Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
323
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Posted - 2014.04.06 16:26:00 -
[31] - Quote
Maken Tosch wrote:Varjac Theobroma Montenegro wrote:Django Quik wrote:Isk costs are what implements the personal risk vs reward factor in this game. You think people would care in pubs if their death was worth 1 clone or 3 (something that makes absolutely no sense in terms of lore btw) ? They'd just be playing the game like any other Call of BattleZone with no thought about what they can actually afford to use/lose.
And one day there will be a fully functional economy (CCP Z is working on it right now) and a complete link to Eve and all this will matter, so it's best to get players used to it now instead of changing the entire game once now to facilitate this insane idea and then again to facilitate the move to a proper economy and then again for full Eve integration! Afford to lose? When I play seriously (highly coordinated team), there is no limit to what gets blown up on our front. We just call in another one. 7 dropships down, whatever, bring it on. There should be a disadvantage for consuming more resources, but there isn't. If the economy as it stands as an idea only facilitates the unlimited supply of stuff to any battle anywhere, then it is not a true economy, but a way to provide players a cool down. If you lose so much, then you can't use it for a bit (unless you get donations). But where people don't use certain equipment, a plethora of isk develops and that cool down is removed. I could fly 24/7 and lose a ship every game and still have another in the garage. It just doesn't matter. How in economics does an unlimited supply make any coherent sense? War has always been decided by two things. Supplies and money. To amass an army you need supplies. To get supplies you need funds.
I have never played EVE, so I can not make a comparison of its economy. All I can do is reflect on Dust, and make note that since isk is limitless in supply, and you have access to it on demand anywhere in the game demand is skewed and does not represent a true variable for players to consider. Should the economy in Fust receive an overhaul, then maybe my point is invalid. However, as it stands, Dust is just another lobby shooter with a few bells and whistles and matches are static playgrounds where strategy is undermined.
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Leonid Tybalt
Inner.Hell
441
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Posted - 2014.04.07 12:17:00 -
[32] - Quote
Varjac Theobroma Montenegro wrote:Leonid Tybalt wrote:Varjac Theobroma Montenegro wrote:The isk we pay for suits has no direct influence on EVE.. YET! The idea is that it will have a direct influence on EVE and vice versa once the market gets integrated. But Rome wasn't built in a day. he OP proposal would be stupid since it woule move further away from the vision ccp has for Dust than it already is. Isk is still meaningless in any battle. No one is limited. EVER! In PC two fully proto'd sides duke it out. One usually has way more clones. There is nothing about that match that is affected by the economy. So basically it is just like any other game. And so are pubs. Your funds are at instant access at all times. If you could only use a limited amount of your isk in a battle then a true economy would be approximated. But there is no limit to what players can bring into a battle. It's like racing a car and being able to refuel your car instantly via teleport without having to slow down. Or never having to pit for repairs and maintenance. Economies take time to transition resources and are limited in the number of services rendered.
You're wrong.
If you use suits that are too expensive and too often and you lose them, you won't earn as much isk as every battle costs you, andwill eventually reach a point where you have to resort to going down tiers in equipment quality to break even or make some kind of profit.
There are issues atm that cause inflation. The fact that the Eve market has yet to be integrated and that prices for everything in Dust are fixed and has limitless supply is one thing (but that will change eventually), and the district locking passive isk farming that certain corporations engage in (which will hopefully also get fixed eventually).
You can't judge the current model without taking the future goals into consideration.
With integrated market, and where players are able to create their own dropsuits and weapons, and set their own prices Dust and Eve will impact eachother a lot more than they do now. |