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321. [Feedback] My feel for the weapons in this game. - in Feedback/Requests [original thread]
ugg reset wrote: I love Firing these things into crowds of Red dots. 1v1 your better off puling put your side arm (which I may add, should not be taken lightly). The mass driver is all about force multiplying. Dose the MD need more stoping powe...
- by WHz DS9899 - at 2012.10.20 01:22:00
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322. LR buff - in Feedback/Requests [original thread]
Waruiko DUST wrote: Laser rifle deals more damage at longer range IE (pulling ref numbers out of ass) If it deals 100% damage at 50m and 120% at its max range of 75m then if you add sharpshooter levels it doesn't set the new higher max range at...
- by WHz DS9899 - at 2012.10.20 01:11:00
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323. Return to Character Select Screen? - in Feedback/Requests [original thread]
They said they're going to add that.
- by WHz DS9899 - at 2012.10.19 20:42:00
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324. LR buff - in Feedback/Requests [original thread]
Laser rifles need a longer range, and a faster damage increase, but a slighty faster overheat time, and the same cooldown time. Nuff. Said.
- by WHz DS9899 - at 2012.10.19 20:41:00
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325. AR nerf - in Feedback/Requests [original thread]
Now I know what your thinking: "o god here we go again. another kid complaining because (insert gun) isn't the best, so he's calling OP on my favorite guns, so this is invalid." Well, then your wrong, because AR's are one of my favorite guns in th...
- by WHz DS9899 - at 2012.10.19 20:39:00
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326. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread]
The only thing you forgot: AR's need recoil
- by WHz DS9899 - at 2012.10.19 20:33:00
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327. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
My take on gunsmith idea: Keep the sp but to buy and use attachments for guns, you would have additional levels for that specific gun type, then you would have to level up the attachment skill (one level, and there's no skill book.) To use it. A...
- by WHz DS9899 - at 2012.10.19 20:19:00
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328. [Feedback] Living paycheck to paycheck (tank pilot) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'm not a pilot, but I'm not really sure how anyone is suppose to make a living with piloting as their main career in the game. The cheapest tanks and dropships cost 130K-150K even without all the modules, so if one...
- by WHz DS9899 - at 2012.10.19 00:44:00
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329. SP system tweak ideas pls vote or recommend one. - in Feedback/Requests [original thread]
# 7, and have the cap at 3m. thanks.
- by WHz DS9899 - at 2012.10.19 00:33:00
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330. Just had a cool idea - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Switch the default melee to a "stagger" effect that damages stamina & "stuns" if stamina reaches 0. Once that happens you use the interact button to restrain the solder if performed while stunned. A restrained ene...
- by WHz DS9899 - at 2012.10.18 23:48:00
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331. [Request] Weapon Customisation with my own suggestions (big thread) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Atterro wrote: Personally I would love to see more variation in grenades other then explosions. (all I've seen at least are explosive grenade types) Things like flash bangs, smoke grenades, hell even an EMP type...
- by WHz DS9899 - at 2012.10.18 18:50:00
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332. Request: deployable weapons - in Feedback/Requests [original thread]
Chosokabe Ite wrote: The question is not if this is a good idea. The question is if it's the right idea for Dust. But first, don't talk down to someone especially after asking for no hostile replies. What your response tells me is that you're...
- by WHz DS9899 - at 2012.10.18 18:38:00
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333. Request: deployable weapons - in Feedback/Requests [original thread]
Matobar wrote: I agree with the above post that the question is indeed whether this idea will work for DUST or not. I like the idea, I really do, but I'm also concerned about the similarities between these weapons and the soon-to-be deployable ...
- by WHz DS9899 - at 2012.10.18 18:24:00
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334. [Request] - Riddiculous MTAC Controls - in Feedback/Requests [original thread]
like I said, wouldn't it be eaiser just to use the dropsuit scheme? It just seems right to use that then make up some complex one when there's already a good one made into the game....
- by WHz DS9899 - at 2012.10.18 18:03:00
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335. [Request] Weapon Customisation with my own suggestions (big thread) - in Feedback/Requests [original thread]
just saying, but a 0x sight would be unable to see anything, so change it to 1x
- by WHz DS9899 - at 2012.10.18 17:53:00
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336. [Request] - Riddiculous MTAC Controls - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: WHz DS9899 wrote: How about just use the Dropsuit control scheme? Boring. It's an MTAC. It's not going to handle like a scout or a heavy -- it's going to handle like a mecha. It deserves suitable ridiculous contro...
- by WHz DS9899 - at 2012.10.18 02:31:00
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337. Just had a cool idea - in Feedback/Requests [original thread]
What if we could capture and detain enmies or friendlies? Like say there's a guy who's really good on the other team, and your team can't kill him. Now he's retreating to go refill on ammo, as he's ran out. You could ambush him, knock him out, and...
- by WHz DS9899 - at 2012.10.18 02:28:00
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338. [Request] - Riddiculous MTAC Controls - in Feedback/Requests [original thread]
How about just use the Dropsuit control scheme?
- by WHz DS9899 - at 2012.10.18 02:02:00
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339. A special tester weapon for us when the real game comes out - in Feedback/Requests [original thread]
Makes sense. It should be premerant, and we should get a dropsuit too.
- by WHz DS9899 - at 2012.10.18 00:39:00
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340. Suguestion: The MTAC - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: WHz DS9899 wrote: Way more mobile, and the Light MTAC is as fast as the Heavy dropsuit. Plus, two militia launchers to the face is death for a tier 1, so They're not as good as you think. That isn't sensible. Hea...
- by WHz DS9899 - at 2012.10.17 01:36:00
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