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1081. Idea for ammo system - in Feedback/Requests [original thread]
Arc-08 wrote: one question though, if you had an ammo pack for hybrid ammo, and an ammo pack for say railgun ammo, then would you get a full clip of each ammo. so say it's an SMG would you get 480 of raingun and 480 of hybrid, or would it be sp...
- by Vyzion Eyri - at 2013.10.17 12:54:00
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1082. I used to defend blueberries but screw it, burn them all - in General Discussions [original thread]
The Academy is glorious. Started a nova knife alt. and in all honesty I could walk up to reds and stab them one by one without them doing much in the way of retaliation. The learning curve for online play is aided in other games through single-pl...
- by Vyzion Eyri - at 2013.10.17 11:44:00
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1083. Squad FInder - in General Discussions [original thread]
Need to implement some method of letting people join deployed squads. That would be amazing.
- by Vyzion Eyri - at 2013.10.17 11:37:00
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1084. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damag...
- by Vyzion Eyri - at 2013.10.17 11:35:00
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1085. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
I'd like to see an increase in HP from all extenders, something in the form of 13HP for basics, 37HP for enhanced, 73HP for prototype. So essentially the base stats for extenders will be as if a player had Shield Extension V for the 10% bonus...
- by Vyzion Eyri - at 2013.10.17 05:25:00
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1086. [Request] Performance change when armor deteriorates... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: When armor deteriorates, your dropsuit gets lighter. So you should be able to run faster... When your armor deteriorates further, your dropsuit should start to malfunction: weapons jam - ROF/DPS drops servos loose...
- by Vyzion Eyri - at 2013.10.16 21:20:00
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1087. Drone Hive - lvl 3 Infantry Gear - in General Discussions [original thread]
Would've thought they were installations, if anything.
- by Vyzion Eyri - at 2013.10.16 21:10:00
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1088. make rep tools omni rep shield as well as armor - in Feedback/Requests [original thread]
Problem is, why would anyone armour tank if repair tools healed shields too? Th disadvantages to armour such as speed loss, requiring repair modules for decent regen and weakness to explosive weapons is counterbalanced by the strength of being ab...
- by Vyzion Eyri - at 2013.10.16 20:13:00
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1089. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
Himiko Kuronaga wrote: No big discussion, just a simple vote so Wolfman can reflect on this decisions without spending a year reading every neckbeard's lengthy opinion. This defeats the purpose of the forum. In my opinion, ammo is worth pur...
- by Vyzion Eyri - at 2013.10.16 13:04:00
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1090. SO, no increase in WPs needed for an OB? - in General Discussions [original thread]
I reckon all WP earned from OBs should be distributed at the end of the match so at least the first strike doesn't provide a heads tart for the second.
- by Vyzion Eyri - at 2013.10.16 13:00:00
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1091. Dust514 wants to be like battlefield - in General Discussions [original thread]
Ydubbs81 RND wrote: make skirmish in a way where you can lose even if you are being dominated?? Guys want more free ****...unbelievable the charity this community asks for. Btw, there is a way....ifthe other team is cloning you down, you can g...
- by Vyzion Eyri - at 2013.10.16 12:15:00
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1092. This has been asked for before, but... - in General Discussions [original thread]
CCP Rattati wrote: In the end I don't care, as long as I have ISK I will spend it to get as many WP as I can while not running my KDR into the ground. This applies to me on the ground because I know that on average, no matter how badly I...
- by Vyzion Eyri - at 2013.10.16 12:04:00
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1093. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
I stand by adding dispersion to forge guns. (see my post @ first page) This makes forge guns no less weaker to HAVs because they're massive targets, but dropships high in the sky and LAVs zooming along will be much harder to hit. And also make di...
- by Vyzion Eyri - at 2013.10.16 11:46:00
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1094. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
As much as I would love getting a squad of proto logis to arrange themselves in a circle and proceed to create a healing chain of invulnerability, there a numerous problems with the game, NOT your idea, that prevents the implementation of these re...
- by Vyzion Eyri - at 2013.10.16 11:33:00
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1095. Rhetorical question. - in General Discussions [original thread]
Why not both?
- by Vyzion Eyri - at 2013.10.15 11:56:00
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1096. Your after-vehicle-patch fits - in General Discussions [original thread]
I've worked out a build with the Grimsnes, goes something like: mCRU Complex Afterburner (I actually fitted this on last, got away with 1 CPU left) Basic Light Armor Repairer Enhanced Powergrid Upgrade Complex Missile Ammo Expansion Unit Basic ...
- by Vyzion Eyri - at 2013.10.15 11:52:00
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1097. Remote explosives OP? a no skill weapon? - in General Discussions [original thread]
If people cry it's OP it's because their core locus nades don't have enough splash to wipe out a swath of them just by throwing them randomly. Which is why I run fluxes and whenever I near an objective I bombard the living kitten out of it with f...
- by Vyzion Eyri - at 2013.10.15 11:17:00
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1098. (DEV/CPM WANTED) Classes and your vision - in General Discussions [original thread]
That's going to be tough to answer. The classic example of a class unique to DUST is the 'heavy sniper'. Given this mentality of letting players fit what they want, how they want and when they want, I doubt there is a set vision for class roles ...
- by Vyzion Eyri - at 2013.10.15 06:30:00
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1099. Viziam laser? worthLESS! - in General Discussions [original thread]
Tech Ohm Eaven wrote: Rogatien Merc wrote: Vyzion Eyri wrote: But longer time to overheat = more damage on these weapons. qft... max damage is greater and you'll have a greater window in which to omfgwtfpwnOHKO anything that moves towar...
- by Vyzion Eyri - at 2013.10.15 06:24:00
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1100. EWAR style Amarr Logi Set up - in General Discussions [original thread]
I would go double scrambler pistols and throw on double dampeners. End result would be invisible headshot machine. Also chuck in some REs as a back-up in case you're out of ammo and you needa bail but someone's on your tail.
- by Vyzion Eyri - at 2013.10.15 06:17:00
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