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41. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
IRC Nick: Velvet_Overkill
- by Velvet Overkill - at 2012.09.09 18:59:00
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42. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Velvet_Overkill
- by Velvet Overkill - at 2012.09.08 15:53:00
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43. Dust testing after launch - in General Discussions [original thread]
After Dust 514 officially releases, are we going to have a new client that goes to a testing server (Singularity or other(s)) for us to test upcoming changes planned to go to the Tranquility server. Will there be a Dust 514 testing client availabl...
- by Velvet Overkill - at 2012.09.05 03:15:00
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44. [bug] L1 now opens the NeoCom (again) - in General Discussions [original thread]
Please post bugs in the bugs section of the forums.
- by Velvet Overkill - at 2012.09.02 08:35:00
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45. Interesting fact - in General Discussions [original thread]
According to Gearbox, there are over 17,750,000 different variations of weapons, as of release. Borderlands 2 has 87 bazillion guns which is roughly an unfathomable amount.
- by Velvet Overkill - at 2012.08.30 01:22:00
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46. The King of Si Fi Shooters!!!! - in General Discussions [original thread]
For ps3 released games, I'd go with section 8. **Edit** I haven't tried Unreal Tournament though...
- by Velvet Overkill - at 2012.08.30 00:43:00
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47. Weekend event dropsuits - in General Discussions [original thread]
We are getting them soon but how soon? I want to know when I get to use my shiny new logistics dropsuit.
- by Velvet Overkill - at 2012.08.30 00:41:00
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48. How much is an EVE planet worth? - in General Discussions [original thread]
Cerebral Wolf Jr wrote: YOU IMBECILES DON'T KNOW HOW TO COUNT AND THINK THAT BECAUSE I EXTRACTED / MINED IT, IT'S FREE OF CHARGE.?... Typical pubbie train of thought. I hate that way of thinking, it's such a false economy. You know Dust is ...
- by Velvet Overkill - at 2012.08.30 00:26:00
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49. CCP dealing with blackholes affecting the starmap and worse: our stars? - in General Discussions [original thread]
This was a joke, but it appears CCP created it . CCP Habakuk wrote: Known issues: Transferring ISK to Dust mercs will send the ISK to the nearest black hole instead.
- by Velvet Overkill - at 2012.08.29 21:26:00
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50. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Add a two round burst sniper riffle . Have it so that it has a higher magazine capacity, each burst does less damage than the tactical sniper riffle, and slightly less accuracy for the second shot. The delay before firing the second could be arou...
- by Velvet Overkill - at 2012.08.29 21:03:00
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51. Spend a build cycle on hit detection alone - in General Discussions [original thread]
Marwan2 wrote: Mobius Wyvern wrote: Okay, this is looking like the aim assist issue. For instance, until this build, I had no aim-assist whatsoever, while some people had their cursors pulled 90 degrees by some guy running past them while th...
- by Velvet Overkill - at 2012.08.16 15:11:00
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52. Spend a build cycle on hit detection alone - in General Discussions [original thread]
Ourors wrote: seriously, ccp shanghai, you REALLY have to fix this ASAP. if you're going to leave probably the most important aspect of the game until launch, chances are you're not going to get it fixed by launch. i would not mind losing a w...
- by Velvet Overkill - at 2012.08.16 12:36:00
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53. Orbital Strike Requirements - in General Discussions [original thread]
From my tests, the squad leader/squad have to accrue enough war points. You don't necessarily need to capture anything. A good way to get those points fast is to go tank hunting with you squad and have a tank of your own. When you're squad's tank...
- by Velvet Overkill - at 2012.08.16 12:29:00
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54. Dust 514 & Scaleform: menus & HUD - in General Discussions [original thread]
Already in Dust. Source: A dev's CCP's LinkedIn profile page.
- by Velvet Overkill - at 2012.08.14 12:54:00
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55. Precursor Patch Notes - in General Discussions [original thread]
What ever happened to reimplementing the wobbling UI? It added a greater feel of immersion and realism.
- by Velvet Overkill - at 2012.08.11 08:03:00
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56. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Tweak the existing tactical AR . The prototype tactical AR current stats are as follows: Damage: 52.2 RoF: 789.5 Accuracy: 57.1 Magazine capacity: 30 Single fire And the prototype breach AR stats are: Damage: 57.6 RoF: 401.1 Accuracy: 58.3 Maga...
- by Velvet Overkill - at 2012.08.11 02:46:00
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57. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Emphasis on Sci-Fi! Variations on muzzle flash based on weapon type and varient. The current muzzle flashes look bland and nonthreatening. The bland non-vibrant yellow sucks. A hybrid rail/plasma AR that shoots charged projectiles that lo...
- by Velvet Overkill - at 2012.08.10 12:55:00
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58. MAG Clans? - in General Discussions [original thread]
Clove PsyKoz wrote: MAG? What's that? You can download the trial on PSN which last forever and all the free DLCs work with the trial. What makes it a trial is that It caps you max level of 70 down to 30 or 40.
- by Velvet Overkill - at 2012.08.09 03:25:00
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59. less skirmish maps - in General Discussions [original thread]
Ad ski wrote: Th3rdSun wrote: michael McG wrote: any reason why there are only one map for skirmish and 3 servers when there are so many ambush with no one playing them. the most i see are maybe 2 matches in the USA servers but thats it. ...
- by Velvet Overkill - at 2012.08.05 03:41:00
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60. Asia skirmish server! WARNING!Epic protosuit only battle set for sunday at 7pm ... - in General Discussions [original thread]
Every1 will call in proto vehicles and have proto forge guns and proto swarms in proto protosuits. Sounds awesome I'll also b using my proto repair tool and proto nanite injecter (I'm pretty quick with it and revive like atleast 1 person ever 2 g...
- by Velvet Overkill - at 2012.08.05 03:23:00
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