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361. kaalakiota bolt pistol deals 402HP damage... - in General Discussions [original thread]
Zan Azikuchi wrote: Vesta Opalus wrote: Zan Azikuchi wrote: Fair... Though, honest to god I really can't see it being OP, but I'll concede, if a nerf passes over the ScR, I won't mind the BP being hit, but mark my word's, we'll probably e...
- by Vesta Opalus - at 2015.07.07 00:26:00
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362. why are maddys invincible? - in General Discussions [original thread]
Cat Merc wrote: Vesta Opalus wrote: Cat Merc wrote: PLC is the only AV weapon that requires you to pick your targets. Try it against an armor tank, and you will fail. It ain't a forge or swarm that can deal with both shields and armor rea...
- by Vesta Opalus - at 2015.07.07 00:24:00
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363. kaalakiota bolt pistol deals 402HP damage... - in General Discussions [original thread]
Zan Azikuchi wrote: Fair... Though, honest to god I really can't see it being OP, but I'll concede, if a nerf passes over the ScR, I won't mind the BP being hit, but mark my word's, we'll probably end up back here again when they over do a nerf...
- by Vesta Opalus - at 2015.07.06 21:11:00
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364. why are maddys invincible? - in General Discussions [original thread]
Cat Merc wrote: PLC is the only AV weapon that requires you to pick your targets. Try it against an armor tank, and you will fail. It ain't a forge or swarm that can deal with both shields and armor reasonably. Though yes, maddys are a bit to...
- by Vesta Opalus - at 2015.07.06 17:57:00
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365. why are maddys invincible? - in General Discussions [original thread]
emm kay wrote: Starlight Burner wrote: 2 Lai Dai Packed AV nades to the ass have been my problem solver to tanks. don't you think that one option when dealing with tanks is a bit low Not to mention it wont actually kill the tank unles...
- by Vesta Opalus - at 2015.07.06 17:54:00
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366. kaalakiota bolt pistol deals 402HP damage... - in General Discussions [original thread]
Bright Cloud wrote: CCP is it actually a good idea to have this pocket sniper? Ive looked it up how much damage potential that thing has and its quite disturbing. We are even capable to do more damage then a thale without damage mods on it. So ...
- by Vesta Opalus - at 2015.07.06 17:05:00
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367. I was once... - in General Discussions [original thread]
Krixus Flux wrote: A Caldari Stacked my shields and my RR shot them right in the feels But now they suck, I do plenty of hide, run and...DUCK!!! So I skilled in the Minmatar to be a duct tape rock star Armor, shields, speed runner and a AR ...
- by Vesta Opalus - at 2015.07.06 15:33:00
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368. Sexiest Voices of DUST - in General Discussions [original thread]
Draxus Prime wrote: I forgot his ingame name but his PSN name is beefprime I don't know who you are talking about, not one bit.
- by Vesta Opalus - at 2015.07.06 01:36:00
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369. as I play on my alt I realize the problem - in General Discussions [original thread]
Jadek Menaheim wrote: ^ Power of militia gear in experienced hands. I was actually watching this and paying attention to who hes killing here. You can see alot of confused newbies in militia gear, he walks out in between the crossfire of l...
- by Vesta Opalus - at 2015.07.05 21:24:00
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370. Tanks (gv.0) - in General Discussions [original thread]
Mejt0 wrote: It's all about who is better really. Good tanker will beat a weaker one no matter what. The thing with blasters is that they can't go through double hardened armor. You can take std maddy with a rail, turn on hardeners and just...
- by Vesta Opalus - at 2015.07.05 21:09:00
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371. Tanks (gv.0) - in General Discussions [original thread]
Raven-747 wrote: Yes this again. I pulled a std madrugar with a large adv rail turret and x1 mlt rail turret damage amplifier. A blaster gv.0 comes close to our redline and a unload on him and overheat myself (every shot landed). Result 0 shiel...
- by Vesta Opalus - at 2015.07.05 21:07:00
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372. I regret being negative on the Ion pistol - in General Discussions [original thread]
Ion pistol is crap for a number of reasons. See this post , maybe even bump it so Rattati might see (and like, comment, and subscribe)
- by Vesta Opalus - at 2015.07.05 20:50:00
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373. Thanks for the strafe nerf CCP. - in General Discussions [original thread]
Sir Dukey wrote: Now you can't even doge a flipping bullet cuz of aim assists and stupidly slow strafe. Welp, time to go brick tank the crap out of every suit I have. Is this sarcasm?
- by Vesta Opalus - at 2015.07.05 20:48:00
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374. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: Every time I mention the name Aeon Amadi, someone laughs hysterically... and then we move on to a more serious topic. so even if we double AR clip size on commandos, and increased reload time to balance them... we still ...
- by Vesta Opalus - at 2015.07.05 20:47:00
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375. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: Alena Ventrallis wrote: Give Gallente commandos 3% sprint speed per level. A free kincats at 5. Let's them get their plasma rifles into range quicker, which is in line with Gallente combat philo...
- by Vesta Opalus - at 2015.07.05 20:43:00
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376. Tactical??? - in General Discussions [original thread]
BARAGAMOS wrote: So what is tactical about being able to run faster than my reticle can train on you? If this is supposed to be a tactical shooter why does it look more like Halo now??? Every suit is loaded with kincats. You can't even move yo...
- by Vesta Opalus - at 2015.07.04 09:31:00
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377. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Veg Hegirin wrote: You've got it backwards Burst: Damage in a very short amount of time. Winner: Commandos (Flat damage bonus) Sustained: Damage over a long er period of time Winner: Assaults (heat, clip size etc) Again I dont think you u...
- by Vesta Opalus - at 2015.07.04 09:24:00
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378. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Veg Hegirin wrote: Commandos get more burst damage and EHP, and can bring a weapon for every occasion. Not as useful in a slugfest, but should be ready to win any 1v1 off to the side, also befitting their name This isnt how the current bonus...
- by Vesta Opalus - at 2015.07.04 00:22:00
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379. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant? shotguns with double clip sizes? the 140 round AR? the 200 round...
- by Vesta Opalus - at 2015.07.04 00:16:00
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380. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Aeon Amadi wrote: Stuff and things I like these changes in general. Three suggestions though... 1. Caldari Assault bonus that you give (+extender health) I dont like too much, it doesnt really help them apply pressure and it doesnt really f...
- by Vesta Opalus - at 2015.07.04 00:14:00
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