Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
821. [Suggestion] Weapon Rigging - in Feedback/Requests [original thread]
Roger Cordill wrote: There's no tech 3 weapons Not yet, at least. Roger Cordill wrote: and why limit officer, tech 2, and faction stuff when you could just change the rig cal cost? Because Tech III is awesome. If you gave that versatili...
- by Ulysses Knapse - at 2013.12.20 02:46:00
|
822. Feedback: Small Turret placement on tanks - in Feedback/Requests [original thread]
Roger Cordill wrote: message from Godin: lol, learn to fit bro, small on top is the far left one It only works like that if you have all your turret slots filled. Otherwise the game automatically reassigns them upon deployment.
- by Ulysses Knapse - at 2013.12.20 02:28:00
|
823. [Suggestion] Weapon Rigging - in Feedback/Requests [original thread]
One of Dust 514's biggest strengths against other FPS titles is the massive amount of customization. But why stop with just dropsuit fitting? Weapon customization is a highly requested addition, and would greatly improve Dust 514's customizability...
- by Ulysses Knapse - at 2013.12.20 02:26:00
|
824. Low-Sec Needs To Be Renamed - in The Locker Room [original thread]
Arkena Wyrnspire wrote: Eh? In low-sec, there are penalties for firing on randoms. In EVE sentry guns fire on you and you lose security status, and in Dust you eventually get kicked. There's a degree of security. It's just not much - hence, lo...
- by Ulysses Knapse - at 2013.12.20 00:33:00
|
825. [Weapon Suggestion] Machine Guns - in Feedback/Requests [original thread]
Hm? I think the Rotary Gauss Gun is fine. If you think there's something inadequate about it, please tell me what it is. I'll fix it as soon as possible.
- by Ulysses Knapse - at 2013.12.20 00:27:00
|
826. Reworking the Active Scanner - in Feedback/Requests [original thread]
ReVe-ZePHoS wrote: EXCEPT THE SCANNER IS FOR IDENTIFYING ENEMY POSITIONS TO PLAN THE BEST ROUTE OF ATTACK OR DEFENSE AND IF IT GIVES AWAY YOUR POSITION WHEN YOU USE IT THEN THAT NEGATES ITS WHOLE PURPOSE Not necessarily. Your entire team gets...
- by Ulysses Knapse - at 2013.12.20 00:22:00
|
827. Reworking the Active Scanner - in Feedback/Requests [original thread]
ReVe-ZePHoS wrote: except the active scanner is designed to do just that, ITS DESIGN NO SCAN THE ENTIRE AREA TO LOCATE BIOMETRIC SIGNALS EMITTED BY ENEMY DROPSUITS, EQUIPMENT, VEHICLES, AND INSTILLATIONS. Did I ever say it wasn't? ReVe-ZeP...
- by Ulysses Knapse - at 2013.12.19 14:15:00
|
828. Reworking the Active Scanner - in Feedback/Requests [original thread]
Here's an idea. Instead of continually scanning, the Active Scanner should send out a single pulse. Just one. If you get hit by that pulse, you're marked. Prevents people from abusing the thing by doing a 360 while using it. Also, instead of just ...
- by Ulysses Knapse - at 2013.12.19 13:37:00
|
829. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Breach Remote Explosive +33% Total Damage (2,000hp) -66% Splash Radius +50% Detonation Timer Length +100% Damage against Installations (4,000hp) Those stats seem legit? Should result in shenanigans.
- by Ulysses Knapse - at 2013.12.19 12:36:00
|
830. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Call these things "Breach Remote Explosives" and have them be Anti-Installation, too. And have normal Remote Explosives do less damage to vehicles, then I'll definitely get behind this. 501st Headstrong wrote: You guys do know there are Proxim...
- by Ulysses Knapse - at 2013.12.19 12:24:00
|
831. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Timothy Reaper wrote: Ulysses Knapse wrote: Timothy Reaper wrote: How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives...
- by Ulysses Knapse - at 2013.12.19 12:14:00
|
832. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
Timothy Reaper wrote: Why not? Though it seems to me these problems could be solved faster with a bullet than a special mechanic: just shoot the proxies (since they can't be attached to anything) and the guy with the remotes would have to be lo...
- by Ulysses Knapse - at 2013.12.19 12:08:00
|
833. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
Timothy Reaper wrote: Ulysses Knapse brought this up People mentioning me by name?! It's such a minor detail, but it makes me feel important!
- by Ulysses Knapse - at 2013.12.19 10:45:00
|
834. [Feedback] LAG the killer of friend and Foe alike - in Feedback/Requests [original thread]
Nanohives should go into "sleep" mode when friendly infantry isn't nearby, disabling the graphical effect. And by nearby, I mean within 150% of its effective range.
- by Ulysses Knapse - at 2013.12.19 10:43:00
|
835. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Timothy Reaper wrote: How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives to the tank. Hell no. There's no reason to add ...
- by Ulysses Knapse - at 2013.12.19 09:40:00
|
836. Low-Sec Needs To Be Renamed - in The Locker Room [original thread]
The so called "Low-Security Space" has a misleading name. It implies you still have some safety when you quite plainly do not.
- by Ulysses Knapse - at 2013.12.19 09:14:00
|
837. No faction is pure good or pure evil, no one is masking anything - in General Discussions [original thread]
Freedom is delicious. No matter how well you treat your slaves, they're still slaves. In life, choice is more important than quality. If you don't have choice, you're not really living. Capsuleers and mercenaries are all about freedom, so I thou...
- by Ulysses Knapse - at 2013.12.19 08:11:00
|
838. To Fix the tanking issue - in Feedback/Requests [original thread]
Ld Collins wrote: Ulysses Knapse wrote: Aren't Small Turrets supposed to be for Anti-Infantry? There's your problem! The turrets aren't working as intended. Well if they cant remove their small turrets they lose CPU and PG. In order to us...
- by Ulysses Knapse - at 2013.12.19 07:57:00
|
839. [Weapon Suggestion] Machine Guns - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.19 07:53:00
|
840. no tank option - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: *snip* Really? You think this is a good idea? Vehicles are meant to be a massive part of Dust 514, and require significant time and effort to get into. Why would making an infantry-only mode solve anything, anyway? Even if...
- by Ulysses Knapse - at 2013.12.19 07:25:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |