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1021. Shoot scout with yes... - in General Discussions [original thread]
Ripley Riley wrote: Mossellia Delt wrote: My brain.... This feeling I know. How do you say... constipation? You funny guy, you make stand-up in big club?
- by Vrain Matari - at 2014.04.08 18:13:00
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1022. Scientific Basis for Negative Community Interaction(CCP Required Rea... - in General Discussions [original thread]
Garrett Blacknova wrote: So what you're saying is that we need: 1. Improved new player experience (NPE), 2. PROPER control remapping (for all controller options), and 3. Improved responsiveness and feedback from the game. Am I missing somethi...
- by Vrain Matari - at 2014.04.08 17:34:00
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1023. Changing the Armor Plate system and more. - in General Discussions [original thread]
Just an idea or two for the stewpot. tl;dr at the bottom. We want armor rep tanking to be viable but distinguish it from sheild tanking. What if armour repping was non-linear? And what if that non-linearity manifested as a 'best in the middle' ...
- by Vrain Matari - at 2014.04.08 15:53:00
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1024. It is time CCP make a choice - in General Discussions [original thread]
steadyhand amarr wrote: I agree but its not going to be ready for months if it even hits this year by which point i will have moved onto destiny as my shooter of choice, cant really see bungie getting that one wrong. 'New Eden Exiles' If nobo...
- by Vrain Matari - at 2014.04.08 13:17:00
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1025. It is time CCP make a choice - in General Discussions [original thread]
steadyhand amarr wrote: Until there is correct progression gateing they wont be able to fix the problem vets will beatup newbs for the lols just look at the battle adcam, tbh i dont think we need match making unless you have fixed variables lik...
- by Vrain Matari - at 2014.04.08 13:12:00
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1026. It is time CCP make a choice - in General Discussions [original thread]
Doshneil Antaro wrote: 1. hit detection fixed 2. pvp 3. player market 4. kb/m fixed These alone and I'm sure dust would at least double in active players in the first month. The player base would also be able to continue to grow. I agree co...
- by Vrain Matari - at 2014.04.08 12:59:00
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1027. The suicide movement till Fanfest - in General Discussions [original thread]
Vitoka79 from SVK wrote: PC corps are generating huge ammount of money in molden heat,big thing.What about those scrubs who create tons of false chars on different psn accounts and making millions per day.I know a guy who was broke and a week l...
- by Vrain Matari - at 2014.04.07 23:31:00
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1028. Just got into eve - in General Discussions [original thread]
Beld Errmon wrote: ah i forgot to make my point, there are worlds within eve that have no effect on each other as well, low sec pirates couldn't careless what nullsec alliance controls what nullsec region they just wanna yarr around, nullsec al...
- by Vrain Matari - at 2014.04.07 15:29:00
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1029. Dust from a new player - in General Discussions [original thread]
Ge0rge W Bush wrote: So after I friend talked me into trying dust I played this weekend. First ACADAMY was fun I loved it. Then I started to play the other game modes. Got stomped in factional warfare buy a corp ancient somthing. Then I t...
- by Vrain Matari - at 2014.04.07 14:56:00
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1030. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
Monkey MAC wrote: The snare effect was present before hit detection was fixed, fixing hit detection made it more noticable, however I agree I don't like it either. Thank you! I've been wondering why the hell peeps were really just starting t...
- by Vrain Matari - at 2014.04.07 14:08:00
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1031. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
Spectral Clone wrote: So, I just want to recap quickly, that CCP re-focused their work in the middle of 2013 to working on the games core mechanics . Now, about 9 months later, how much do you feel that the core mechanics (framerate, controls...
- by Vrain Matari - at 2014.04.07 13:39:00
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1032. Let's be real: The Tacnet is OP - in General Discussions [original thread]
Duke Noobiam wrote: Yan Darn wrote: I always figured the prominence of the tac-net was precisely because CCP had a broad, in depth Ewar game in mind that would revolve around manipulating it. Then again, I'm sure CCP had/has a lot of things...
- by Vrain Matari - at 2014.04.06 21:02:00
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1033. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Master Smurf wrote: We were led to believe that physical impulses were just for ragdoll effects post death. I seem to remember people complaining of the snaring effect before that patch came in but I could be wrong. You're right - the impuls...
- by Vrain Matari - at 2014.04.06 19:06:00
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1034. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Scout Registry wrote: Vrain Matari wrote: The sloth effect is a feature introduced by CCP - it's in the old patch notes, but i forget what patch. As you point out, the mechanics for that CCP-designed(lol) feature are illogical and immersion...
- by Vrain Matari - at 2014.04.06 19:03:00
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1035. IMPORTANT message for CCP regarding the cloak. - in General Discussions [original thread]
Garrett Blacknova wrote: Vrain Matari wrote: Garrett's proposal to remove damping It's not MY proposal though. I'm working from the proposal mentioned by IWS in the CPM cloak discussion thread. And I'm suggesting only a REDUCTION in damp...
- by Vrain Matari - at 2014.04.06 18:53:00
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1036. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Scout Registry wrote: Still nothing, huh ... Has anyone poked IWS about this? Eric put up something similar, here . He thinks its a bug. I think its intentional. If it's intentional, I think it should be reconsidered ... Shooting in someone...
- by Vrain Matari - at 2014.04.06 16:49:00
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1037. IMPORTANT message for CCP regarding the cloak. - in General Discussions [original thread]
To me the gameplay purpose of a cloak is repositioning & getting behind enemy lines or getting out of a redline or away from a hack. The gameplay element i do not want to see cloaks promoting is camping. Imo that takes away from the game for...
- by Vrain Matari - at 2014.04.06 16:29:00
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1038. Maxing out Minmatar - in General Discussions [original thread]
Full Matari, but still use the Exile to honor the old days(Plus i'm cheap). I've got an Ammarian alt and it's physically painful to log in and put some sp on her - that Matari speed is so damn addictive. Got the sp for three full proto suits, bu...
- by Vrain Matari - at 2014.04.06 15:30:00
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1039. Just tried cloak with shotgun scout - in General Discussions [original thread]
Louis Domi wrote: Only problem is the speed of decloak, theres been times i switch to weapon and the cloak stays for a good 2-4 seconds ^ This is the only real problem with cloaks. The fix is simple - your weapon does not fire until you are...
- by Vrain Matari - at 2014.04.06 05:49:00
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1040. The Problem with Closed Beta Sights - in General Discussions [original thread]
R F Gyro wrote: Personally I'd love to see a fitting system for guns, in addition to the one for dropsuits. You start with a basic weapon, then add/upgrade the sights, magazine, stock, barrel, etc. I'd also love to see different ammo types. So...
- by Vrain Matari - at 2014.04.06 02:10:00
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