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121. [Bug] Compressed Railgun Exploit - in Technical Support/Bugs [original thread]
Was testing this a bit more last night. It's much faster than the standard rail. I managed to lose all my tanks and bankrupted myself yesterday. I had to go back to my lower tier tanks and grind and the difference is silly. If it's intended the...
- by Tyas Borg - at 2012.09.14 09:42:00
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122. [Bug?]Black Ops tank CRU not working - in Technical Support/Bugs [original thread]
It's my Black Ops being discussed here. It's beyond broken as it stands. No bonus to stealth and no built in CRU. The only fun or use I've had out of it is by putting 4 nanofiber's on it you can make it 36 m/s :P. For those in the know and are...
- by Tyas Borg - at 2012.09.14 09:37:00
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123. [Request] Show a characters skills on the forum during beta - in Feedback/Requests [original thread]
This would help disprove a lot of what I think is here say with regards to balance and such on these boards at the minute. As it stands on the forums we've got tonnes of know it alls who seem to know every aspect of the game, yet I'm pretty damn ...
- by Tyas Borg - at 2012.09.13 16:07:00
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124. [Bug] Compressed Railgun Exploit - in Technical Support/Bugs [original thread]
Ok so after using the standard 2sec rail for a while, because I didn't like the slow refire and quick overheat of the compressed. I was speaking to another player who told me I was foolish and didn't understand how to use the 2K railgun. I humour...
- by Tyas Borg - at 2012.09.13 15:52:00
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125. aim assistance bug - in Technical Support/Bugs [original thread]
Every console game has this in one form or another. Even when you disable it, there's still some for of assisted aiming going on in the background. It's the nature of using a controller apparently. Most console devs seem to be obsessed by the fac...
- by Tyas Borg - at 2012.09.13 15:39:00
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126. How are tanks so *$%£ing hard!!! - in Technical Support/Bugs [original thread]
Numbers like that make me lol, seriously all the nerds pulling up numbers need to spend the time in tanks and actually realise it's all a crock. Sure you might be able to strecth your HP that high, but you'll regen next to nothing. You certainly ...
- by Tyas Borg - at 2012.09.13 14:35:00
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127. (Bug) Unlimited sprint with kb/m - in Technical Support/Bugs [original thread]
This sounds like a pretty nasty exploit tbh. K&M also allows you to turn much quicker too apparently in vehicles, due to it not being analogue. I've not tried this myself, but a friend said it is the case. I need to get my K&M setup to t...
- by Tyas Borg - at 2012.09.13 14:13:00
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128. [REQUEST] Reduce cost of Dropsuit skills - in Feedback/Requests [original thread]
madd mudd wrote: It really makes the game more about grinding at this point with how much the dropsuit upgrades cost... with tank upgrades being so easy to get comparitively seems greatly unbalanced to me. Heck all the skills needed to just ge...
- by Tyas Borg - at 2012.09.13 11:29:00
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129. [Feedback] On using the Logistics LAV ... - in Feedback/Requests [original thread]
I haven't driven the Logi LAV this build, but last build I had the Limbus. As it stands there's little to no point in getting the Charybdis tbh. You get nothing back from your investment other than the fact you know you've kept some guy alive a l...
- by Tyas Borg - at 2012.09.13 11:15:00
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130. [REQUEST] Pilots need more Credit - in Feedback/Requests [original thread]
The pilot does need some loving. Teamwork conquers all and all that. Planetside had a good system in place similar to what's described as the proposed change. In that anybody spawning from a vehicle that goes on to kill something, the pilot of t...
- by Tyas Borg - at 2012.09.13 10:52:00
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131. (Request) No HAV'S in Ambush maps!!!! - in Feedback/Requests [original thread]
Whilst I tend to agree with this, you seem to be fine with other vehicles on the map instead?. I'm pretty sure if you remove HAV's from ambush the amount of dropships and LAV's will double. Would you be happier with twice the amount of LAV's run...
- by Tyas Borg - at 2012.09.13 10:40:00
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132. Reward system for AV needs some work. - in Feedback/Requests [original thread]
Militia Swarms shouldn't even exist imo. Being able to damage a 1-4mill isk tank for free is totally un-acceptable. It hinders the guys actually speccing into AV and gives the users of Swarms the illusion that they should actually be able to kil...
- by Tyas Borg - at 2012.09.13 10:28:00
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133. (Suggestion/Feedback) Don't Nerf- Limit - in Feedback/Requests [original thread]
An invincible HAV is a total fallacy. Lots of tanks on an Ambush is bad true, but not unbeatable. Just remove HAV's/vehicles from Ambush or maps of that size and it's problem solved.
- by Tyas Borg - at 2012.09.13 10:07:00
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134. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
As stated by Tony I had the idea of vehicle fittings costing WP to deploy and only so many WP being allowed to be spent per battle. That would tone down the quantity and quality of tanks in one battle. I think the main crux of this debate about t...
- by Tyas Borg - at 2012.09.13 09:59:00
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135. Some times I hate swarms. - in General Discussions [original thread]
Wait so swarms going around corners and avoiding obstacles isn't enough for you?!. You'd like it so they never miss?.... I'm sorry but this is a very dumb idea. I'd go as far to say the current swarms are too good at pathing around obstacles. At ...
- by Tyas Borg - at 2012.09.13 09:47:00
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136. Dev's can you answer my question? - in General Discussions [original thread]
I'm pretty sure they'll be some law or such stating your due a refund if the product is faulty. I don't know for sure, but it'd seem perfectly reasonable that if the game was released in it's current state that you should be able to claim a refun...
- by Tyas Borg - at 2012.09.13 09:39:00
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137. Question for the AV monsters. - in General Discussions [original thread]
People's mistake with Swarms is that they don't realise it's actually a light weapon and not heavy. CCP compounded this error by dishing out that shite Heavy - Shock loadout. Upon seeing this any old noob instantly thinks that loadout should kil...
- by Tyas Borg - at 2012.09.12 11:24:00
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138. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Sure the dropsuit side of things might need looking at, but by doing so your gonna seriously increase the potential of the armour vehicles, which tbh I think are already the better option at higher levels.
- by Tyas Borg - at 2012.09.12 11:19:00
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139. I am bad at math! The Sagaris - in General Discussions [original thread]
Just realised my math is a bit out with the resistances lol, it's still not 16K or anywhere near whatever build you use.
- by Tyas Borg - at 2012.09.12 11:10:00
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140. I am bad at math! The Sagaris - in General Discussions [original thread]
Where the hell is everyone getting this info from. As a tank driver with everything including the Black Ops, none of this rings true at all to me. I can nowhere near take 16k damage before firing a booster, are you all really that insane to think...
- by Tyas Borg - at 2012.09.12 11:06:00
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