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41. Madrugar fitting/CPU issues. - in Rookie Training Grounds [original thread]
So a squad of maxed out forge guns with a hit rate of 83% could take out a single perma hardened tank. Or a squad who have lined up and take a single casualtity might tank down the tank before it trundles away.
- by Venerable Phage - at 2014.02.17 01:11:00
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42. Swap the Repair Tool for RE's? - in Rookie Training Grounds [original thread]
4.9 million and a logi lite. I mainly play a scout now as it is more suitable to a lone wolf, but even then it is as a logistics support. Run the links in and then swap to REs. Even though I have advanced REs I rarely use them. Only one of my log...
- by Venerable Phage - at 2014.02.16 23:17:00
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43. How do I run the AR on the scout - in Rookie Training Grounds [original thread]
ARs are great when you are surprised not when you are doing the surprising. They are also good if you can't feather the trigger... I can't. ARs are nice when you are providing fire support from a flank as you can quickly move from opponent to op...
- by Venerable Phage - at 2014.02.16 22:41:00
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44. Madrugar fitting/CPU issues. - in Rookie Training Grounds [original thread]
Awry Barux wrote: Altina McAlterson wrote: Benjamin Ciscko wrote: One of the better fits I've heard of is 2 complex hardeners an ADV repper, and I believe the highs are a scanner and nitrus. I am a shield tank so I don't armor tank too mu...
- by Venerable Phage - at 2014.02.15 21:58:00
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45. How do I run the AR on the scout - in Rookie Training Grounds [original thread]
Do no dampener? Why the advanced flux? I use flux to clear out devices and haven't seen one yet that requires a second flux. I do use flux to de shield opponents and to fool vehicles into thinking their loss of shields is something more significa...
- by Venerable Phage - at 2014.02.15 21:25:00
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46. Stuck in a rut, not improving - in Rookie Training Grounds [original thread]
Level 1 electronics, then level 1 dampening. Reason being most suits have the same scan as profile. So level 1 gives you a fairly good bang for buck as a lot of people don't invest in scan precison & the dampener modules outpace the passive sc...
- by Venerable Phage - at 2014.02.14 01:03:00
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47. Map and race guide - in Rookie Training Grounds [original thread]
I use scouts as my default so I do use a scout sniper. But if I have to counter snipe a heavy sniper it is either a sneaky git with a shotgun or as much damage as possible which for me is a advanced basic medium suit... I've invested only a little...
- by Venerable Phage - at 2014.02.12 22:49:00
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48. Map and race guide - in Rookie Training Grounds [original thread]
The longer the range of the weapon the slower you need to move or rotate for that matter. Short range weapons effectiveness increase with both mobility and situational awareness. I like using on my alt Vaine Hunter an assault rifle on a Gallente...
- by Venerable Phage - at 2014.02.12 02:39:00
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49. Stuck in a rut, not improving - in Rookie Training Grounds [original thread]
I suggest getting a Militia Gallente outfit: Weapons of your choice Flux grenades - 5 WP per equipment destroyed including remote explosives (REs) on objectives 2 MLT or Basic Armor plates 1 MLT or Basic Dampener - will stop people instantly seein...
- by Venerable Phage - at 2014.02.12 00:40:00
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50. Map and race guide - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: Venerable Phage wrote: Is this suit or weapon based? My preference is shotguns for complexes, ARs for areas Ike the bridge and RRs or sniper rifles for longer ranges. Also it depends on the phase of the game, star...
- by Venerable Phage - at 2014.02.11 03:51:00
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51. Map and race guide - in Rookie Training Grounds [original thread]
Is this suit or weapon based? My preference is shotguns for complexes, ARs for areas Ike the bridge and RRs or sniper rifles for longer ranges. Also it depends on the phase of the game, start scout, AR, dual uplink. Middle weapon to fit map/obje...
- by Venerable Phage - at 2014.02.10 04:46:00
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52. Minnie Scout Suggestions pls - in Rookie Training Grounds [original thread]
Try a MLT shotgun, knives or SMG for range and REs for use in complexes. Knives and shotguns are kind of redundant and both can make your enemies back pedal.
- by Venerable Phage - at 2014.02.10 04:15:00
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53. Aim Assist - in Rookie Training Grounds [original thread]
One of the skills effects dispersion which essentially turns your firing from spray to pin point. Some weapons start off with pin point accuracy ie HMG, RR and of course laser rifle. Dispersion can work in your favour at close range and strafing...
- by Venerable Phage - at 2014.02.07 02:26:00
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54. "Final Warning: Get Stuck in or get replaced" - in Rookie Training Grounds [original thread]
Terminus Dwyryd wrote: Bring hives? I've got a cream for that. But this is something else that I am going to have to read up on. The way that I am shooting now, lobbing a pot of killer bees hoping to get one into a red's suit may be one of my...
- by Venerable Phage - at 2014.01.21 03:00:00
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55. Suicide is Painful - in Rookie Training Grounds [original thread]
I use REs and quite often deploy them and then quick change and zoom. Only to figure out I didn't quick change and blew myself up.
- by Venerable Phage - at 2014.01.21 01:46:00
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56. Start up Scout - in Rookie Training Grounds [original thread]
Noob here and I play a shotgun scout (RE), AR scout (Link) and logi (hacker / links) Shotgun MLT is fine starting out as you often don't get a chance to reload until you get the hang of it. My test suit was: Light STD Shotgun MLT SMG ADV - MLT d...
- by Venerable Phage - at 2014.01.21 01:39:00
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