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1801. An alternate SP and ISK system. - in Feedback/Requests [original thread]
Daedric Lothar wrote: Maybe its just me, but I have trouble reading this. So basically you want to be able to use any item, even proto items without having any skills. Then have all those items, except militia grade, have bonuses built into t...
- by Vyzion Eyri - at 2013.05.31 13:52:00
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1802. Improving the Merc / Corp experience (discussion) - in General Discussions [original thread]
There should be a public squad forming interface too. If you don't lock your squad, then it should appear on this interface, where people can see who the Squad Leader is, which server the SL is playing games from, most played game mode of the squ...
- by Vyzion Eyri - at 2013.05.31 11:41:00
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1803. An alternate SP and ISK system. - in Feedback/Requests [original thread]
Continuing on from this thread, https://forums.dust514.com/default.aspx?g=posts&t=83186&find=unread Instead of waffling on about reasons as to why we should have a system like this, I will present my ideas and the discussion about it be...
- by Vyzion Eyri - at 2013.05.31 11:38:00
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1804. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
RINON114 wrote: I agree that the ISK loss of a proto suit should be heavier, but what will it solve? Big corps now will be big corps in the future and they get tens of millions every day from the selling of clones across multiple districts. The...
- by Vyzion Eyri - at 2013.05.31 07:43:00
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1805. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Thor McStrut wrote: Part of the problem here is that you see this game as IT. That there isn't anymore to be had, to add, to do. If you are looking 5-10 years down the road, then you'd see 50-60 new skills, 30 or so new dropsuits, 100 or more n...
- by Vyzion Eyri - at 2013.05.31 04:09:00
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1806. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
KING ZUMA wrote: but then you will have so little to skill for Yes, and no. With a skill system where there are unique skills for each and every item, right now there'd only be reason to upgrade certain skills for items you use most of the...
- by Vyzion Eyri - at 2013.05.30 13:34:00
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1807. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Cosgar's Alt wrote: SP isn't an "I win button." You'll never see buleberry (10,000,00 SP) redberry on the kill feed. What SP does, is let you customize your character more than the 4 starter BPO kits we all start with. You're talking about chan...
- by Vyzion Eyri - at 2013.05.30 11:36:00
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1808. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
GLiMPSE X wrote: This game might not be fore you. There isn't an 'obscene' advantage to be had after investing a bit of time in the game. 5 mil, specialized sp, can compete just fine with 10-15 mil. Things curve very hard towards the upper end...
- by Vyzion Eyri - at 2013.05.30 11:31:00
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1809. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Currently, the life of a new mercenary will begin as follows: Play lots of Academy games. Acquire ISK. Purchase skill books, and spend SP on skill books. Purchase new equipment which is now unlocked. Down the track, the life of the mercenary alt...
- by Vyzion Eyri - at 2013.05.30 09:56:00
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1810. Vehicles Need A Energy Source - in General Discussions [original thread]
Yes, and add vehicle capacitator recharger installations. More potential for extra skills. More modules. More variants of AV weapons. More passengers, more strain on capacitator, etc. Would be awesome.
- by Vyzion Eyri - at 2013.05.30 06:40:00
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1811. GG Tac AR, you had your moment - in General Discussions [original thread]
CCP Wolfman wrote: WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change. THIS is the kind of tweaking that should be happening. Small, measured doses. To be honest, there sho...
- by Vyzion Eyri - at 2013.05.30 05:57:00
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1812. IGN Review just got posted - in General Discussions [original thread]
Vince Ingenito, IGN Review wrote: But the possibilities arenGÇÖt the only thing thatGÇÖs endless. ThereGÇÖs also the grind Best transition ever.
- by Vyzion Eyri - at 2013.05.30 05:50:00
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1813. FINDING THE MUTUAL GROUND. FPS AND MMO - in General Discussions [original thread]
Fanfest revealed portions of the roadmap CCP has laid out for the near (and far) future. However, everything listed is new content. Whilst it seems awesome on the surface, what's happening is new stuff is being piled on the old, stale stuff withou...
- by Vyzion Eyri - at 2013.05.29 12:55:00
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1814. The Ultimate Forum Passing-Time Meta-Game RPG Thing for Dust 514 w/ a Ridiculous... - in The Locker Room [original thread]
Walking over the sandy dunes of the great desert of Dustia, Conyr felt the universe shift. No, not shift; it wasn't so strange as for Conyr to stop walking. It was as if everything in existence flinched, and Conyr's perspective of the world adjust...
- by Vyzion Eyri - at 2013.05.28 23:01:00
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1815. Trophy List Ideas - in Feedback/Requests [original thread]
Compiled OP's list into one I already had and added some more. Result : http://sdrv.ms/12ep22W Feel free to edit if you wish; I think I enabled editing.
- by Vyzion Eyri - at 2013.05.28 08:37:00
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1816. Profile dampening in Uprising - in General Discussions [original thread]
Delirium Inferno wrote: Makyre Vahliha wrote: When you're not being sighted by someone with their guns, your PD is working when you're staying still and sitting. Running causes your profile to change, making the red arrow pop up on you and o...
- by Vyzion Eyri - at 2013.05.27 07:21:00
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1817. All this ISK and nothing to buy. - in General Discussions [original thread]
That's the thing. What is the moderating commodity in DUST? SP. Should it be SP, or ISK? I'd say ISK. SP should remain useful for unlocking new content, but I think we should bring back general skills which unlock lots of items at once, or at lea...
- by Vyzion Eyri - at 2013.05.26 02:01:00
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1818. Please fix Academy - in General Discussions [original thread]
I always assumed the academy was simply a placeholder because it screams "not sandbox". CCP is probably already looking at ways to integrate new mercenaries into the game without placing such restrictions on the freedom of who and what they can pl...
- by Vyzion Eyri - at 2013.05.26 00:26:00
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1819. Looking forward too... - in General Discussions [original thread]
Bigger playerbase. The only reason CCP is reluctant to add more game modes is the fact that if we have too many, there'll be no players in any single game mode to have decent games. I'm hoping desperately DUST catches on. It needs some traction o...
- by Vyzion Eyri - at 2013.05.24 23:09:00
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1820. To all Templars: - in General Discussions [original thread]
Sir Meode wrote: Vyzion Eyri wrote: I have specialised into sniper rifles just for you. Good luck. That rifle wont event dent my HAV CCP Frame wrote: If you are qualified, on May 31st, after the downtime, you will receive unique,...
- by Vyzion Eyri - at 2013.05.24 12:38:00
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