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161. [Idea] A Solution to Boarding Ships - in Feedback/Requests [original thread]
I can see some pirates raiding a marketplace and robbing the place before the merchants are able to "transfer" the goods/money somewhere else.
- by WHz DS9899 - at 2012.12.06 22:01:00
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162. Missiles: a simple solution - in Feedback/Requests [original thread]
DarkShadowFox wrote: WHz DS9899 wrote: A nanohive module could boost the amount of ammo it has its not gonna happen sorry. If CCP does that, it wont last long when they realize how overpowered it is. But oh wait, I forgot vehicles are po...
- by WHz DS9899 - at 2012.12.06 21:57:00
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163. [request] a new non explosive mass driver variant - in Feedback/Requests [original thread]
DarkShadowFox wrote: Talos Alomar wrote: It would be great to have a non-explosive mass driver round. since the rounds would likely be smaller and have less recoil due to not having as much to propel it would have a better capacity and ROF. ...
- by WHz DS9899 - at 2012.12.06 01:47:00
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164. Missiles: a simple solution - in Feedback/Requests [original thread]
A nanohive module could boost the amount of ammo it has
- by WHz DS9899 - at 2012.12.06 01:45:00
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165. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Godd idea. I approve
- by WHz DS9899 - at 2012.12.06 01:38:00
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166. Missiles: a simple solution - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: If CCP wanted vehicles to have limited ammo, they would HAVE limited ammo. I'm jsut saying that it's a easy fix to the malcontents wanting our (the pilots) stuff to a oblivion, when There's a easy fix that I'm sure ...
- by WHz DS9899 - at 2012.12.06 01:10:00
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167. Missiles: a simple solution - in Feedback/Requests [original thread]
DarkShadowFox wrote: WHz DS9899 wrote: The nanohive would eventually run out unless it was a really good one, which makes sense why they cost so much. why? Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy its a sillly thiiiiiiiiiiiiiiiing. nooooooooooo t...
- by WHz DS9899 - at 2012.12.06 01:07:00
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168. (request) Waiting for the game to come out - in Feedback/Requests [original thread]
The ideas are for when they fix the game. besides, almost everything they are going to add from now till release is most likely already planned.
- by WHz DS9899 - at 2012.12.06 01:02:00
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169. Missiles: a simple solution - in Feedback/Requests [original thread]
The nanohive would eventually run out unless it was a really good one, which makes sense why they cost so much.
- by WHz DS9899 - at 2012.12.06 01:00:00
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170. (Request) New HAV Design Idea thing.. - in Feedback/Requests [original thread]
DarkShadowFox wrote: WHz DS9899 wrote: 1: JS, but that tank looks derped out, so no. 2: Turrets aren't hooked onto one single tank. Anyone who drives a vehicle knows that, so you must not drives vehicle, which means this thread is pointless...
- by WHz DS9899 - at 2012.12.06 00:58:00
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171. [request] a new non explosive mass driver variant - in Feedback/Requests [original thread]
So what you really want is slugs for shotguns? Makes sense, as that would make shotguns actually good.
- by WHz DS9899 - at 2012.12.06 00:52:00
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172. Missiles: a simple solution - in Feedback/Requests [original thread]
There's a real easy way of making missiles balanced: Give all vehicles finite ammo, then make missiles have the least ammo out of the turrets, then to balance the DS's, give them the least ammo for vehicles.
- by WHz DS9899 - at 2012.12.06 00:48:00
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173. New and Improved Key Bindings (DS3) - in Feedback/Requests [original thread]
Grims Tooth wrote: I like the idea of separating weapons from equipment. Here's my suggestion to add onto yours: Triangle - Swap primary and secondary. R2 - Grenades L2 - Cycle equipment That actually is a better idea. I was going off of ...
- by WHz DS9899 - at 2012.12.06 00:39:00
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174. (Request) New HAV Design Idea thing.. - in Feedback/Requests [original thread]
1: JS, but that tank looks derped out, so no. 2: Turrets aren't hooked onto one single tank. Anyone who drives a vehicle knows that, so you must not drives vehicle, which means this thread is pointless 3: Don't get butthurt because I said (or ra...
- by WHz DS9899 - at 2012.12.06 00:22:00
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175. [REQUEST] Variation of the current LAV - LTV (Light Transport Vehicle) - feedbac... - in Feedback/Requests [original thread]
The LTV will be a seperate vehicle class, and will be the Logi's best friend from what I heard...
- by WHz DS9899 - at 2012.12.06 00:17:00
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176. Alternative for turbo controllers. - in Feedback/Requests [original thread]
From what I think your saying, your trying to say "make them pay for modded controlers to work". No it shouldn't be like that.
- by WHz DS9899 - at 2012.12.06 00:13:00
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177. New and Improved Key Bindings (DS3) - in Feedback/Requests [original thread]
This is a reworked (and possibily better) way of the scheme that we have: Infantry comtrols: R1- shoot
L1- ADS
R2- Pulls out grenade (doesn't throw it or cooks it)
L2- cycle through defencive equipment (active modules, and...
- by WHz DS9899 - at 2012.12.04 02:31:00
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178. Isaa Quade's big bag of ideas - in Feedback/Requests [original thread]
Last one should be called ISK profit, which should be there instead of ISK gain. Nobody cares how much theygot from a single match;they care how much they profitted from it.
- by WHz DS9899 - at 2012.12.04 01:30:00
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179. Dust/EVE skilling hybrid - in Feedback/Requests [original thread]
Emrys Gal-Wyddel wrote: So... which is your main complaint? That skilling takes too long or that you're forgetful? Sounds like a whole bunch of extra functionality that isn't *required* and (if your complaint is forgetfulness) could be addresse...
- by WHz DS9899 - at 2012.12.04 00:27:00
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180. Dust/EVE skilling hybrid - in Feedback/Requests [original thread]
TBH, I hate how we skill up now. It takes too long, and forgetful people, like me will forget that their collecting sp for a specific skill and will spend it, screwing themselves over in the long run. Therefore, I think there should be a second wa...
- by WHz DS9899 - at 2012.12.04 00:10:00
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