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141. How's my buds over at 0.H. doing? - in The War Room [original thread]
I haven't gotten to PC against you guys in forever... I miss those days haha Death Surronds was one of my few competitors back then. Tanksniper as always was the two-faced mo-fo we all knew he was... I've also heard of you guys lowering your sta...
- by Tread Loudly 2 - at 2015.03.16 00:27:00
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142. an eye for an eye - in General Discussions [original thread]
Sicerly Yaw wrote: Tread Loudly 2 wrote: Tanks were buffed!? When? Last I checked the Gunlogi can't fit shite. Proto tanks are just called proto to be cool. Madrugars were buffed to a certain extent... However AV is still on a far different...
- by Tread Loudly 2 - at 2015.03.16 00:22:00
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143. Dear Blueberries - in General Discussions [original thread]
DUST Fiend wrote: STOP hacking installations. You're HORRIBLE at holding them, and cost vehicle pilots TONS of ISK when they randomly flip in the middle of a fight. Stop the violence. Stop hacking Installations. Preach brotha
- by Tread Loudly 2 - at 2015.03.16 00:16:00
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144. an eye for an eye - in General Discussions [original thread]
Sicerly Yaw wrote: i really want you guys to add on to this and not just add useless comments I'm not looking for a nerf or a buff to either side I just want to see where things actually stand You're joking right? Your first sentence had th...
- by Tread Loudly 2 - at 2015.03.16 00:15:00
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145. an eye for an eye - in General Discussions [original thread]
Tanks were buffed!? When? Last I checked the Gunlogi can't fit shite. Proto tanks are just called proto to be cool. Madrugars were buffed to a certain extent... However AV is still on a far different playing field than Tanks. Nearly every player ...
- by Tread Loudly 2 - at 2015.03.16 00:10:00
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146. AV - in Feedback/Requests [original thread]
Vesta Opalus wrote: Tread Loudly 2 wrote: Nevyn Tazinas wrote: 2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able t...
- by Tread Loudly 2 - at 2015.03.15 22:01:00
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147. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
The issue isn't that one side needs nerfed at the moment. The issue can be summed up in a few statements, which are: Two groups of people both near equal in size asking for a buff to one thing whilst asking for a nerf of it's counter part thus it...
- by Tread Loudly 2 - at 2015.03.15 17:18:00
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148. [Suggestion] Option to Change L1/R1 to L2/R2 - in Feedback/Requests [original thread]
It sounds like people wanna use the PS controller as if it were an X-Box controller...
- by Tread Loudly 2 - at 2015.03.14 23:24:00
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149. Tanks: madrugar vs gunlogi - in General Discussions [original thread]
Ydubbs81 RND wrote: Proto Annihilator wrote: Why not buff gunloggi? Why is every thread about weakening the game? I would agree....Gunnlogis are in the **** now. I wouldn't ask for a maddy nerf....but to buff gunnlogis or shield mods, et...
- by Tread Loudly 2 - at 2015.03.14 23:22:00
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150. AV - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: 2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able to engage you. While if you fly with some weapons...
- by Tread Loudly 2 - at 2015.03.14 23:18:00
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151. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
+1
- by Tread Loudly 2 - at 2015.03.14 22:22:00
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152. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
A proto tank is great, but we are paying as much as Infantry is SP wise to unlock these vehicles, but we do not receive any other bonus besides the equipment itself. That is not granting the continuity that is needed.
- by Tread Loudly 2 - at 2015.03.14 20:53:00
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153. Tanks: madrugar vs gunlogi - in General Discussions [original thread]
Proto Annihilator wrote: Tread Loudly 2 wrote: My overall suggestions at this moment is to bring the Gunlogi up to par with the Madrugar fitting wise, and then bring them up or down together not one or the other... As nerfing tends to be com...
- by Tread Loudly 2 - at 2015.03.14 17:02:00
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154. Tanks: madrugar vs gunlogi - in General Discussions [original thread]
My overall suggestions at this moment is to bring the Gunlogi up to par with the Madrugar fitting wise, and then bring them up or down together not one or the other... As nerfing tends to be completely making something unusable at the moment.
- by Tread Loudly 2 - at 2015.03.14 16:42:00
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155. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
From what I've seen the reasoning for dev's putting an 8x multiplier on this skill tree is to bring continuity between role specific suits and vehicles. However there is one VERY large thing in the way of leveling this playing field, with this 8x ...
- by Tread Loudly 2 - at 2015.03.14 16:39:00
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156. Tanks are actually tanky now - in Feedback/Requests [original thread]
Doc DDD wrote: Thanks for telling us that armor tanks with armor hardners activated are in a good place right now as long as the tank never stops moving. They won't understand our pain haha, there is a long list of issues we could compile a...
- by Tread Loudly 2 - at 2015.03.14 03:47:00
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157. two things tankers need - in General Discussions [original thread]
Thumb Green wrote: Tread Loudly 2 wrote: Ghost Kaisar wrote: For crying out loud. Every tanker I've ever seen on the field nukes the supp deps first. That's why you guys have to go to the redline to resupply I only nuke Deps/Cru's ...
- by Tread Loudly 2 - at 2015.03.14 03:02:00
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158. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Sir Dukey wrote: Tread Loudly 2 wrote: Sir Dukey wrote: 1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU of Armor hardener is prop...
- by Tread Loudly 2 - at 2015.03.14 02:52:00
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159. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Sir Dukey wrote: 1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU of Armor hardener is proportionate. BUT... Complex Shield Hardener CPU...
- by Tread Loudly 2 - at 2015.03.14 02:47:00
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160. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tread Loudly 2 wrote: I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work... RIP, shield tanks you are missed but n...
- by Tread Loudly 2 - at 2015.03.14 02:32:00
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