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341. Dropship Pilot Consensus. - in General Discussions [original thread]
My railgun has been rendered totally useless so I am forced to use missiles, and the entire time spent flying a dropship is so stressful that I'd really rather not put myself through the experience. I usually spend the entire time trying to kill a...
- by VikingKong iBUN - at 2014.11.09 16:01:00
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342. Categorize items in fittings screen - in Feedback/Requests [original thread]
Boomp
- by VikingKong iBUN - at 2014.11.09 15:46:00
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343. Jump height and plates - in Feedback/Requests [original thread]
But please don't make it so scouts can jump 20 meters in the air. Please.
- by VikingKong iBUN - at 2014.11.09 15:43:00
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344. I am looking at Basic Frames - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Aeon Amadi wrote: Interesting. Might have to compare the Gallente Medium Frame to the Gallente Assault and see if it's better. Lord knows I'm not getting any benefit out of the dispersion reduction. The bonus is t...
- by VikingKong iBUN - at 2014.11.09 15:42:00
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345. the HMG.... - in Feedback/Requests [original thread]
Please nerf. I preferred it when the HMG was absolute crap, Dust was 10x more fun when there weren't 14 heavies on each team every game.
- by VikingKong iBUN - at 2014.11.09 15:35:00
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346. Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
Why do you insist that Min and Amarr have to be ****?
- by VikingKong iBUN - at 2014.11.09 15:29:00
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347. [Feedback] Multiple respecs - much information.... - in Feedback/Requests [original thread]
BL4CKST4R wrote: Breakin Stuff wrote: BL4CKST4R wrote: Breakin Stuff wrote: I disagree on sentinels. they never should have been made CQC to begin with, and turn speed penalty on a CQC platform is pure idiocy. What should have they...
- by VikingKong iBUN - at 2014.11.09 15:26:00
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348. [Feedback] Multiple respecs - much information.... - in Feedback/Requests [original thread]
BL4CKST4R wrote: either that or the Combat rifle just isn't for me. The CR is absolute crap atm, its not just you.
- by VikingKong iBUN - at 2014.11.09 15:25:00
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349. sound bug - in Technical Support/Bugs [original thread]
+1 please fix, it hurts my ears.
- by VikingKong iBUN - at 2014.11.08 18:07:00
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350. assault rifles rip armor better than assault combat rifles - in Technical Support/Bugs [original thread]
Cyzad4 wrote: killertojo42 wrote: As a side note the standard version of the combat rifle does not face this issue, only the assault variant has an issue IDK the standard CR feels pretty wonky since update too, I've got CR max everything a...
- by VikingKong iBUN - at 2014.11.08 18:05:00
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351. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Spectral Clone wrote: Assaults need to be the go to suit for killing, the rest suits should support assault-¦s killing by supressing, flanking, hacking, healing. This is why I support scouts being limited to 2 sidearms only. Believe me, you...
- by VikingKong iBUN - at 2014.11.08 17:35:00
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352. Minja need advice - in General Discussions [original thread]
maluble wrote: Mike Ox Bigger wrote: Damps n Speed in lows CR with NK, REs and Flux Grenades. I recommend two damps until you get your proto suit or unless you know there's not many scouts on other side. Your goal is not to be seen, like at...
- by VikingKong iBUN - at 2014.11.08 17:16:00
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353. When someone steals your vehicle - in Feedback/Requests [original thread]
Or: GIVE US OUR ******* VEHiCLE LOCK ALREADY FOR THE LOVE OF GOD PLEASE.
- by VikingKong iBUN - at 2014.11.08 16:49:00
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354. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Sgt Kirk wrote: Llast 326 wrote: Sgt Kirk wrote: Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're get...
- by VikingKong iBUN - at 2014.11.08 16:47:00
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355. an idea to make the game and suit strategies have to be more versati... - in Feedback/Requests [original thread]
Cat Merc wrote: I understood some of those words. Long sentence is too long, I think I don't understand.
- by VikingKong iBUN - at 2014.11.08 16:46:00
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356. Terrain Unfit For Deployment - in Feedback/Requests [original thread]
It's because they've made it so vehicles are dropped literally where you are standing, so you must be standing on completely flat ground for it to deploy. Before it would find a suitable location close by, but this resulted in vehicles being dropp...
- by VikingKong iBUN - at 2014.11.08 16:36:00
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357. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
The easy solution for dropships would be to make them explode when they reach 0 hp, rather than a few seconds afterwards.
- by VikingKong iBUN - at 2014.11.08 16:27:00
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358. Jump height and plates - in Feedback/Requests [original thread]
Cat Merc wrote: shaman oga wrote: Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (l...
- by VikingKong iBUN - at 2014.11.08 16:25:00
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359. Categorize items in fittings screen - in Feedback/Requests [original thread]
Blunpe.
- by VikingKong iBUN - at 2014.11.08 16:15:00
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360. Categorize items in fittings screen - in Feedback/Requests [original thread]
It's very annoying when editing fittings when you go to select which weapon or module you want, and you have to scroll through 100 different items - only to find you don't have it in stock and have to go all the way back to the top of the menu to ...
- by VikingKong iBUN - at 2014.11.07 18:47:00
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