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Buwaro Draemon
WarRavens Capital Punishment.
595
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Posted - 2015.01.04 20:47:00 -
[1] - Quote
Then it's damage should be nerfed. Getting tired of people just throwing them around and blowing them up like nothing.
Changes to Damage mods!
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Operative 1174 Uuali
Y.A.M.A.H
232
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Posted - 2015.01.04 21:02:00 -
[2] - Quote
Buwaro Draemon wrote:Then it's damage should be nerfed. Getting tired of people just throwing them around and blowing them up like nothing.
Amen brutha! Tell it on the mountain!
Grenade 2.0
I'm better than laser focused; I'm hybrid focused.
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One Eyed King
Land of the BIind
6963
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Posted - 2015.01.04 21:04:00 -
[3] - Quote
What other options are there for the Heavy/Logi blobs?
From what I hear, the 5 second delay didn't take effect like it should have. That being said, Rattati did mention REs are meant for anti infantry traps.
Aside from tossing from a height, there is nothing wrong with REs.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3356
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Posted - 2015.01.04 21:08:00 -
[4] - Quote
RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Cant have the cake and eat it motherfucker.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Leadfoot10
Molon Labe. General Tso's Alliance
2826
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Posted - 2015.01.04 21:14:00 -
[5] - Quote
EWAR Scouts with REs are difficult to counter. I can understand the rage.
I can also understand the need....they are one of the most effective ways to counter heavies and brick tanked assaults.
That said, I've always been a fan of implementing an animation similar to the way a logi needles a friendly when placing an RE, that way they become more of a trap and less of a smart grenade. |
Buwaro Draemon
WarRavens Capital Punishment.
596
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Posted - 2015.01.04 21:21:00 -
[6] - Quote
Leadfoot10 wrote:EWAR Scouts with REs are difficult to counter. I can understand the rage.
I can also understand the need....they are one of the most effective ways to counter heavies and brick tanked assaults.
Let's also not forget they were nerfed recently....
That said, I've always been a fan of implementing an animation similar to the way a logi needles a friendly when placing an RE, that way they become more of a trap and less of a smart grenade. I like this idea. Making them have an arming animation rather than just tossing them away.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
596
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Posted - 2015.01.04 21:22:00 -
[7] - Quote
One Eyed King wrote:What other options are there for the Heavy/Logi blobs?
From what I hear, the 5 second delay didn't take effect like it should have. That being said, Rattati did mention REs are meant for anti infantry traps.
Aside from tossing from a height, there is nothing wrong with REs. I just hate how they can be tossed for farther distances, do more damage than grenades, and br able yo restock them at Nanohives
Changes to Damage mods!
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Megaman Trigger
OSG Planetary Operations Covert Intervention
174
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Posted - 2015.01.04 21:33:00 -
[8] - Quote
Gavr1lo Pr1nc1p wrote:RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Cant have the cake and eat it motherfucker.
Why should Sentinels lose half their HP when their resistances are currently ignored by REs as well as REs dealing more damage than listed?
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations Covert Intervention
174
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Posted - 2015.01.04 21:36:00 -
[9] - Quote
Buwaro Draemon wrote:One Eyed King wrote:What other options are there for the Heavy/Logi blobs?
From what I hear, the 5 second delay didn't take effect like it should have. That being said, Rattati did mention REs are meant for anti infantry traps.
Aside from tossing from a height, there is nothing wrong with REs. I just hate how they can be tossed for farther distances, do more damage than grenades, and br able yo restock them at Nanohives
The dealing damage part doesn't bother me so much, I just wish Sentinel's blast resistance would work for REs as one would expect.
I agree with the 'Frisbee' method of using REs being a pain as well as them being restockable from Nanohives when no other equipment is. Give them a deployment animation, remove the Nanohive restock and fix the Sentinel splash resist.
Purifier. First Class.
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J0LLY R0G3R
And the ButtPirates
1628
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Posted - 2015.01.04 21:42:00 -
[10] - Quote
Buwaro Draemon wrote:Then it's damage should be nerfed. Getting tired of people just throwing them around and blowing them up like nothing.
Hey isn't my problem your bad at catch. XD
TLDR : Last Dust Montage
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3359
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Posted - 2015.01.04 21:43:00 -
[11] - Quote
Megaman Trigger wrote:Gavr1lo Pr1nc1p wrote:RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Cant have the cake and eat it motherfucker. Why should Sentinels lose half their HP when their resistances are currently ignored by REs as well as REs dealing more damage than listed? Why should people who have no idea what they're talking about post in such an all-knowing manner?
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Ace Boone
Capital Acquisitions LLC
649
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Posted - 2015.01.04 21:45:00 -
[12] - Quote
People in this game believe that if their suit costs money, nothing should OHK them.
Sometimes, you're just gonna get ganked dude. Get over it.
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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J0LLY R0G3R
And the ButtPirates
1632
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Posted - 2015.01.04 21:49:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Cant have the cake and eat it motherfucker.
Ooooooooooooooooooooooooooo Clutch.
TLDR : Last Dust Montage
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
1993
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Posted - 2015.01.04 21:54:00 -
[14] - Quote
When are people going to stop whining about REs. I don't even use them, like at all, and I don't see the problem. They kill me, but so do a lot of things. Big deal. They are weapons.
It kinda irks me how much heavies ***** about them though. They still take more skill to use than your 1000DPS murderhoses, guys.
They've been nerfed like 3 times in a row now, with the last nerf being quite sizable.
Home at Last <3
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Ace Boone
Capital Acquisitions LLC
650
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Posted - 2015.01.04 21:58:00 -
[15] - Quote
Fizzer XCIV wrote:When are people going to stop whining about REs. I don't even use them, like at all, and I don't see the problem. They kill me, but so do a lot of things. Big deal. They are weapons.
It kinda irks me how much heavies ***** about them though. They still take more skill to use than your 1000DPS murderhoses, guys.
They've been nerfed like 3 times in a row now, with the last nerf being quite sizable.
What more do heavies want? There's already so few things that can effectively counter heavies, it's as if they want invincibility.
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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Megaman Trigger
OSG Planetary Operations Covert Intervention
175
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Posted - 2015.01.04 21:59:00 -
[16] - Quote
Gavr1lo Pr1nc1p wrote:Megaman Trigger wrote:Gavr1lo Pr1nc1p wrote:RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Cant have the cake and eat it motherfucker. Why should Sentinels lose half their HP when their resistances are currently ignored by REs as well as REs dealing more damage than listed? Why should people who have no idea what they're talking about post in such an all-knowing manner?
If things actually worked as intended, implemented correctly and couldn't be exploited, people won't scream "nerf nerf nerf" about half the things they do.
For example, if REs couldn't be tossed out like candy on Halloween but had to be set up ahead of time, most people wouldn't care about the high damage. As it stands they can be dropped freely from above, thrown like a Frisbee for more range and restocked from Nanohives for spam. Add to that the fact that the Sentinel's resistance bonus and even the shield resistance are completely void vs REs, which I doubt is working as intended but the Devs haven't confirmed or denied either way, and it's not hard to see why there are people clamoring for a nerf to their damage.
Making changes so REs need to be set rather than thrown/dropped would remove a lot of peoples issues with them being super grenades. Making it so REs are treated like other equipment and can only be restocked from Supply Depots, rather than Nanohives, would at least cut down on the spam. If those changes were made hen the high damage wouldn't be so hard for people to accept but would also leave the REs useful as traps at chokepoints or on objectives.
Purifier. First Class.
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Buwaro Draemon
WarRavens Capital Punishment.
597
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Posted - 2015.01.04 22:00:00 -
[17] - Quote
Gavr1lo Pr1nc1p wrote:RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Cant have the cake and eat it motherfucker. Yer a scout. You have no rights to complain about a heavy killing you.
I kust the tossing mechanic. And that they deal way more damge than grenades.
I don't understand why the community calld gor a grenade nerf when RE's are twice as powerful.
Changes to Damage mods!
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Vitantur Nothus
Nos Nothi
1465
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Posted - 2015.01.04 22:09:00 -
[18] - Quote
Gavr1lo Pr1nc1p wrote:RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Can't just nerf Heavy HP or they would be out-heavied by Assaults. We'd need to nerf everyone's HP.
Why are we nerfing REs again? Did they already fix HMG Heavies and Heavy+Logi blobs? |
Jacques Cayton II
Eternal Beings Dark Taboo
1333
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Posted - 2015.01.04 22:22:00 -
[19] - Quote
One Eyed King wrote:What other options are there for the Heavy/Logi blobs?
From what I hear, the 5 second delay didn't take effect like it should have. That being said, Rattati did mention REs are meant for anti infantry traps.
Aside from tossing from a height, there is nothing wrong with REs. Um get a friend sneak around kill logi then heavy herp da derp teamwork
We fight for the future of the State not our
personal goals
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Boot Booter
Titans of Phoenix
1118
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Posted - 2015.01.04 22:24:00 -
[20] - Quote
REs are complete BS. They take no skill, please stop saying they do. They definitely should not restock at nanohives.
With that said there is not many ways to counter a pack of heavies and logis other than using a larger pack of heavies and logis.
Don't blame heavies though. Blame the rep tool. The rep tool is ridiculously OP for both its effectiveness and it's WP awarded. It needs a capacitor for sure and perhaps a nerf to amount of WP. |
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voidfaction
Nos Nothi
917
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Posted - 2015.01.04 22:27:00 -
[21] - Quote
Leadfoot10 wrote:EWAR Scouts with REs are difficult to counter. I can understand the rage.
I can also understand the need....they are one of the most effective ways to counter heavies and brick tanked assaults.
Let's also not forget they were nerfed recently....
That said, I've always been a fan of implementing an animation similar to the way a logi needles a friendly when placing an RE, that way they become more of a trap and less of a smart grenade. While we are at it can we get a get in/out of vehicle animation that is slower the bigger your suit? Make that a trap too instead of the Sentinel murder taxi we are so used to.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Vitantur Nothus
Nos Nothi
1468
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Posted - 2015.01.04 22:27:00 -
[22] - Quote
Boot Booter wrote:REs are complete BS. They take no skill, please stop saying they do.
And HMG Heavy is a skill-intensive role? REs are a solution to a bigger problem. Perhaps we should focus on fixing the problem? |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3369
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Posted - 2015.01.04 22:31:00 -
[23] - Quote
Buwaro Draemon wrote:Gavr1lo Pr1nc1p wrote:RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Cant have the cake and eat it motherfucker. Yer a scout. You have no rights to complain about a heavy killing you. I kust the tossing mechanic. And that they deal way more damge than grenades. I don't understand why the community calld gor a grenade nerf when RE's are twice as powerful. I have every right in the world to complain.
Scouts are not even close to being as good as a heavy. Heavies are insta-death spitting machines who can't be killed by anything but another of their kind.
INB4 you stroke your E-peen about how many heavies you eat for breakfast, I don't care.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Buwaro Draemon
WarRavens Capital Punishment.
598
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Posted - 2015.01.04 22:44:00 -
[24] - Quote
Gavr1lo Pr1nc1p wrote:Buwaro Draemon wrote:Gavr1lo Pr1nc1p wrote:RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Cant have the cake and eat it motherfucker. Yer a scout. You have no rights to complain about a heavy killing you. I kust the tossing mechanic. And that they deal way more damge than grenades. I don't understand why the community calld gor a grenade nerf when RE's are twice as powerful. I have every right in the world to complain. Scouts are not even close to being as good as a heavy. Heavies are insta-death spitting machines who can't be killed by anything but another of their kind. INB4 you stroke your E-peen about how many heavies you eat for breakfast, I don't care. You are a Scout. You cannot complain about a heavy mowing you down in less than a second.
And I don't slaughter heavies. I run from them or try to get behind them to get the surprise on them.
Changes to Damage mods!
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Megaman Trigger
OSG Planetary Operations Covert Intervention
175
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Posted - 2015.01.04 22:45:00 -
[25] - Quote
voidfaction wrote:Leadfoot10 wrote:EWAR Scouts with REs are difficult to counter. I can understand the rage.
I can also understand the need....they are one of the most effective ways to counter heavies and brick tanked assaults.
Let's also not forget they were nerfed recently....
That said, I've always been a fan of implementing an animation similar to the way a logi needles a friendly when placing an RE, that way they become more of a trap and less of a smart grenade. While we are at it can we get a get in/out of vehicle animation that is slower the bigger your suit? Make that a trap too instead of the Sentinel murder taxi we are so used to.
Would also stop tankers from popping out to HMG someone they can't track up close using the turret and then hopping back in and rolling off into the sunset.
The exception to an entry/exit animation/delay should be Dropships, since being able to get out quick is part of the idea of a transport vehicle.
Purifier. First Class.
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Buwaro Draemon
WarRavens Capital Punishment.
598
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Posted - 2015.01.04 22:48:00 -
[26] - Quote
Megaman Trigger wrote:voidfaction wrote:Leadfoot10 wrote:EWAR Scouts with REs are difficult to counter. I can understand the rage.
I can also understand the need....they are one of the most effective ways to counter heavies and brick tanked assaults.
Let's also not forget they were nerfed recently....
That said, I've always been a fan of implementing an animation similar to the way a logi needles a friendly when placing an RE, that way they become more of a trap and less of a smart grenade. While we are at it can we get a get in/out of vehicle animation that is slower the bigger your suit? Make that a trap too instead of the Sentinel murder taxi we are so used to. Would also stop tankers from popping out to HMG someone they can't track up close using the turret and then hopping back in and rolling off into the sunset. The exception to an entry/exit animation/delay should be Dropships, since being able to get out quick is part of the idea of a transport vehicle. I think I read somewhere about adding a hacking wheel. The bigger your suit the slower the hack to enter your vehicle.
Changes to Damage mods!
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voidfaction
Nos Nothi
919
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Posted - 2015.01.04 22:51:00 -
[27] - Quote
Megaman Trigger wrote:voidfaction wrote:Leadfoot10 wrote:EWAR Scouts with REs are difficult to counter. I can understand the rage.
I can also understand the need....they are one of the most effective ways to counter heavies and brick tanked assaults.
Let's also not forget they were nerfed recently....
That said, I've always been a fan of implementing an animation similar to the way a logi needles a friendly when placing an RE, that way they become more of a trap and less of a smart grenade. While we are at it can we get a get in/out of vehicle animation that is slower the bigger your suit? Make that a trap too instead of the Sentinel murder taxi we are so used to. Would also stop tankers from popping out to HMG someone they can't track up close using the turret and then hopping back in and rolling off into the sunset. The exception to an entry/exit animation/delay should be Dropships, since being able to get out quick is part of the idea of a transport vehicle. If you are the pilot of the Dropship and you jump out you don't get back in, lol So I think an exception should be ok.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
919
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Posted - 2015.01.04 22:53:00 -
[28] - Quote
Buwaro Draemon wrote:Megaman Trigger wrote:voidfaction wrote:Leadfoot10 wrote:EWAR Scouts with REs are difficult to counter. I can understand the rage.
I can also understand the need....they are one of the most effective ways to counter heavies and brick tanked assaults.
Let's also not forget they were nerfed recently....
That said, I've always been a fan of implementing an animation similar to the way a logi needles a friendly when placing an RE, that way they become more of a trap and less of a smart grenade. While we are at it can we get a get in/out of vehicle animation that is slower the bigger your suit? Make that a trap too instead of the Sentinel murder taxi we are so used to. Would also stop tankers from popping out to HMG someone they can't track up close using the turret and then hopping back in and rolling off into the sunset. The exception to an entry/exit animation/delay should be Dropships, since being able to get out quick is part of the idea of a transport vehicle. I think I read somewhere about adding a hacking wheel. The bigger your suit the slower the hack to enter your vehicle. Now see that is how I think RE's should be alos. You set them not throw them.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Buwaro Draemon
WarRavens Capital Punishment.
598
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Posted - 2015.01.04 22:54:00 -
[29] - Quote
voidfaction wrote:Buwaro Draemon wrote:Megaman Trigger wrote:voidfaction wrote:Leadfoot10 wrote:EWAR Scouts with REs are difficult to counter. I can understand the rage.
I can also understand the need....they are one of the most effective ways to counter heavies and brick tanked assaults.
Let's also not forget they were nerfed recently....
That said, I've always been a fan of implementing an animation similar to the way a logi needles a friendly when placing an RE, that way they become more of a trap and less of a smart grenade. While we are at it can we get a get in/out of vehicle animation that is slower the bigger your suit? Make that a trap too instead of the Sentinel murder taxi we are so used to. Would also stop tankers from popping out to HMG someone they can't track up close using the turret and then hopping back in and rolling off into the sunset. The exception to an entry/exit animation/delay should be Dropships, since being able to get out quick is part of the idea of a transport vehicle. I think I read somewhere about adding a hacking wheel. The bigger your suit the slower the hack to enter your vehicle. Know see that is how I think RE's should be alos. You set them not throw them. No, I'm talking about entering and exiting vehicles.
Changes to Damage mods!
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Megaman Trigger
OSG Planetary Operations Covert Intervention
175
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Posted - 2015.01.04 22:55:00 -
[30] - Quote
Vitantur Nothus wrote:Boot Booter wrote:REs are complete BS. They take no skill, please stop saying they do. And HMG Heavy is a skill-intensive role? REs are a solution to a bigger problem. Perhaps we should focus on fixing the problem?
Let's have CCP release the missing racial weapons first, then the HMG can be reassessed and balanced according to whatever role the new weapons make available.
Purifier. First Class.
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