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341. Scout Registry / Killboard - in General Discussions [original thread]
sir RAVEN WING wrote: Why has every match this week been my team getting stomped and then spawnkilling in our own homespawn? I even gave up on laying uplinks as everytime there is a proto sent camping it... Well, this really makes me want t...
- by voidfaction - at 2015.01.06 08:03:00
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342. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Maken Tosch wrote: The Infected One wrote: All it's done is allowed medium frames to mimic scouts in speed and stealth, with higher EHP, and totally mucked over the Amarr and tell Caldari scouts. The Concentric Circles don't give any suit...
- by voidfaction - at 2015.01.05 07:24:00
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343. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
The Infected One wrote: I honestly have less of a problem with the light assault idea as the OP may have eluded to it. The whole point was to get people talking about how to get the scouts Ewar back to a more usable state. I still love running ...
- by voidfaction - at 2015.01.05 05:22:00
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344. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Maken Tosch wrote: voidfaction wrote: Maken Tosch wrote: Jathniel wrote: So, you want to limit Scouts to sidearms, in exchange for their old EWAR capabilities? I have no problem with this. You know all this would cause is the shifti...
- by voidfaction - at 2015.01.05 04:14:00
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345. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
deezy dabest wrote: Scouts should only have 1 light weapon slot and 1 equipment slot. A scout with no weapon slot or eq slot would probably still kill you and you would just be back here asking for them to remove their arms and legs.
- by voidfaction - at 2015.01.05 04:02:00
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346. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Maken Tosch wrote: Jathniel wrote: So, you want to limit Scouts to sidearms, in exchange for their old EWAR capabilities? I have no problem with this. You know all this would cause is the shifting of complaint right? Most scouts worth the...
- by voidfaction - at 2015.01.05 03:53:00
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347. Scout Registry / Killboard - in General Discussions [original thread]
sir RAVEN WING wrote: One Eyed King wrote: Bayeth Mal wrote: Vitantur Nothus wrote: Someone tell Jolly to stop PLC'ing the L33T Slayers.https://forums.dust514.com/default.aspx?g=posts&m=2552668#post2552668 Ugh, the scouts are no...
- by voidfaction - at 2015.01.05 00:59:00
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348. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
The Infected One wrote: I know I'm going to get flamed for this, and there will be a lot of people who think I'm an idiot for saying it (because "Don't take my crutch, bro!"), but I really think that it would finally help to achieve balance bet...
- by voidfaction - at 2015.01.05 00:53:00
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349. Scout Registry / Killboard - in General Discussions [original thread]
Flux scanner on the 3 objective skirmish maps like Spine Crescent really does not seem fair. Run 2 from center of map and watch how fast the enemy clone count drops. Almost makes me want to level up a Gal Logi.
- by voidfaction - at 2015.01.04 23:44:00
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350. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Buwaro Draemon wrote: voidfaction wrote: Buwaro Draemon wrote: I think I read somewhere about adding a hacking wheel. The bigger your suit the slower the hack to enter your vehicle. Now see that is how I think RE's should be alos. You ...
- by voidfaction - at 2015.01.04 22:59:00
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351. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Buwaro Draemon wrote: Megaman Trigger wrote: voidfaction wrote: Leadfoot10 wrote: EWAR Scouts with REs are difficult to counter. I can understand the rage. I can also understand the need....they are one of the most effective ways to c...
- by voidfaction - at 2015.01.04 22:53:00
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352. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Megaman Trigger wrote: voidfaction wrote: Leadfoot10 wrote: EWAR Scouts with REs are difficult to counter. I can understand the rage. I can also understand the need....they are one of the most effective ways to counter heavies and brick ...
- by voidfaction - at 2015.01.04 22:51:00
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353. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Leadfoot10 wrote: EWAR Scouts with REs are difficult to counter. I can understand the rage. I can also understand the need....they are one of the most effective ways to counter heavies and brick tanked assaults. Let's also not forget they wer...
- by voidfaction - at 2015.01.04 22:27:00
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354. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: voidfaction wrote: I'm going to say not broken since literally everyone would be able to detect even proto RE's at close range. But that is the thingGǪ can't seem to pick them up on Passives. Have you seen any? I only ...
- by voidfaction - at 2015.01.03 03:38:00
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355. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Vitantur Nothus wrote: CCP Rattati wrote: Canaan Knute wrote: I can see REs with active scanners, but they don't show up on passive scans. Is this working as intended? depends on the precision of each scan I presume...
- by voidfaction - at 2015.01.03 01:16:00
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356. Black Eagles Rock - in General Discussions [original thread]
YES!!! I just got 'Black Eagle' Assault Rifle BPO from a strong box. Now I can be a commando light forever........... Ok, I lied it was only 3 militia ar's
- by voidfaction - at 2015.01.02 03:18:00
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357. Black Eagles Rock - in General Discussions [original thread]
Megaman Trigger wrote: voidfaction wrote: Megaman Trigger wrote: If it's intended, it's broken as hell since all Assaults and Scouts can now, basically, have 2 Light Weapons, not to mention Sentinels having a Light Weapon for backup. It...
- by voidfaction - at 2015.01.02 02:14:00
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358. Black Eagles Rock - in General Discussions [original thread]
Megaman Trigger wrote: If it's intended, it's broken as hell since all Assaults and Scouts can now, basically, have 2 Light Weapons, not to mention Sentinels having a Light Weapon for backup. It is this way on the 'Black Eagle' Scout fitting ...
- by voidfaction - at 2015.01.02 02:10:00
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359. Scout Registry / Killboard - in General Discussions [original thread]
Since it counts as a sidearm does that mean sidearm dmg modifier work on them? might be even better than I though.
- by voidfaction - at 2015.01.02 00:57:00
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360. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: voidfaction wrote: Really like the 'Black Eagle' assault rifles. Always wanted to run scout with 2 light weapons without it being the 'black eagle' scout locked into one being the shotgun and the crap slot layout. So this i...
- by voidfaction - at 2015.01.02 00:53:00
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