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61. Just how much of a Sandbox do we want? - in General Discussions [original thread]
CCP has stated (in a devblog, I believe, although it could be in a video from E3) that corp battles, ie, battles with persistence of consequences beyond the individual gain/loss of isk and SP, will not be numbers or equipment balanced. Essentially...
- by Ventis Gant - at 2012.07.18 04:26:00
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62. No Fat Chicks Please - in Feedback/Requests [original thread]
It could be that the female avatars are only for out of battle interaction. Only having male characters in the actual battles will save on resources for the PS3. There is some indication that this direction may be supported in the backstory. Some ...
- by Ventis Gant - at 2012.07.17 21:30:00
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63. Permit the Sniper to Go Even Higher, a Discussion of Battlefield Layering - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Those are comm towers there should be a massive radiation hazard associated with being near those. You mean like the lethal and agonizing dose of radiation we get every time we use a drop uplink? Read the description ...
- by Ventis Gant - at 2012.07.17 21:22:00
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64. Introduction of Orbital Bombardment - in General Discussions [original thread]
Just a thought. Everyone knows CCP Devs are devious souls. I wouldn't be surprised if we found out that orbital bombardment was in the game when CCP challenges us to a match some weekend...and then Bombards us back to the stone age for laughs.
- by Ventis Gant - at 2012.07.17 21:06:00
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65. max players - in General Discussions [original thread]
I suspect that when we hit release, there will be bigger battles. I have heard (no confirmation, sadly) that the devs have tested battles with over 100 players, or at least clients, in one map. I also suspect that the player limit in null sec batt...
- by Ventis Gant - at 2012.07.17 13:08:00
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66. Using Skills Points: Dropsuits 4/5 or Modules/Weapons? - in General Discussions [original thread]
Fitting skills (Electronics, Engineering, the weapon upgrade skills) are key. Tanking skills, especially Mechanics and Shield operation, which give you free HP in every suit and vehicle, plus either the armor or shield tanking skills you need to f...
- by Ventis Gant - at 2012.07.17 00:36:00
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67. New Build Date - in General Discussions [original thread]
For those not familiar with CCP's use of the term "Soon(tm)", I have seen it mean anything between a few weeks to several years...
- by Ventis Gant - at 2012.07.16 20:27:00
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68. [BUG] Nomadic Respawners - in Technical Support/Bugs [original thread]
I have had the icon move while I am waiting for respawn, but I have not noticed it affecting where I respawn at. Is anyone else getting an image of a drop uplink growing legs, looking around, and seeing itself unobserved, running off on its own? ...
- by Ventis Gant - at 2012.07.16 13:04:00
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69. Charge sniper rifle - in Technical Support/Bugs [original thread]
I haven't used the charge in this build, but in the last build there was a red circular bar that filled up (much like the railguns, but smaller) to let you know you had a full charge. It was right in the middle around or just above the center dot,...
- by Ventis Gant - at 2012.07.16 13:00:00
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70. gun attachments - in General Discussions [original thread]
I could see the eventual introduction of a system similar to the scripts used by many of the modules in eve to mimic different ammo types. You could either use the weapon as it is with base stats, or load a script to specialize it in some way whil...
- by Ventis Gant - at 2012.07.16 12:47:00
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71. Cost as a balancing factor. - in General Discussions [original thread]
"balance" in EvE means that everyone has the opportunity to use the same ships, the same tactics, and that one ship or tactic or fitting isn't an automatic win over nearly everything else. Titans had to be nerfed because the only realistic way to ...
- by Ventis Gant - at 2012.07.16 12:44:00
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72. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
Asher Night wrote: 1) It's a game and not a real war 21,000 into the future in space. 2) If all sportsmanship is removed from the game, I promise people will remove the game from their hard drives. If you want a game with sportsmanship, t...
- by Ventis Gant - at 2012.07.15 22:33:00
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73. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
New Eden has never even heard of Geneva. The accepted way to fire a senior executive in the Caldari state is to have him killed. It saves face. The Amarr are slavers, and the Minmatar have done some pretty horrible things both to escape from and g...
- by Ventis Gant - at 2012.07.15 07:16:00
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74. Feedback: Assault suits Type-II vs Type-A - in Feedback/Requests [original thread]
I'm a scout suit driver, but I was disappointed with the Type A scout suit over the Type II. My main problem is that the Type II has two equipment slots, so I can carry a drop uplink and a nanohive, and the Type A only has one equipment slot. The ...
- by Ventis Gant - at 2012.07.15 06:37:00
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75. [Request] Increase Draw Distance - in Feedback/Requests [original thread]
I think draw distance is in the works. They are just trying to figure out how to make it work without using up too many resources, I believe. Or, as CCP would say, Soon(tm).
- by Ventis Gant - at 2012.07.15 06:33:00
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76. [Request] Introduce some EVE Frigates for vehicle PVP and ground massacres - in Feedback/Requests [original thread]
Even the MCC can be estimated to be around the size of an eve destroyer, which is the next size class up from frigates. Besides, the Minmatar ships are already rusty enough without being exposed to an environment with oxygen and other corrosive ga...
- by Ventis Gant - at 2012.07.15 06:31:00
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77. Spawn Trapping - in Feedback/Requests [original thread]
If a team (mine or the opponent) is doing so poorly as to be redlined...well, they deserve what they get. Spawn locations are going to be a bit more random, once they figure out what the problem is, and they have stated that static spawns are actu...
- by Ventis Gant - at 2012.07.15 06:29:00
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78. To those people without microphones - in General Discussions [original thread]
That game where 90% of the people had mics and weren't talking...could have just been that they had voice chat on (thus giving them the little VC symbol), but didn't have mics.
- by Ventis Gant - at 2012.07.14 17:16:00
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79. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
No problems with the sniper rifle here. I lack gun game, so I learned to use the sniper rifle. I have worked my way up to a proto suit, proto sniper rifle, and 3 10% damage mods...I'm maxed for damage with current build, should be doing somewhere ...
- by Ventis Gant - at 2012.07.14 14:06:00
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80. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
I think that the "special" stuff, like reloading while running, larger splash area, etc. can be covered by tech 2 gear. For example, you want a larger splash radius with the forge, so you spec up for the AOE forge gun, but you sacrifice something ...
- by Ventis Gant - at 2012.07.12 17:16:00
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