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1981. Are the Gallente as honorable as most Dust players seem to think? - in General Discussions [original thread]
Al the nations are scum.
- by Vulpes Dolosus - at 2013.12.17 17:29:00
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1982. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
Level your dampening and sacrifice a lowslot. With lvl5 dampening, it only takes one enhanced dampener to block adv scanners (which are 95% of scanners in pubs). If you're a scout, it only takes 2 militia dampeners with no skills. Or with max sk...
- by Vulpes Dolosus - at 2013.12.17 01:23:00
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1983. Gunnlogi with continuous hardners - in General Discussions [original thread]
Two should be more than enough. At max skills, you get a 1min on with 15 sec off in between. That allows you to put on an extender or booster if needed.
- by Vulpes Dolosus - at 2013.12.17 01:17:00
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1984. Rail Tanking is turning into a full time job - in General Discussions [original thread]
I've given up on tankspam-bush. I also target tanks with my handy Sica rail. I play dirty too, camping the redline and coming out to kill one tank and running back. If it's just one or two tanks, it's cool. That's part of the game. But when we g...
- by Vulpes Dolosus - at 2013.12.16 23:34:00
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1985. If AV Wasn't Nerfed.... - in General Discussions [original thread]
Keep the forge nerf, that's the only real balanced thing. Make swarm range 200m. I think that would work out.
- by Vulpes Dolosus - at 2013.12.16 23:28:00
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1986. Allow tank pilot to be on small turret. - in General Discussions [original thread]
Next you're going to want a passenger to man my Python's turret. Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas.
- by Vulpes Dolosus - at 2013.12.16 23:26:00
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1987. Limit Havs deployed to 1 per side - in General Discussions [original thread]
I'd limit it to three. One is ridiculous.
- by Vulpes Dolosus - at 2013.12.16 01:38:00
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1988. instalations are OP - in General Discussions [original thread]
Get rid of installation AI. Give them magazines just like tanks. Then get rid of the ones on the map all together and let is call our own in (hinted by the installation tab when calling vehicles and off map support). Missiles can and have literal...
- by Vulpes Dolosus - at 2013.12.16 00:03:00
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1989. Tip that nearly all scouts can vouch for. - in General Discussions [original thread]
How to play scout from an arm chair scout: Cheep suits (no more than 20k to be safe), ADV weapons, complex dampeners (max skills, 1 complex to beat proto, 3 complex to beat focused), damage mods, scanner, don't be seen, don't worry about dying. ...
- by Vulpes Dolosus - at 2013.12.15 20:24:00
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1990. Let's talk dust: If you had another equipment slot on your scout. - in General Discussions [original thread]
Scanner and compact hive. Dampeners and slyness makes the cloak redundant. REs are gimmicky. Repair tools and nanite injectors are for logis. Uplinks can be dropped by a throwaway suit.
- by Vulpes Dolosus - at 2013.12.15 20:13:00
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1991. OMG a First! - in General Discussions [original thread]
Nice. I got fan mail yesterday for my Python use. Went 15-0 or something and took out a tank.
- by Vulpes Dolosus - at 2013.12.15 19:53:00
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1992. One way to curb militia tank abuse - in General Discussions [original thread]
Give them prefitted turrets. Give the Sica blasters and the Soma missiles to cut into their PG and CPU respectively. Players without fitting skills will have their defenses cut and swhiching to small rails (having the lowest fitting requirements) ...
- by Vulpes Dolosus - at 2013.12.15 18:29:00
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1993. Dropships are still underpowered - in General Discussions [original thread]
AV is fine vs dropships. I still have to bug out when my hp gets a bit low but I can stand and fight for a bit. Only problem now is rail tanks.
- by Vulpes Dolosus - at 2013.12.15 16:49:00
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1994. Secret Dropship Nerf - in General Discussions [original thread]
This literally just happened to me. Opened my map and pop, bye python
- by Vulpes Dolosus - at 2013.12.15 07:39:00
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1995. How to kill a missile Gunlogi? - in General Discussions [original thread]
dogmanpig wrote: rail gunnlogi.. duh... Heck why go that far? Just use a sica.
- by Vulpes Dolosus - at 2013.12.14 21:37:00
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1996. Short On Time? Short On Skill? - in General Discussions [original thread]
Get Your Militia Tank Today!
- by Vulpes Dolosus - at 2013.12.14 21:20:00
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1997. So Dropship Pilots - in General Discussions [original thread]
Handling well, love the new changes to hardeners, boosters, scanners, and passive regen on shields. Good. Only thing I'd add is more low slot modules for Python fitting, because they're one-trick-ponies right now. I haven't witnessed anything. A...
- by Vulpes Dolosus - at 2013.12.14 21:06:00
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1998. Feeling Discouraged - in General Discussions [original thread]
Do what I'm doing and only take out other tanks. I can't stand rails or tank spamming, so I call out a militia tank when they're out and "thin the herd," so to speak.
- by Vulpes Dolosus - at 2013.12.14 20:48:00
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1999. I've Become What I Hate Most - in General Discussions [original thread]
A single redline rail tank can still deny the whole battle field to dropships. It only takes 2-3 shots even against proto fitted dropships and hardeners, which comes out to about a second of firing, with range that can literally span the whole map...
- by Vulpes Dolosus - at 2013.12.14 05:54:00
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2000. Why does every Gallente Vehicle - in General Discussions [original thread]
Why aren't there any more low slot modules besides armor and ammo?
- by Vulpes Dolosus - at 2013.12.14 05:40:00
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