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Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.08.29 19:59:00 -
[31] - Quote
a character with lvl 4/5 skills (takes about 3 weeks to skill) can make materials worth 200-400m isk/month by cultivating 5 planets. the corporation owning the planets customs office can tax the ressources leaving the planet, tax rates vary between 5 and 20%
this varies between planet types and level of interaction, 12 hour extract timers give more ressources than 48 hour ones
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.29 20:09:00 -
[32] - Quote
Cerebral Wolf Jr wrote:Antonius Dacinci wrote:uhh....
Basically what i've been told is planets can dump out 100-500mil isk a month, so basically one planet being defended could be used to hold up a entire team wasting tanks and all that stuff. Maybe at current prices, Yes... but Dust prices will NOT stay at their current price point once the market interaction is in. I for one will make sure of it. I make my Isk market trading and i intend to do the same thing here in dust as i do in EVE.
So is the idea to phase out buying gear from the game itself in favor of player created stuff, because otherwise why would anyone pay more than the market price for a weapon? Or are you just planning on obtaining and reselling rare gear/BPOs for profit? |
Sees-Too-Much
332
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Posted - 2012.08.29 20:12:00 -
[33] - Quote
I never did PI, but can't multiple people have interactions on a single planet? I mean, 10 people bringing in 100m a month means a billion isk for the corp overall. |
bradx955
Osmon Surveillance Caldari State
14
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Posted - 2012.08.29 20:33:00 -
[34] - Quote
TEBOW BAGGINS wrote:I'm guessing 20bil or more, it's a micro managing nightmare that few take pleasure in.. lol take it from someone who has 6 planets that is not the case each planet makes you roughly 2mil a day and takes 10 mil to setup |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.29 21:01:00 -
[35] - Quote
Knarf Black wrote:
So is the idea to phase out buying gear from the game itself in favor of player created stuff, because otherwise why would anyone pay more than the market price for a weapon? Or are you just planning on obtaining and reselling rare gear/BPOs for profit?
This happened in EvE where NPC made gear was gradually phased out from the game and it should work for dust as well. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.08.29 21:07:00 -
[36] - Quote
they will probably launch with a (mostly) NPC market because there is a small difference between launching a PS3 exclusive game with a huge bang (dust launch will probably be BIG, look at what David Reid did for RIFT) and launching a small indie game (eve, back in 2003)
stuff has to work, it is easy to switch from NPC to player goods, it is not easy to explain why no one can buy guns (to a crowd of COD kiddies) at launch |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.29 21:40:00 -
[37] - Quote
Ten-Sidhe wrote:I was fairly poor in eve, I would use 20mil isk frigates on suicide roams to see if we could kill something. kdr of around .02. Ships were cheap so didn't care about death, extra 40mil or so if I was podded(skill implants in head were lost if escape pod is killed).
I had 80 million isk ships blowup few time in evening of playing, still made profit with casual gaming. The isk will flow few dozen ways, but traders will try to undercut each other, so prices won't get that out of wack for most items. I suspect proto gear won't be made directly by players, resold from drops, so it will remain expensive as it's bid up in market.
Of cause Proto gear will be made, why wouldnt it?... The faction/Officer drops we are currently getting may not be but Proto stuff will be me made.
I think it's worth pointing out to all the people that are complaining about getting 100k per fight, what you get per match is based on your participation in the fight and i can promise you when the economy's merge that EVE players will have no worries at all about dumping 100m on a fight to keep an important planet.
To be honest, i know alliance's such as my own will be more than happy to stick 100b down on a very imporant planet to ensure we win and make sure that we look after our Dust mercs in the process so they can run around in proto gear with no worries about isk. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
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Posted - 2012.08.29 23:39:00 -
[38] - Quote
Sees-Too-Much wrote:I never did PI, but can't multiple people have interactions on a single planet? I mean, 10 people bringing in 100m a month means a billion isk for the corp overall.
Yes. If the corp/alliance has a POCO (Player Owned Custom Office) on the planet, they get a % from tax. My alliance has standard planets at 5%. With your example it's only 50 M isk a month. Which is nothing. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.30 00:07:00 -
[39] - Quote
carl von oppenheimer wrote:On average the set up to make those robotics would be some 30mil per planet which although an investment is such a small cost in the over all picture that it's going to be hard not to just simply change your facilities to somewhere else and keep on producing. That's the main issue with PI and always has, too cheap, too expendable and just too damn convenient to abandon your facilities on a planet once you don't need them any more.
Thanks carl that clears up eaxactly the question I had asked.. and it was great playing with you BTW i hope you will squad with me again soon although at times i could not always understand your accent but mine is somewhat hard to understand for some also.. peace brother. |
Velvet Overkill
104
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Posted - 2012.08.30 00:26:00 -
[40] - Quote
Cerebral Wolf Jr wrote:YOU IMBECILES DON'T KNOW HOW TO COUNT AND THINK THAT BECAUSE I EXTRACTED / MINED IT, IT'S FREE OF CHARGE.?...
Typical pubbie train of thought. I hate that way of thinking, it's such a false economy.
You know Dust is going to be the biggest ISK sink in EVE.... It's going to kill or cure our economic issues. Dust IS already the biggest ISK sink in EVE.
CCP FoxFour wrote:CCP Habakuk wrote:Known issues:
Transferring ISK to Dust mercs will send the ISK to the nearest black hole instead. Game design thanks you for introducing the best ISK sink yet into EVE. |
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.30 06:19:00 -
[41] - Quote
TEBOW BAGGINS wrote: Thanks carl that clears up eaxactly the question I had asked.. and it was great playing with you BTW i hope you will squad with me again soon although at times i could not always understand your accent but mine is somewhat hard to understand for some also.. peace brother.
Well English is only my second language with Finnish being the main and I have the common Kimi R+ñikk+¦s problem which is I tend to mumble my English when stressed.
At least I don't speak rally driver English "t+¦ reis vas goot butt ..." |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.30 08:45:00 -
[42] - Quote
Ah!
That ISK Sink link is broken |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
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Posted - 2012.08.30 09:17:00 -
[43] - Quote
Antonius Dacinci wrote:uhh....
Basically what i've been told is planets can dump out 100-500mil isk a month, so basically one planet being defended could be used to hold up a entire team wasting tanks and all that stuff.
No, they actually don't poop raw ISK. They produce materials which are traded for ISK, materials which go into ships, repair paste, POS fuel, sovereignty items, and space construction etc.
ISK comes into the game through rat bounties, mission rewards, and tags/overseer's effects. It (Planet goo) is like mining in that it produces resources, not currency. ISK is currency, not materials. ISK has to be made. See ISK faucets and sinks No amount of ISK will buy you a ship (except for your free rookie ships) if the minerals are not mined and manufactured into said ship.
Corporations which own the customs office can tax the materials pulled from the planet at whatever rate they set.
Planet goo is jack all compared to moon goo in terms of value, and the high end moon goo is A. predominantly the realm of alliances who claim it all for the alliance, B almost completely passive once set up, C un-taxable if privately owned/operated, (rent agreements not withstanding).
If players don't knock down the existing NPC customs offices then the tax on teh planet goo becomes an ISK sink as that tax goes back to NPC never never land, presumably to fund the CONCORD's toilet paper bill or something. |
TseihShe
Storm Wind Strikeforce Caldari State
5
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Posted - 2012.09.03 15:18:00 -
[44] - Quote
John Surratt wrote:presumably to fund the CONCORD's toilet paper bill or something. all those space donuts cant be great for the digestive tract. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.09.03 16:17:00 -
[45] - Quote
Pent'noir wrote:It would be interesting if PI was the major thing to fight over... It would mean less ppl would do it and the ppl that did would have to account for the defense prices in thier costs, so all of the PI stuff and anything that uses it would go up in cost. That includes tech 2, capitals, structures, and fuel.... probably tech 3 also, but Ive never looked at their manufacturing list.
So I currently have a stock pile of PI stuff that is worth about a billion. If I hold onto it long enough, then it could be worth 5x that much.
Nah, Tech 3 is all minerals and sleeper parts. To even invent the bpc's for the subsystems and the hulls you need reverse engineering and a POS with the lab anchored. None of the stations or outposts can have a reverse engineering lab. |
SGT Garrisson
On The Brink
60
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Posted - 2012.09.03 18:31:00 -
[46] - Quote
i run PI in eve as its a dam site easier to make my POS fuel blocks at my tower than haul them from a trade hub fuel blocks take up alot of room
where we are based we have all POCO set at 3% tax and every member makes PI some 500 members using the same planets corp just buys there excess that they dont need for there own towers
i run the POS fuel management for my corp towers so doing the above makes life easier
hauling in 1 freighter of ice products is easier and cheaper than 4 freighter loads of amarr fuel blocks
so depending on
the region ur based in route need to get blocks in gatecamps system camps
it can be a logistical nightmare to get whats needed
so in terms of planet value its hard to estimate i have 1 toon running PI i make between 400-500 a month depend what i have left to sell to corp after making fuel for my personal tower
so again depending on the region and activity planet are quite valuable assets for what people would pay to keep them i guess remains to be seen
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.03 18:34:00 -
[47] - Quote
Also depends on your corp and how they have the PI tax rates set, in Goonwaffe our tax rates are set to that it's very profitable to produce products and export it from a planet but it's highly unprofitable to import goods onto a planet to then produce things. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.09.04 02:46:00 -
[48] - Quote
I have to laugh at the idea that PI in eve pays poorly. Sure it does if you live in high-sec. I just switched my two characters running 10 planets over to a new production line. I'm producing all the primary resources myself, and after import / export taxes, jump freighter fees and sales taxes I should be getting between 700 and 900 million a month. All for about 30 minutes a night worth of risk-free effort. Rounding down to account for any regional shipping services I hire and the occasional delivery run I make to the local jump freighter delivery station I can reasonably expect 45 to 50 million per hour of effort.
The taxes paid to my alliance for that will be around 180 million a month, or approximately 1.8 million per day per planet.
The best part is that I don't have to worry about losing an expensive ratting ship. The most I can lose is a cheap t1 industrial ship. In a year of playing I have yet to lose a hauler, but I have trolled many would be pirates.
If you think PI can only make you 100 million a month you might be doing it wrong. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.04 02:48:00 -
[49] - Quote
Then you're lucky, our space in :goonrush:'d to hell. Obviously being full of goons and all. |
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