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501. 1.8 devblogs - in General Discussions [original thread]
excillon wrote: Requests: 1. Cloaks can't activate in the redline. 2. If the cloaked enemy passes directly in front of the reticule, make the chevron pop. Like in KZ3 with marksmen. 3. Scanners disrupt cloaks. 4. Flux grenades disable cloaks...
- by TunRa - at 2014.01.09 23:31:00
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502. Atiim so good. - in General Discussions [original thread]
This is how he feels about Atiim . *Translated to english*
- by TunRa - at 2014.01.09 02:27:00
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503. What if Nanohives acted like Shield Boosters ... ? - in General Discussions [original thread]
Ghost Kaisar wrote: Foundation Seldon wrote: So to give the Shield Tankers something to use to regen with why not make it so that the Caldari equipment act as local Shield Boosters to anyone within their bubble? It'd make more sense lore wis...
- by TunRa - at 2014.01.09 02:09:00
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504. Quit - in General Discussions [original thread]
TcuBe3 wrote: To all those people that are defending CCP and insulting other players that decided to quit. Do you think you are Hard? Do you think you are some seasoned Veteran of combat that has seen it all? well... You are not, You are a v...
- by TunRa - at 2014.01.08 23:12:00
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505. 1.8 devblogs - in General Discussions [original thread]
"I'm entitled and I want it NOW!"
- by TunRa - at 2014.01.08 23:06:00
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506. Since heavies are getting insane resistance bonus'... - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: i expect someone to come into this thread saying "hur dur. heavies should not be restricted by using only HG since this game is meant to be able to play however style you want". what is the purpose of a role if 1 suit can a...
- by TunRa - at 2014.01.08 23:02:00
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507. Cloaking Device in action - Leaked Video - in General Discussions [original thread]
I read the tab before the video started. However it was odd that it had no commercials, normaly commercials ruin EVERY rick role.
- by TunRa - at 2014.01.08 22:51:00
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508. A new look at vehicle hardeners - in General Discussions [original thread]
150% resist without penalty, so it would be like what 95%?
- by TunRa - at 2014.01.08 04:35:00
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509. Thought on upcoming Sentinel suits - in General Discussions [original thread]
All I can say is on release date tears will flood the forums as my proto heavy rips the enemy to shreds and my logi squadmates plus the new perks keep me invincible!
- by TunRa - at 2014.01.08 00:58:00
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510. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Also, LOOK WHAT YOU DID! The forum spam!!!!
- by TunRa - at 2014.01.08 00:50:00
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511. Heavy registry - in General Discussions [original thread]
Proto heavy here. You can find me in DevHangout proto stomping with CCP Pacifier. and murdering many people when I have my logi love!
- by TunRa - at 2014.01.08 00:45:00
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512. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Soraya Xel wrote: DUST Fiend wrote: Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still...
- by TunRa - at 2014.01.08 00:42:00
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513. 12 days of dust wrong 'Neo' assault suit - in General Discussions [original thread]
So I have 11 gifts even tho I played all 12 days. I know CCP has already said they are looking into it but for some reason my 'Neo' Assault M-1 is showing up with a minmatar suit icon instead of a caldari. Common problem? Also I don't have my quaf...
- by TunRa - at 2014.01.07 03:44:00
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514. Buttsctraching tanks - in General Discussions [original thread]
GET ATMESON wrote: Sgt Buttscratch wrote: Soraya Xel wrote: Sgt Buttscratch wrote: This isn't the tankers fault, the players have chose to become few and far between, pre 1.7 every mother ****** seemed to have at least ADV AV.. As I sa...
- by TunRa - at 2014.01.06 23:21:00
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515. Warbarge pre batte staging room for pubs - in General Discussions [original thread]
How I do miss it.
- by TunRa - at 2014.01.06 23:13:00
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516. This is THE BEST IDEA to fix TANKs! Look CCP I fixed it! - in General Discussions [original thread]
Maybe if they just made a tank a proper tank, like a At turret and a coaxial machine gun we wouldn't have problems. What we needs is DIFFERENT vehicles. Sure we can use the tank skill for these vehicles but right now a tank hull can be artille...
- by TunRa - at 2014.01.05 22:26:00
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517. Character backgrounds actually having meaning. - in General Discussions [original thread]
Zahle Undt wrote: Bojo The Mighty wrote: I thought he was talking about the other thing If you were in Beta you would remember the Artificer, Arbiter, Sentinel, and what-ever class had the AR and nanohives. Arbiters had sniper rifles unlock...
- by TunRa - at 2014.01.05 22:01:00
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518. What makes you go off the handle? - in General Discussions [original thread]
A logi that doesn't do his job.
- by TunRa - at 2014.01.05 21:51:00
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519. Yet again, large missile turrets are useless... - in General Discussions [original thread]
Sir Dukey wrote: Problems: -Absolutely useless against shields (takes 12 530 dmg proto missile shots to take down 2500 shield of a sica that is not resisted) Because they are explosives and are not good against shields maybe? Also the rest of...
- by TunRa - at 2014.01.05 21:48:00
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520. It's YC 115, not 8100AD these outposts are not up to code on safety regulati... - in Outposts [original thread]
Agreed, I sometimes get turned around in dark hallways because I can't see where I'm going. And don't say "turn up the brightness!" because that takes away the shadows and a lot of detail like overexposing a camera picture.
- by TunRa - at 2014.01.05 00:58:00
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