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421. How can MAVs and MTACs be useful in DUST - in General Discussions [original thread]
I could see.mavs providing decent firepower at a decent level of mobility, possibly with an AT specialization. I would love to see MTACs as a way to provide firepower where vehicles can't reach, but in my vision it would step on the heavy's toes.
- by Vermaak Doe - at 2014.01.02 07:12:00
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422. what type of new/interesting suits would you like to see in dust - in General Discussions [original thread]
I'd like to see amarr not have less slots than any other suit, I ask small because of my low expectations for CCP
- by Vermaak Doe - at 2014.01.02 07:08:00
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423. Should vehicles be in ambush? - in General Discussions [original thread]
Under normal circumstances I would disagree, but with the current state of tanks and Av, I support this.
- by Vermaak Doe - at 2014.01.02 06:10:00
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424. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Vermaak Doe wrote: Ulysses Knapse wrote: Only if the same thing applies to infantry. Get hit in the arm? Your aiming becomes worse. Get hit in the head? Vision is reduced. Get hit in the chest? Stamina capacity and ...
- by Vermaak Doe - at 2014.01.02 05:53:00
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425. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Only if the same thing applies to infantry. Get hit in the arm? Your aiming becomes worse. Get hit in the head? Vision is reduced. Get hit in the chest? Stamina capacity and regeneration is decreased. Get hit in the leg? ...
- by Vermaak Doe - at 2014.01.02 05:22:00
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426. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
Well jury rigging can in a way be seen as something like vehicle core upgrades, same for cybernetics since they both open windows to train vastly different equipment.
- by Vermaak Doe - at 2014.01.01 18:46:00
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427. Blind fire for Swarm Launchers - in Feedback/Requests [original thread]
Harpyja wrote: Bojo The Mighty wrote: Maken Tosch wrote: Bojo The Mighty wrote: Maken Tosch wrote: We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparentl...
- by Vermaak Doe - at 2014.01.01 18:33:00
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428. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
Let's see jury rigging, cybernetics, and all the ship manufacturing skills if I'm not mistaken.
- by Vermaak Doe - at 2014.01.01 18:28:00
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429. Lightning FAST railgun - in General Discussions [original thread]
Maybe I should've skilled into assault dropships again.
- by Vermaak Doe - at 2013.12.31 19:36:00
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430. Weird idea to reduce militia spam - in General Discussions [original thread]
So people get to use better tanks, for cheaper than militia costs, and that's suppose to stop QQ? Sorry but I don't see this working.
- by Vermaak Doe - at 2013.12.30 21:16:00
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431. Question forum warriors. - in General Discussions [original thread]
Sinboto Simmons wrote: DeadlyAztec11 wrote: :v Awkward... indeed, I may need to get a sex change so I match my avatar. or just send in a ticket to get my avatar changed to male. Knowing CCP the first option is more likely.
- by Vermaak Doe - at 2013.12.30 07:24:00
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432. Let's fix Recall vehicle feature - in General Discussions [original thread]
2 is all that really needs to be added.
- by Vermaak Doe - at 2013.12.30 04:09:00
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433. Anti Vehicle fluxes. - in General Discussions [original thread]
I wasn't saying it was my first experience, I was saying what I do now (typo, I meant to say Bf4). As for my experience, I'll have to do some thinking to remember my first shooter with vehicles, however, it's irrelevant because of how most shooter...
- by Vermaak Doe - at 2013.12.29 19:53:00
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434. Anti Vehicle fluxes. - in General Discussions [original thread]
Tanks that are moving don't count, come on now you can't be that slow
- by Vermaak Doe - at 2013.12.29 19:40:00
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435. Anti Vehicle fluxes. - in General Discussions [original thread]
Spkr4theDead wrote: Vermaak Doe wrote: Spkr4theDead wrote: Vermaak Doe wrote: If it's retreating it's outrunning my grenades, and the point where my stealt would mean the most wouldn't mean that the tank is sitting still. So you're c...
- by Vermaak Doe - at 2013.12.29 19:34:00
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436. Anti Vehicle fluxes. - in General Discussions [original thread]
Takahiro Kashuken wrote: Vermaak Doe wrote: Spkr4theDead wrote: Vermaak Doe wrote: If it's retreating it's outrunning my grenades, and the point where my stealt would mean the most wouldn't mean that the tank is sitting still. So you...
- by Vermaak Doe - at 2013.12.29 19:30:00
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437. Anti Vehicle fluxes. - in General Discussions [original thread]
Spkr4theDead wrote: Vermaak Doe wrote: If it's retreating it's outrunning my grenades, and the point where my stealt would mean the most wouldn't mean that the tank is sitting still. So you're complaining that a tank can move faster than t...
- by Vermaak Doe - at 2013.12.29 19:12:00
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438. Anti Vehicle fluxes. - in General Discussions [original thread]
If it's retreating it's outrunning my grenades, and the point where my stealt would mean the most wouldn't mean that the tank is sitting still.
- by Vermaak Doe - at 2013.12.29 19:08:00
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439. Anti Vehicle fluxes. - in General Discussions [original thread]
Spkr4theDead wrote: Vermaak Doe wrote: Spkr4theDead wrote: N1ck Comeau wrote: if homing is such a crutch why don't people complain about Normal AV grenades. These one only work on shields, and do less damage than normal fluxes. But hav...
- by Vermaak Doe - at 2013.12.29 18:31:00
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440. Anti Vehicle fluxes. - in General Discussions [original thread]
Spkr4theDead wrote: N1ck Comeau wrote: if homing is such a crutch why don't people complain about Normal AV grenades. These one only work on shields, and do less damage than normal fluxes. But have the homing feature. LOL! How long have t...
- by Vermaak Doe - at 2013.12.29 18:18:00
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