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141. Come release which suit and why? - in General Discussions [original thread]
I think it's a bit early to be deciding tbh. We don't have the pilot or command suits yet and all the suits currently aren't set in stone. I know you've tried them all, but at this point it's all very subject to change imo. I'm fairly sure for e...
- by Tyas Borg - at 2012.09.12 10:19:00
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142. To the tank whiners: - in General Discussions [original thread]
I personally think that's the best way to deal with it Needless. If the vehicle quota had a tank max per map or say you had a finite amount of points to deploy a battle. Come to think of it a system like that of the Tabletop Warhammer games could...
- by Tyas Borg - at 2012.09.11 12:27:00
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143. To the tank whiners: - in General Discussions [original thread]
The only moaning I hear from you about Thukkers is when you've run out and your shouting, "Where's a nanohive?!?!?"
- by Tyas Borg - at 2012.09.11 12:21:00
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144. really good players - in General Discussions [original thread]
RankRancid wrote: Lol was just going to ask if they are the new remote explosive. I died I think twice to remote explosives last build so it was no biggy. I'm noticing a great trend in nerf everything in this game. I fear this game will fail n...
- by Tyas Borg - at 2012.09.11 12:19:00
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145. To the tank whiners: - in General Discussions [original thread]
I have to admit, a lot of the people I see raging about tanks literally have no clue what they're talking about. All they know is that tanks kill them loads so they're obviously OP... I don't see them whining about a Duvolle or the mother "thukk...
- by Tyas Borg - at 2012.09.11 11:58:00
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146. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Cephus Stearns wrote: i agree. any way when i bought my tank-wich blew up 30 secs after drop in btw-i was trying to drive and shoot at the same time and failed completely. if they do implement this system i hope they make the main gun quicker ...
- by Tyas Borg - at 2012.09.11 11:54:00
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147. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Sha Kharn Clone wrote: You say this but I felt unstoppable befor the AV nerf. I had 2 Sagaris' for the first Precursor deployment, and as soon as I looked over their new stats, I never even used them. First match I wen...
- by Tyas Borg - at 2012.09.11 11:39:00
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148. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
So let me get this straight. Your basing all this on the fact a salvage only weapon can't kill a proto Tank?. As far as I'm aware that doesn't mean it's the best, just a lot rarer and a greater loss to lose one. How about picking something readil...
- by Tyas Borg - at 2012.09.11 11:36:00
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149. Request: Please do not drop me into the end of a battle... - in Feedback/Requests [original thread]
This really needs addressing tbh. As it stands with the diminishing daily SP rewards based on how many games you've played. Your modifier can drop three times by just getting into 3 matches right at the end. Meaning you get 0 sp per match and even...
- by Tyas Borg - at 2012.09.11 10:54:00
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150. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
Timothy Reaper wrote: I personally have nothing against tanks or their drivers, but, for the sake of (hopefully) making peace between the pro-tank and anti-tank factions, I have an idea: Make the tank's missile supplies finite. There could be a...
- by Tyas Borg - at 2012.09.11 10:50:00
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151. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
So your complaining that two guys can't take out a 3 man tank which probably costs more than their fits combined and multiplied by at least 3..... People seem obsessed with this idea that 1-2 guys should insta pop a tank. You even say yourself t...
- by Tyas Borg - at 2012.09.11 10:19:00
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152. [Request] "Cavity" Thukker Locus Grenade Nerf - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: agreed ! blow-on-impact grenade is a noob ****. And who would use any other type of grenade than those ? Take them out plain and simple. I don't feel they need removing, just nerfing to be a 2 shot kill. I could live...
- by Tyas Borg - at 2012.09.10 09:41:00
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153. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
Level 2 swarms eat most vehicles. Seriously guys, pull your heads out of your arses and spec AV. I've said it before, none of you are AT ALL!. I don't see anything but militia swarms in matches, yet you expect to blow up a 2-3mill tank?. Get a gr...
- by Tyas Borg - at 2012.09.10 09:35:00
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154. [Request] "Cavity" Thukker Locus Grenade Nerf - in Feedback/Requests [original thread]
The simple fix for this is make NO grenades that explode on impact one shot anything. 2 hits quickly sure, but 1 is a bad idea and no fun to fight against or with, unless your a talentless sap. Half damage sure, but contact grenades one shotting ...
- by Tyas Borg - at 2012.09.10 09:28:00
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155. In game voice commands - in Feedback/Requests [original thread]
Voice macros would be awesome. They're extremely useful and come in handy for comedy purposes if your bored I loved them in Planetside
- by Tyas Borg - at 2012.09.10 09:20:00
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156. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
To all those that think this is a bad idea or wont work. Let me tell you I drove tanks in Planetside 1 for 5 years this way!. It works amazing and totally kills the solo kill whores out there. It's one of the main reasons I'm not interested in PS2...
- by Tyas Borg - at 2012.09.10 09:17:00
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157. Gunners on vehicles - in General Discussions [original thread]
Whilst I agree that turrets are broken at the minute I think the problem is that people think the missile will just hit where you shoot a la CoD. This is not the case at all. In every vehicle the gunner has to allow for the movement speed and dir...
- by Tyas Borg - at 2012.09.09 10:53:00
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158. Remote shield booster not locking properly - in Technical Support/Bugs [original thread]
This isn't a bug, your probably using the one that only boosts infantry shields. It's a common mistake as people try fitting the no requirements one to vehicles expecting it to boost vehicles and it doesn't. You'll need a heavy shield booster fo...
- by Tyas Borg - at 2012.09.09 10:11:00
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159. Challenge to Tank Whiners - in General Discussions [original thread]
I've not read the 3 pages of whines but the first page was enough to warrant a post. Tanks aren't OP, it's not my fault that nobody can be arsed to spec into AV. I've been playing day in, day out and a lot of these people here whining don't even ...
- by Tyas Borg - at 2012.09.07 13:14:00
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160. [Bug]Black Ops HAV - in Technical Support/Bugs [original thread]
So I spent the past 3-4 days grinding and finally unlocked the new Black ops HAV. I can't speak for the gallente model as I bought the Chakram. The description lists it as having a CRU in it, but it doesn't . I know Ewar isn't in game yet, but th...
- by Tyas Borg - at 2012.09.07 12:58:00
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