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261. weapon Idea! - in Feedback/Requests [original thread]
Even the current weapons meant to be less effective against shields aren't this lopsided, that's pretty much the role of av grenades but with slightly different attributes that let it also be used against infantry
- by Vermaak Doe - at 2013.03.24 20:51:00
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262. weapon Idea! - in Feedback/Requests [original thread]
Vermaak Doe wrote: Heathen Bastard wrote: Vermaak Doe wrote: Heathen Bastard wrote: Vermaak Doe wrote: No any reason why, or are you just still mad at me? A long range one shotting weapon that can be easily use in cqb, and a cr...
- by Vermaak Doe - at 2013.03.24 20:17:00
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263. weapon Idea! - in Feedback/Requests [original thread]
Heathen Bastard wrote: Vermaak Doe wrote: Heathen Bastard wrote: Vermaak Doe wrote: No any reason why, or are you just still mad at me? A long range one shotting weapon that can be easily use in cqb, and a crossbow at that, the co...
- by Vermaak Doe - at 2013.03.24 20:00:00
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264. weapon Idea! - in Feedback/Requests [original thread]
Heathen Bastard wrote: Vermaak Doe wrote: No any reason why, or are you just still mad at me? A long range one shotting weapon that can be easily use in cqb, and a crossbow at that, the community has spoken many times against them Btw ...
- by Vermaak Doe - at 2013.03.24 19:42:00
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265. weapon Idea! - in Feedback/Requests [original thread]
No
- by Vermaak Doe - at 2013.03.24 19:27:00
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266. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
That being said I'd think a perfect balance would be to remove one round, remove either the aim turning effect or smoke but not both in exchange for high velocity and lower drop to allow them to not be useless in vertical combat
- by Vermaak Doe - at 2013.03.24 18:22:00
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267. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
Actually I only used it before it got buffed, raised my war point intake and kills because of the explosive rounds, it's working as intended
- by Vermaak Doe - at 2013.03.24 18:12:00
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268. Nerf AR's - in Feedback/Requests [original thread]
Aeon Amadi wrote: Vermaak Doe wrote: Aeon Amadi wrote: All I'm hearing from this is: "Laser Rifle is overpowered because it performs suppression better than the HMG - the gun that's DESIGNED for suppression - because I can out maneuver a...
- by Vermaak Doe - at 2013.03.24 18:10:00
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269. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
It was fine when the standard only had 4 rounds a magazine
- by Vermaak Doe - at 2013.03.24 18:00:00
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270. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
Even before it was last touched it was fine, it didn't need more than 5 rounds. Also if the guy had fulk shields it's working as intended
- by Vermaak Doe - at 2013.03.24 17:58:00
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271. Logisticians and Skill Points - in Feedback/Requests [original thread]
Start, starting your own squads and constantly set objectives and defend orders
- by Vermaak Doe - at 2013.03.24 17:56:00
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272. Logisticians and Skill Points - in Feedback/Requests [original thread]
Do you play with a squad or solo because that really affects how much you'll benefit from running logistics
- by Vermaak Doe - at 2013.03.24 17:45:00
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273. Logisticians and Skill Points - in Feedback/Requests [original thread]
What equipment are you carrying to do logistics?
- by Vermaak Doe - at 2013.03.24 17:31:00
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274. [Suggestion] - Installation seats - in Feedback/Requests [original thread]
Use to be like this, then changed in codex
- by Vermaak Doe - at 2013.03.24 17:25:00
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275. Logisticians and Skill Points - in Feedback/Requests [original thread]
You already do, you must be play logistics wrong
- by Vermaak Doe - at 2013.03.24 17:22:00
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276. Nerf AR's - in Feedback/Requests [original thread]
Aeon Amadi wrote: All I'm hearing from this is: "Laser Rifle is overpowered because it performs suppression better than the HMG - the gun that's DESIGNED for suppression - because I can out maneuver a Heavy." So you're purposefully being ign...
- by Vermaak Doe - at 2013.03.24 08:46:00
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277. Rotary Gauss Gun - Caldari Heavy Weapon - in Feedback/Requests [original thread]
Think of it like targeting systems supporting rocket propelled projectiles, or more particularly a tracer round helping the guidance of said rocket propelled projectile
- by Vermaak Doe - at 2013.03.24 07:33:00
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278. Rotary Gauss Gun - Caldari Heavy Weapon - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Vermaak Doe wrote: Ulysses Knapse wrote: Vermaak Doe wrote: I'd rather a caldari heavy weapon be a bit more precise, what I had in mine was a single shot rifle that had a relatively slow but seeking missile go aft...
- by Vermaak Doe - at 2013.03.24 07:22:00
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279. Rotary Gauss Gun - Caldari Heavy Weapon - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Vermaak Doe wrote: I'd rather a caldari heavy weapon be a bit more precise, what I had in mine was a single shot rifle that had a relatively slow but seeking missile go after exactly where the rifle hit. Basically a s...
- by Vermaak Doe - at 2013.03.24 06:31:00
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280. My Thoughts on Dust 514 - in Feedback/Requests [original thread]
All I really played was BF3 before playing this... Crushed feelings aside a major graphic update is on the way, balancing measurements have been taken to keep controllers and kbm on the same level and will be continued, and even though it's a bit...
- by Vermaak Doe - at 2013.03.23 21:08:00
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