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PonyClause Rex
TRAMADOL KNIGHTS
274
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Posted - 2013.07.15 06:57:00 -
[31] - Quote
CCP fanbois will have you believe CCP didn't want those new players anyways and is catering to hard core elite group of gamer only and not the global FPS community at large
Try not to sweat it
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Shion Typhon
Intara Direct Action Caldari State
165
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Posted - 2013.07.15 07:38:00 -
[32] - Quote
PonyClause Rex wrote:CCP fanbois will have you believe CCP didn't want those new players anyways and is catering to hard core elite group of gamer only and not the global FPS community at large
Try not to sweat it
The funny thing about this is that the REAL hardcore players, the professional players, are even more fussy than we are. Everything must be perfect, balance in a game is analysed down to 5% differences in combat power between different setups.
I used to listen to podcasts by professional tournament players when Guild Wars 2 came out. Holy **** did they dissect that game down to individual cooldowns on individual powers. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1955
|
Posted - 2013.07.15 07:50:00 -
[33] - Quote
TheAmazing FlyingPig wrote:What causes AFK'ers is the lack of content, not necessarily pubstompers (although I will agree that it is a contributing factor). It's no fun to keep doing the same thing thousands of times over if it means nothing.
I think you've got it right.
blaming the people playing the game is blaming the symptoms for the illness.
Saying "Don't pubstomp" is basically saying "don't play the game." |
Vyzion Eyri
The Southern Legion RISE of LEGION
973
|
Posted - 2013.07.15 07:54:00 -
[34] - Quote
Shion Typhon wrote: ISK is a terrible way to balance things, it creates all sorts of negative behaviours. Fear of death is already why you see redline sniping and no one willing to play to objectives. It also does nothing about the actual in-game problem, ISK costs are a meta level above the gun game itself.
Your suggestion also creates even more wealthy versus poor class warfare. If you're in a big corp who wins tonnes of PC battles as you suggest then you can bring your enormous wallet to bear when you play in regular battles whereas the other guy hasn't go the wallet to compete.
They made the difference between militia and proto far too great. The power gap between total newbie suit to best fit suit on planet should have been no more than 40-50% with a smaller price gap as well.
So Tl;dr, they should go in the opposite direction to your suggestion.
Fear of death, or fear of being pubstomped? I wouldn't redline if I had fun in the battlefield. And if everyone used cheap gear in public matches, then we balance out overpowered gear without segregating the playerbase. Right now, we laugh at people who say they fear death. KDR padders, stat padders, we call them. But people who say they hide in the redline because they're being protostomped? We sympathise with. We feel guilt, if we're the pubstompers.
Fear of death? We're immortals, and war should be expensive. But if you use basic or militia gear, it's easy to rack in cash. ISK is gained currently based on performance in terms of WP. You don't build up that much WP redline sniping. That kind of WP you get supporting your team, hacking points, and winning.
As for your second paragraph, many have pointed that out. And to this argument, I say: and this isn't the case already? My suggestion lowers this gap between vets and newbs. Because that's where the gap is. Where are the threads complaining about ISK differences? No where. What about threads complaining about respecs and the SP gap? Everywhere. My suggestion aims to reverse this, and then it makes sense to have threads complaining about ISK, but then we can actually say we're mercenaries, and you're going to have to HTFU to earn your ISK. Right now, it's "afk in MCC for SP until CCP releases content you want to use SP on".
The power gap should remain as is; we don't want to take away a sense of progression from grinders. Except now its ISK grinding instead of SP grinding, and you can lose ISK whereas you cannot lose SP. Which means those rich guys you talk about? They won't be rich for long if they spend their suits in public matches, and find they have to constantly buy more for PC. Like I said. Prototype suits should be equivalent of tanks. They should be top-tier, exclusive, inaccessible except for the most prestigious contractors or the most vital of corporation battles.
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General John Ripper
The Generals EoN.
1751
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Posted - 2013.07.15 08:04:00 -
[35] - Quote
I pubstomp and I afk. |
Shion Typhon
Intara Direct Action Caldari State
166
|
Posted - 2013.07.15 08:05:00 -
[36] - Quote
Vyzion Eyri wrote:The power gap should remain as is; we don't want to take away a sense of progression from grinders. Except now its ISK grinding instead of SP grinding, and you can lose ISK whereas you cannot lose SP. Which means those rich guys you talk about? They won't be rich for long if they spend their suits in public matches, and find they have to constantly buy more for PC. Like I said. Prototype suits should be equivalent of tanks. They should be top-tier, exclusive, inaccessible except for the most prestigious contractors or the most vital of corporation battles.
I don't think you realise how much ISK those beta players have compared to the new guys. What you're essentially suggesting is restricting game winning gear to people who have hundreds of millions of ISK or the big corps and the newer players never being able to afford running more than their standard fits.
What you are proposing will have the reverse effect to what you are trying to achieve. |
Argo Filch
Cannonfodder PMC
43
|
Posted - 2013.07.15 08:31:00 -
[37] - Quote
Stoopid reward system causes AFKing and not XYZ...
As long as you can AFK in the MCC and still get ISK and SP people will do it. Oh and because there's no real incentive to win. So why bother trying.
If people would care about winning, then people would start squadding up more and working together as a team and such. And organized teams wouldn't have it soooo easy.
Take MWO as an example. It did have an AFK problem a while ago... now it doesn't because sitting in a Mech AFKing will get you nothing.
But if you do stuff, you get rewarded appropriately. Run around and cap shiit? You get Cbills and XP. Spot an enemy? Here have some Cbills and XP. You do damage on an enemy? Cool! Have some Cbills and XP. You assist in killing enemies? Take some Cbills and XP. You land a killing blow on an enemy? Get even more Cbills and XP. You win a match? Triple that reward... (Don't really know about the last one, but it feels that way to me)
It's all about incentive... and Dust really doesn't have one atm. So nobody cares.
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Vyzion Eyri
The Southern Legion RISE of LEGION
973
|
Posted - 2013.07.15 08:32:00 -
[38] - Quote
Shion Typhon wrote: I don't think you realise how much ISK those beta players have compared to the new guys. What you're essentially suggesting is restricting game winning gear to people who have hundreds of millions of ISK or the big corps and the newer players never being able to afford running more than their standard fits.
What you are proposing will have the reverse effect to what you are trying to achieve.
Those beta players don't have enough to run Madrugars with impunity in public matches, so dropsuits will be even riskier considering how easily they're destroyed compared to tanks.
And I did say dropsuits should cost the equivalent of tanks.
Is game winning gear restricted to those who have 10 mill SP or more, currently? Not really. Prototype assault suits can be acquired with less than 10 mill. But what about modules, the weapon, fitting upgrades? In practise, currently, game winning gear is certainly restricted to the people who have lots of SP, and/or those who run boosters.
All the problems you point out with my system are evident in the current system, and I seem to feel that my proposal will lessen the severity of these issues.
Newer players will be earning profit in public matches because they're running cheaper gear. The richest players may run prototype gear in pub matches but will play much more conservatively because of its cost. Most players will want to keep making profit, and hence will run less expensive prices.
What people argue the SP system does currently is provide a goal to reach, and this satisfaction of reaching a goal is what makes it better than my ISK-based progression system. Well, you've just proved this ISK system gives us a goal to reach too. New players will strive for a bigger wallet, to acquire the best gear. But why purchase it if you're going to lose it to some murder taxi?
I'm not saying you're wrong, far from it. I simply cannot see your point of view. Your arguments are failing to convince me, as much as I want them to. I know that a system developed by an inexperienced student, for that's what I am, surely cannot be more effective than that developed by CCP. But I have yet to have someone prove me absolutely wrong; I've found counter-arguments in everything thrown at this system.
Also I'll keep liking if you continue. :D |
Delta 749
Kestrel Reconnaissance
1277
|
Posted - 2013.07.15 08:41:00 -
[39] - Quote
Vyzion Eyri wrote:Shion Typhon wrote: I don't think you realise how much ISK those beta players have compared to the new guys. What you're essentially suggesting is restricting game winning gear to people who have hundreds of millions of ISK or the big corps and the newer players never being able to afford running more than their standard fits.
What you are proposing will have the reverse effect to what you are trying to achieve.
Those beta players don't have enough to run Madrugars with impunity in public matches, so dropsuits will be even riskier considering how easily they're destroyed compared to tanks. And I did say dropsuits should cost the equivalent of tanks. Is game winning gear restricted to those who have 10 mill SP or more, currently? Not really. Prototype assault suits can be acquired with less than 10 mill. But what about modules, the weapon, fitting upgrades? In practise, currently, game winning gear is certainly restricted to the people who have lots of SP, and/or those who run boosters. All the problems you point out with my system are evident in the current system, and I seem to feel that my proposal will lessen the severity of these issues. Newer players will be earning profit in public matches because they're running cheaper gear. The richest players may run prototype gear in pub matches but will play much more conservatively because of its cost. Most players will want to keep making profit, and hence will run less expensive prices. What people argue the SP system does currently is provide a goal to reach, and this satisfaction of reaching a goal is what makes it better than my ISK-based progression system. Well, you've just proved this ISK system gives us a goal to reach too. New players will strive for a bigger wallet, to acquire the best gear. But why purchase it if you're going to lose it to some murder taxi? I'm not saying you're wrong, far from it. I simply cannot see your point of view. Your arguments are failing to convince me, as much as I want them to. I know that a system developed by an inexperienced student, for that's what I am, surely cannot be more effective than that developed by CCP. But I have yet to have someone prove me absolutely wrong; I've found counter-arguments in everything thrown at this system. Also I'll keep liking if you continue. :D
They actually do have enough ISK to run Madrugars with impunity in public matches There are plenty of people from before commercial release that are sitting on hundreds of millions of isk so losing one tank that costs less than 2 million is a drop in the bucket |
Vyzion Eyri
The Southern Legion RISE of LEGION
973
|
Posted - 2013.07.15 08:52:00 -
[40] - Quote
Delta 749 wrote: They actually do have enough ISK to run Madrugars with impunity in public matches There are plenty of people from before commercial release that are sitting on hundreds of millions of isk so losing one tank that costs less than 2 million is a drop in the bucket
But constantly running them in public matches where they earn 300-400k will lead to disastrous hits to the wallet. And even so, if dropsuits were made to cost the same amount, then they'd lose ISK even faster if they wanted to run that kinda gear.
To be honest, I was hoping common sense would take over once the prices are in. There will always be some outliers and people who simply run protogear for the hell of it but much less than what's happening now.
Note that my suggestion meant having all items unlocked. Not only does this mean CCP can implement new items without forcing all players to groan at another SP sink, but now people will want to test out new things, try new play styles, and ISK will be distributed into many more fits than what we have now. I have about 7 variants of the same dropsuit, all of which I maintain because they're all useful in some situation. Imagine if you had access to all other dropsuits, all other weapons, all other modules. It'd be hard to resist not using them all.
But that's where specialisation with the alternative SP system kicks in. Players can choose a certain module (or module variant) to put SP into to make more effective, giving them an edge over other players.
And you guys might say, wait, if there's no SP to unlock things, then veterans with hundreds of billions of ISK can run tanks all day because they have no SP requirement from stopping them!
Yes, yes they can. But the inverse is true, and the whole enemy team can whip out AV which they don't need to put SP into to use. |
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steadyhand amarr
Royal Uhlans Amarr Empire
921
|
Posted - 2013.07.15 08:54:00 -
[41] - Quote
For some ******** reason ccp see afking as a minor issue and they say their are more important things to fix. Where as every single player here agrees it should be the number1 thing looked at. As it's ******* up the game completey and a big reason people stop playing. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
102
|
Posted - 2013.07.15 09:07:00 -
[42] - Quote
well at least we weren't using proto. Remember that guy that left the corp because we wouldn't use our proto gear? I think that says no matter what CCP implements besides a system based on war points, people will always go for the super easy way to win.
I know i go afk when i see 9 blue dots in the mountains. |
Delta 749
Kestrel Reconnaissance
1280
|
Posted - 2013.07.15 09:22:00 -
[43] - Quote
Vyzion Eyri wrote:Delta 749 wrote: They actually do have enough ISK to run Madrugars with impunity in public matches There are plenty of people from before commercial release that are sitting on hundreds of millions of isk so losing one tank that costs less than 2 million is a drop in the bucket
But constantly running them in public matches where they earn 300-400k will lead to disastrous hits to the wallet. And even so, if dropsuits were made to cost the same amount, then they'd lose ISK even faster if they wanted to run that kinda gear. To be honest, I was hoping common sense would take over once the prices are in. There will always be some outliers and people who simply run protogear for the hell of it but much less than what's happening now. Note that my suggestion meant having all items unlocked. Not only does this mean CCP can implement new items without forcing all players to groan at another SP sink, but now people will want to test out new things, try new play styles, and ISK will be distributed into many more fits than what we have now. I have about 7 variants of the same dropsuit, all of which I maintain because they're all useful in some situation. Imagine if you had access to all other dropsuits, all other weapons, all other modules. It'd be hard to resist not using them all. But that's where specialisation with the alternative SP system kicks in. Players can choose a certain module (or module variant) to put SP into to make more effective, giving them an edge over other players. And you guys might say, wait, if there's no SP to unlock things, then veterans with hundreds of billions of ISK can run tanks all day because they have no SP requirement from stopping them! Yes, yes they can. But the inverse is true, and the whole enemy team can whip out AV which they don't need to put SP into to use.
I hear around 1.2 - 1.5 mil is the average cost of a well fit tank, a well fit tank with a decent driver is functionally invincible to everything but concentrated fire which is something that rarely happens in a pub match so going several rounds without losing a tank is a common occurrence so they arent really losing anything The rest of your argument is well meaning but misguided and shows you have a lack of experience with the game that others have, we remember different builds with different costs and requirements and how they all played out and what behavior was common What we have now while not ideal considering it could use some consolidation on some skills and altered bonus' on others is better than before and so are costs
Besides, the idea of balancing by cost is an idiotic one considering how many ways it can be broken, especially when market integration between Dust and EVE finally happens A decent solution that should have been implemented ages ago is matchmaking by gear brackets, pretty hard to proto pubstomp people if you cant use your proto gear in the first place, obviously though FW and PC should be free for alls |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
17
|
Posted - 2013.07.15 09:40:00 -
[44] - Quote
The OP hits the nail on the head, even though this has been covered many times in other threads.
So for the solutions, I know CCP have two things in mind: matchmaking - i believe it was CCP Nullarbor that mentioned this in a dev post a few weeks back they were looking at matching people teamed up in squads with other squads. This will alleviate a bunch of randoms going up against squads, although even if there is a full squad in your team, it doesn't mean they'll be good - just better than individuals running around. :P
2nd solution - AFK - Cmdr Wang mentioned they are looking into a fix within the next few updates on this.
This won't fix the problem entirely, I think adding some kind of reward for winning the battle because as of now , unless I'm mistaken, if you spend the same amount of time in battle, and get the same amount of War points as someone on the other team, but you win the match (and all other variables are identical) - you won't get anything "more" for winning.
After that they need to start incentivising certain behaviours with war points that are conducive to good team play : Giving extra WP for : - killing an enemy that's hacking a point - killing an enemy within the vicinity of a point - killing an enemy that's shooting one of your allies
Then if this hasn't solved the problem, they need to give some kind of "loser" bonus to teams that are getting stomped in pub matches...so all this is just up for debate, but maybe a free orbital strike or a free spawn point behind enemy lines to allow a team back into the match instead of cowering in the MCC or behind the red line. Feel free to debate constructively, I think it is a hard problem to solve...
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D ofDk
Ghost Wolf Industries Alpha Wolf Pack
10
|
Posted - 2013.07.15 09:44:00 -
[45] - Quote
TEXA5 HiTM4N wrote:
I know i go afk when i see 9 blue dots in the mountains.
Thats where i leave the battle except im in a squad and pray for that the next match is more fun.
The solution is already brought up within this thread:
- Fix MCC sniping with a barrier - Fix redline sniping with a barrier - Fix that u can kill enemys behind red line - AFK for more than 60 seconds = No WP and no ISK reward for the current round - AFK for 90 seconds = Kick from server or auto initiate vote kick with AFK reason - Add new game modes - Mililtia only, Advanced only, Proto only - Add new maps! No one really cares about that building A is changed with set-up B. We want new maps! - Open up more districts & planets for planetary conquests and leave them for new corps
For the fixing stuff, i cannot see any reason why that cannot be solved right away. That must be the same coding stuff that has been used for walls and the entire MCC just with the except of you still might be able to jump out of the MCC. |
The Robot Devil
BetaMax. CRONOS.
640
|
Posted - 2013.07.15 10:05:00 -
[46] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1050070#post1050070
Fixes pub stomps with proto gear and the SP gap. The plan also let's people experiment with lower level gear in an area that has similarly powered gear. |
Vyzion Eyri
The Southern Legion RISE of LEGION
977
|
Posted - 2013.07.15 11:34:00 -
[47] - Quote
Delta 749 wrote: I hear around 1.2 - 1.5 mil is the average cost of a well fit tank, a well fit tank with a decent driver is functionally invincible to everything but concentrated fire which is something that rarely happens in a pub match so going several rounds without losing a tank is a common occurrence so they arent really losing anything The rest of your argument is well meaning but misguided and shows you have a lack of experience with the game that others have, we remember different builds with different costs and requirements and how they all played out and what behavior was common What we have now while not ideal considering it could use some consolidation on some skills and altered bonus' on others is better than before and so are costs
Besides, the idea of balancing by cost is an idiotic one considering how many ways it can be broken, especially when market integration between Dust and EVE finally happens A decent solution that should have been implemented ages ago is matchmaking by gear brackets, pretty hard to proto pubstomp people if you cant use your proto gear in the first place, obviously though FW and PC should be free for alls
So how will they balance market integration with the current system?
How will we solve the SP gap between vets and newbies?
How do we resolve protostomping?
How do we retain new players?
The answers to these questions, apparently, are simple. Implement matchmaking, you all say. Well then CCP has to make it clear that matchmaking is NOT what New Eden is all about! I joined because I wanted perpetual war, not perpetual matchmade games with people my own skill. War isn't matchmade.
So how else can we resolve these problems? If my problem is lack of experience, yours is too much! You have enough SP to be able to sit back and say "the SP system could use some consolidation" because whatever happens, you've got a fallback plan.
I'm thinking about the newbies who graduated from the Academy yesterday, who graduated today, who will graduate tomorrow, who are getting demolished because prototype gear is too bloody easy to run! Because the SP gap means even if players aren't protostomped, they're outplayed by the versatility of their opponents, who can counter any tactic they bring to bear simply by altering their gear to match it.
I'm thinking about where the SP system will take us in two years, or five years. How much starter SP will we give away for free by then to new players? How many respecs will we give out, after saying no more? How many skills have to become SP sinks for vets and unattainable goals for newbies?
What I actually mean when I say tanks and prototype/advanced dropsuit prices should be similar: technology wise, a dropsuit should be bloody advanced and that's where the cost comes from. For tanks, it's simply the sheer volume of material which goes into making the thing, and we have miners all over New Eden for that! Dropsuit designers, probably less so.
I'm trying to retain that essence of DUST 514 as One Universe//One War instead of Multiple Matchmade Categories//One War.
If players can access prototype gear now for cheap prices, once EVE ISK floods the market protostomping gets worse. I'm saying increase the price and remove the skill penalty BECAUSE it doesn't matter anymore! ISK matters! We're immortal mercenaries for god's sake, not monks training in remote monastaries, building up ki to unleash untold inner power. Make clones cost money, too. Make ammunition cost money. Make sights for your gun cost money.
No? But surely this is what they'll end up doing with SP eventually? Dividing skills further and further, making them more specific and more specific, but not lowering SP requirements, until newbies who simply want to have fun are met with a wall branded "LEARNING CURVE".
I'm trying in vain to find a solution to the dwindling player numbers on DUST. So please, PLEASE refrain from calling my ideas idiotic, because my keyboard warrior mode activates and walls of text appear. Unless you have a suitable alternative, BESIDES telling me to sit on my arse and wait for CCP to consolidate.
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Delta 749
Kestrel Reconnaissance
1288
|
Posted - 2013.07.15 11:44:00 -
[48] - Quote
Vyzion Eyri wrote:Delta 749 wrote: I hear around 1.2 - 1.5 mil is the average cost of a well fit tank, a well fit tank with a decent driver is functionally invincible to everything but concentrated fire which is something that rarely happens in a pub match so going several rounds without losing a tank is a common occurrence so they arent really losing anything The rest of your argument is well meaning but misguided and shows you have a lack of experience with the game that others have, we remember different builds with different costs and requirements and how they all played out and what behavior was common What we have now while not ideal considering it could use some consolidation on some skills and altered bonus' on others is better than before and so are costs
Besides, the idea of balancing by cost is an idiotic one considering how many ways it can be broken, especially when market integration between Dust and EVE finally happens A decent solution that should have been implemented ages ago is matchmaking by gear brackets, pretty hard to proto pubstomp people if you cant use your proto gear in the first place, obviously though FW and PC should be free for alls
So how will they balance market integration with the current system? How will we solve the SP gap between vets and newbies? How do we resolve protostomping? How do we retain new players? The answers to these questions, apparently, are simple. Implement matchmaking, you all say. Well then CCP has to make it clear that matchmaking is NOT what New Eden is all about! I joined because I wanted perpetual war, not perpetual matchmade games with people my own skill. War isn't matchmade. So how else can we resolve these problems? If my problem is lack of experience, yours is too much! You have enough SP to be able to sit back and say "the SP system could use some consolidation" because whatever happens, you've got a fallback plan. I'm thinking about the newbies who graduated from the Academy yesterday, who graduated today, who will graduate tomorrow, who are getting demolished because prototype gear is too bloody easy to run! Because the SP gap means even if players aren't protostomped, they're outplayed by the versatility of their opponents, who can counter any tactic they bring to bear simply by altering their gear to match it. I'm thinking about where the SP system will take us in two years, or five years. How much starter SP will we give away for free by then to new players? How many respecs will we give out, after saying no more? How many skills have to become SP sinks for vets and unattainable goals for newbies? What I actually mean when I say tanks and prototype/advanced dropsuit prices should be similar: technology wise, a dropsuit should be bloody advanced and that's where the cost comes from. For tanks, it's simply the sheer volume of material which goes into making the thing, and we have miners all over New Eden for that! Dropsuit designers, probably less so. I'm trying to retain that essence of DUST 514 as One Universe//One War instead of Multiple Matchmade Categories//One War. If players can access prototype gear now for cheap prices, once EVE ISK floods the market protostomping gets worse. I'm saying increase the price and remove the skill penalty BECAUSE it doesn't matter anymore! ISK matters! We're immortal mercenaries for god's sake, not monks training in remote monastaries, building up ki to unleash untold inner power. Make clones cost money, too. Make ammunition cost money. Make sights for your gun cost money. No? But surely this is what they'll end up doing with SP eventually? Dividing skills further and further, making them more specific and more specific, but not lowering SP requirements, until newbies who simply want to have fun are met with a wall branded "LEARNING CURVE". I'm trying in vain to find a solution to the dwindling player numbers on DUST. So please, PLEASE refrain from calling my ideas idiotic, because my keyboard warrior mode activates and walls of text appear. Unless you have a suitable alternative, BESIDES telling me to sit on my arse and wait for CCP to consolidate.
God your posts have so much meaningless fluff First off if proto gear is made more quickly and cheaply accessable to everyone then more people use it and proto stomping as we see it dies down since more people are on a more even playing field A more even playing field encourages true competition, true competition appeals to a wider audience bringing more people in and due to the even playing field they wont have a horrible off putting experience being killed by people with up to 5X more health than they have
You want perpetual war then feel free to jump into Planetary Conquest, the price of admission has been lowered recently to entice more people to fight for districts and as Ive mentioned before PC and FW should remain free for alls in regards to gear
Consolidating the SP system would also lessen the SP gap if you understand what it truly means Rather than having proficiency, sharpshooter, reload, ammo capacity etc skills for every single weapon we have them all lumped together into, for example, light weapon reload speed, light weapon ammo capacity, and so on This also gives the new player many more toys to play with
And to preempt what I know is coming, not specifically from you but from some fanboy, putting things behind timelocks is not content and will drive more people away than it will keep around |
Seymor Krelborn
DUST University Ivy League
199
|
Posted - 2013.07.15 12:07:00 -
[49] - Quote
Orenji Jiji wrote:Boredom causes AFK. I can be pubstomped whole day, will just alternate my tactics and adjust to cost effective fittings. Will not RQ or go AFK. But I've been here for a year and it's basically the same game all the time. But I still want my weekly SP ration. So if I can I will AFK and do something productive IRL (teh forums, hah). Sometimes after getting my cap I will squad up and play with my friends for no bonus SP whatsoever, but meh. There is nothing to do here. CCP doesn't care. They've put the mechanic in place and never said it's wrong to do. So yeah.
I disagree... boredom causes most people to turn the game off and do something else.... in the event of x3 sp week or trying to hit cap but not having the time to play I can see this leading to mcc camping.... but lets face it if the game bores you , you don't give a crap about these things |
Vyzion Eyri
The Southern Legion RISE of LEGION
979
|
Posted - 2013.07.15 12:11:00 -
[50] - Quote
Delta 749 wrote: God your posts have so much meaningless fluff First off if proto gear is made more quickly and cheaply accessable to everyone then more people use it and proto stomping as we see it dies down since more people are on a more even playing field A more even playing field encourages true competition, true competition appeals to a wider audience bringing more people in and due to the even playing field they wont have a horrible off putting experience being killed by people with up to 5X more health than they have
You want perpetual war then feel free to jump into Planetary Conquest, the price of admission has been lowered recently to entice more people to fight for districts and as Ive mentioned before PC and FW should remain free for alls in regards to gear
Consolidating the SP system would also lessen the SP gap if you understand what it truly means Rather than having proficiency, sharpshooter, reload, ammo capacity etc skills for every single weapon we have them all lumped together into, for example, light weapon reload speed, light weapon ammo capacity, and so on This also gives the new player many more toys to play with
And to preempt what I know is coming, not specifically from you but from some fanboy, putting things behind timelocks is not content and will drive more people away than it will keep around
If prototype gear is made more accessible then there is sense of progress, which is what we want in an MMO-type game.
If perpetual war is limited to a certain game type, then it detracts from an MMO-type game.
Consolidating SP how you suggest we consolidate SP does mean new players get more toys, but also means vets get all the toys. Leans more towards a competitive FPS-type game.
So does encouraging an even playing field for a wider audience. Definitely sounds like an FPS-type game.
See what's happening here? Lets assume you're right and CCP chooses your path. It is a path of confusion. Are we an MMOFPS, an MMO, or an FPS? Because DUST is one of the first of its kind, and I don't think we know the answer to what it really is. I don't think CCP does. And I don't think your assessment clarifies the problem.
What I envisage DUST to be is what the trailers make it out to be. An FPS which is another window through which to view New Eden. And I believe making ISK important will help DUST reach that vision. That is my vyzion of the game. Oh, see what I did there?
So my proposal seeks to achieve this because no matter what happens, no matter what you tell me about my lack of experience, I know that protostomping won't stop unless you absolutely stomp down on the SP requirement for prototype specialised dropsuits. And if you do that, why not just take it a step further and make them expensive as hell to balance it out?
Then when EVE/DUST markets are integrated, you say prices won't matter. Then jack up the prices again, until the point that capsuleers must fund you to afford prototype gear. Then make PC more important in EVE by giving more ISK to capsuleers for districts. Then capsuleers fund mercenaries with that ISK. And mercenaries do what mercenaries do, and fight for the highest bidder. Sounds better than dumping hundreds of millions of ISK on a DUST corp to run prototype all day and roflstomp through pubs.
A bit less fluff, too. |
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lok rark
StealthSquad
3
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Posted - 2013.07.15 12:27:00 -
[51] - Quote
AFK is Bull$hit. I have wasted lives on afk's. It maks the game lame and may possibly kill it. The most fun I had was I T.K'd one when I called a Lav on his head. The guys pushed back to the mcc arn't that bad. Its the ones who join AFK.
I like this game and I have a plan for the players to fix it. A HIT.
As CEO of StealthSquad We will pay 1,000,000 ISK , to the FIRST person who proves they:-
either
A: T.K ONE AFK player or
B: (Email hit on AFK player with StealthSquad) Wait till offending AFK player is "playing" and jack their best ride into the redline/ turrett.
We paid this amount before to a CEO of another corp who will guarantee.
kill ONE. PROVE it, 1',000,000 ISK Prove they were afk...jack/destroy their fav ride PROVE IT 1,000,000 ISK Video proof preferred but will accept email admission from victim also image's or other evidence.
Im serious. 1,000,000 is nothing. If you are serious and a CEO you should put down a mil as well. You could name hits among your own Corp. People who are wanted "this week" by your Corp. And a AFK kick policy. Not only will you get kicked from the corp but the whole week after you are being hunted. If noone takes up this offer I will use the ISK to name a AFK Hit weekly or monthly.
If you see me on the MCC dont stand still I might mistake you ;)
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Delta 749
Kestrel Reconnaissance
1296
|
Posted - 2013.07.15 12:31:00 -
[52] - Quote
Vyzion Eyri wrote:Delta 749 wrote: God your posts have so much meaningless fluff First off if proto gear is made more quickly and cheaply accessable to everyone then more people use it and proto stomping as we see it dies down since more people are on a more even playing field A more even playing field encourages true competition, true competition appeals to a wider audience bringing more people in and due to the even playing field they wont have a horrible off putting experience being killed by people with up to 5X more health than they have
You want perpetual war then feel free to jump into Planetary Conquest, the price of admission has been lowered recently to entice more people to fight for districts and as Ive mentioned before PC and FW should remain free for alls in regards to gear
Consolidating the SP system would also lessen the SP gap if you understand what it truly means Rather than having proficiency, sharpshooter, reload, ammo capacity etc skills for every single weapon we have them all lumped together into, for example, light weapon reload speed, light weapon ammo capacity, and so on This also gives the new player many more toys to play with
And to preempt what I know is coming, not specifically from you but from some fanboy, putting things behind timelocks is not content and will drive more people away than it will keep around
If prototype gear is made more accessible then there is sense of progress, which is what we want in an MMO-type game. If perpetual war is limited to a certain game type, then it detracts from an MMO-type game. Consolidating SP how you suggest we consolidate SP does mean new players get more toys, but also means vets get all the toys. Leans more towards a competitive FPS-type game. So does encouraging an even playing field for a wider audience. Definitely sounds like an FPS-type game. See what's happening here? Lets assume you're right and CCP chooses your path. It is a path of confusion. Are we an MMOFPS, an MMO, or an FPS? Because DUST is one of the first of its kind, and I don't think we know the answer to what it really is. I don't think CCP does. And I don't think your assessment clarifies the problem. What I envisage DUST to be is what the trailers make it out to be. An FPS which is another window through which to view New Eden. And I believe making ISK important will help DUST reach that vision. That is my vyzion of the game. Oh, see what I did there? So my proposal seeks to achieve this because no matter what happens, no matter what you tell me about my lack of experience, I know that protostomping won't stop unless you absolutely stomp down on the SP requirement for prototype specialised dropsuits. And if you do that, why not just take it a step further and make them expensive as hell to balance it out? Then when EVE/DUST markets are integrated, you say prices won't matter. Then jack up the prices again, until the point that capsuleers must fund you to afford prototype gear. Then make PC more important in EVE by giving more ISK to capsuleers for districts. Then capsuleers fund mercenaries with that ISK. And mercenaries do what mercenaries do, and fight for the highest bidder. Sounds better than dumping hundreds of millions of ISK on a DUST corp to run prototype all day and roflstomp through pubs. A bit less fluff, too.
First of use RPG and not MMO, MMO just means Massively Multiplayer Online and has no bearing on whether a game has role playing game stat progression Now Im guessing you meant "where is the sense of progress" in your first line and the sense of progress should come increasing your skills as a player, becoming more valuable as an irregular soldier to corps engaged in PC, and in taking districts for yourself All much more satisfying than having your shields increase by another 5%
And there is no "If" when talking about the perpetual war being limited to certain game types, did you know none of the instant battles actually take place on any planet in the EVEverse? Only FW and PC battles actually exist in the universe in a way that can be experienced by both player bases and even this current system does not detract from roleplaying in anyway since it is essentially the same as running quests in high sec space away from faction warfare and null sec goings on
CCP has already talked about making this game a competitive triple A shooter but has faltered on that due to EVE fanboys losing their **** that it wasnt exactly the same as spreadsheets in space Also this game is not the first of its kind, FPS games with RPG elements are a dime a dozen and have existed for years now, its just the new industry standard and even its cross platform interaction is not notable, hell FF 11 was doing that with the PS2 and PC The one thing it does have that is notable that I cant think of another game having done yet is integrating two different genres but sadly all that amounts to is a target cursor on a planet when we call in an orbital
Now for your last idea, making us dependent on capsuleers is a horrible idea and would only serve to open up a new gap in the playerbase between those with EVE side backing and those without and that would do nothing to deter protostomping unless the prices were absolutely insane since many EVE players are sitting on BILLIONS of isk as is Besides most of them dont even like us and would prefer to see CCP pull the plug on this game and focus all their attention solely on EVE |
Alt Account12
Kang Lo Directorate Gallente Federation
2
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Posted - 2013.07.16 21:46:00 -
[53] - Quote
OP is right, if new players are getting pup stomped they just realize after a few matches they cant compete, so in turn the afk.
It is true, that is how I started, the mcc is basically an extention of the academy. Start penalizing afkers and the game will suffer, that is why there will be no penalty.
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Bill990988
Mannar Focused Warfare Gallente Federation
10
|
Posted - 2013.07.19 00:56:00 -
[54] - Quote
D ofDk wrote:TEXA5 HiTM4N wrote:
I know i go afk when i see 9 blue dots in the mountains.
Thats where i leave the battle except im in a squad and pray for that the next match is more fun. The solution is already brought up within this thread: - Fix MCC sniping with a barrier - Fix redline sniping with a barrier - Fix that u can kill enemys behind red line - AFK for more than 60 seconds = No WP and no ISK reward for the current round - AFK for 90 seconds = Kick from server or auto initiate vote kick with AFK reason - Add new game modes - Mililtia only, Advanced only, Proto only - Add new maps! No one really cares about that building A is changed with set-up B. We want new maps! - Open up more districts & planets for planetary conquests and leave them for new corps For the fixing stuff, i cannot see any reason why that cannot be solved right away. That must be the same coding stuff that has been used for walls and the entire MCC just with the except of you still might be able to jump out of the MCC.
Great ideas, enough there to resolve the issue, but the main issue is how many people would actually be playing if they could not afk? Numbers would struggle to reach 3k im afraid. |
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