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1521. [Feedback] Duvolle TAC AR vs Scattered Ion Cannons - in Feedback/Requests [original thread]
CharCharOdell wrote: THE ROMAN GENERAL wrote: FOR SOME REASON, SOMEONE THOUGHT IT WOULD BE A GOOD IDEA FOR HAV TURRET DAMAGE TO EQUAL HANDHELD DAMAGE With damage nerfd so much, why don't we look at the large blaster turret? 80GJ Scatt...
- by Ulysses Knapse - at 2013.05.19 23:54:00
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1522. What happened - in Feedback/Requests [original thread]
Dust 514 from 2009 is a different engine with the same concept. PS3 couldn't handle it.
- by Ulysses Knapse - at 2013.05.19 21:22:00
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1523. Segregated Battle Servers need to go - in Feedback/Requests [original thread]
The numerous problems that come from having multiple unconnected battle servers in a single universe are awful. I'm not saying separate the universe. In fact, I'm saying the opposite. Connect the universe. No, not Tranquility. That's already con...
- by Ulysses Knapse - at 2013.05.19 20:45:00
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1524. Scrambler Rifle and Laser Rifle - in Feedback/Requests [original thread]
Val'herik Dorn wrote: The main scrambler isn't actually a pulse laser... it is a beam laser. Wrong. The Scrambler Rifle is most definitely a pulse laser. If it acted like the Laser Rifle, it would be a beam laser, but it doesn't so it isn't.
- by Ulysses Knapse - at 2013.05.19 20:22:00
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1525. Scrambler Rifle and Laser Rifle - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Some complain it overheats too fast I was more complaining about the fact that overheating it will do 50 damage and completely stop you from doing anything for 6 seconds (no switching weapons, no sprinting, no throwing...
- by Ulysses Knapse - at 2013.05.19 20:08:00
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1526. Request: extend draw distant for HAV - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Right now it happens to me that indivisible Railgun structure is shooting me or HAV. Once I even was shooting to indivisible HAV. Indivisible, eh? Must have one hell of a tank if you can't divide it.
- by Ulysses Knapse - at 2013.05.19 20:06:00
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1527. Proto Assault Rifles are OP - in Feedback/Requests [original thread]
Veka Kari wrote: Doing 78.5HP of damage at 789.5RPM at a range of 100+ meters is really over powered. That would be a Tactical Assault Rifle, which does not have automatic fire and has more recoil. Hint: Unless you hit R1 13 times a second, ...
- by Ulysses Knapse - at 2013.05.19 20:03:00
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1528. Feedback: Madruger faster than Gunloggi unacceptable - in Feedback/Requests [original thread]
Madrugar's tank relies on armor plates, which make it less agile. Gunnlogi's tank relies on shields, which do not make it less agile. Sure, the Madrugar is faster, but it is less agile. Besides, Gallente have always favored speed. Only the Minmata...
- by Ulysses Knapse - at 2013.05.19 20:00:00
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1529. Weapon Heat and Ammo - in Feedback/Requests [original thread]
That's right folks. Heat and Ammo. This is a template for basic Heat/Ammo functions of weapons. Lasers Energy weaponry, in general, should be more limited by heat than by ammo. As such, laser weapons should produce the most heat out of all we...
- by Ulysses Knapse - at 2013.05.19 19:54:00
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1530. Scrambler Rifle and Laser Rifle - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The scrambler definitely needs some skills to reduce heat build-up or to increase the cool-down speed. Even a +2% per level would be amazing. Not more skills O_O Can't we just have a module that reduces handheld weapon ...
- by Ulysses Knapse - at 2013.05.19 19:37:00
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1531. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
ladwar wrote: I think you don't understand how they work. Oh really? Two damage modifiers add around 20% damage. Five damage modifiers add 31% damage. While it certainly is higher, it's not worth it. Giving up your entire tank for a little ...
- by Ulysses Knapse - at 2013.05.19 19:31:00
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1532. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
ladwar wrote: Ulysses Knapse wrote: ladwar wrote: Vermaak Doe wrote: They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg ori...
- by Ulysses Knapse - at 2013.05.19 19:21:00
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1533. Scrambler Rifle and Laser Rifle - in Feedback/Requests [original thread]
Xerics wrote: Its not too accurate and build up heat quickly to prevent close range spamming It doesn't just prevent close range spamming, it prevents any sort of burst fire whatsoever. You can't even fire two charged shots in a row without b...
- by Ulysses Knapse - at 2013.05.19 19:19:00
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1534. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
ladwar wrote: Vermaak Doe wrote: They're not even better in those ways, caldari has plenty of damage mod room, higher resists, passive regeneration, and handling. Just because gallente is more pg oriented that doesn't make it better. And whe...
- by Ulysses Knapse - at 2013.05.19 19:14:00
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1535. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
GeneralButtNaked wrote: Enjoy your 8 hour walk to nowhere with no map getting stuck on every ascent and descent. Who said there would be no maps? I didn't say there would be no maps. You mad, bro?
- by Ulysses Knapse - at 2013.05.19 19:04:00
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1536. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.05.19 04:31:00
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1537. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
ImpureMort wrote: ccp why have you made armor faster than shield They didn't. Fastest to Slowest: Minmatar - Shield, Fastest Gallente - Armor, Fast Caldari - Shield, Tanky Amarr - Armor, Tankiest (In Dust, they are broken. OmniTank? Dafuq?)...
- by Ulysses Knapse - at 2013.05.19 04:04:00
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1538. Conquest - Replacing Skirmish in the Sandbox - in Feedback/Requests [original thread]
Whinis wrote: I don't know if I read your post wrong or what, but it seems like it might take several weeks of perfectly timed events to take a district with your plan with failure being rewarded with starting back from 0. I don't know how much...
- by Ulysses Knapse - at 2013.05.19 03:53:00
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1539. Tech Levels - in Feedback/Requests [original thread]
Tap.
- by Ulysses Knapse - at 2013.05.16 20:02:00
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1540. CCP Blam! on vehicles - in Feedback/Requests [original thread]
CharCharOdell wrote: >2 mil created characters and only 5000 ppl stick with this game? You make it sound like everyone can and wants to play Dust 514 all the time. Take EVE, for example. It has 500,000 active subscriptions, but the tota...
- by Ulysses Knapse - at 2013.05.16 19:35:00
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