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101. ringers in PC - in General Discussions [original thread]
I thoroughly and completely agree with keeping ringers. Mainly for a couple of reasons based off of the so called lore that we have in dust. We are all Mercs, and I'd like to think of Molden Heath as our sandbox. Molden Heath is supposed to be whe...
- by Tread Loudly 2 - at 2015.05.05 01:56:00
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102. Planetside 2 Versus DUST 514 - in General Discussions [original thread]
The way I see Planetside 2 vs Dust 514 is basically like this: Planetside 2 is designed to be very new user friendly and kind of like a carebear game (A game in which the creators try to hold the hands of new people to make them nearly as good as...
- by Tread Loudly 2 - at 2015.04.18 17:20:00
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103. Feedback regarding the changes to PC payouts. - in Feedback/Requests [original thread]
Well now in PC's there was an overnight change that involved the changing of payouts in PC's. This change involved giving ISK to the losing team in PC (which I agree with) however it also involved reducing the amount of ISK that the winning team ...
- by Tread Loudly 2 - at 2015.04.15 00:46:00
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104. A request to remove a daily mission. - in Feedback/Requests [original thread]
Cross Atu wrote: I'm impressed people are still fully capping their 750k a week so quickly that this is even a problem. I have capped it before and the level of time investment required is far from trivial even running as the SL of a full and a...
- by Tread Loudly 2 - at 2015.03.30 21:07:00
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105. A request to remove a daily mission. - in Feedback/Requests [original thread]
There is currently a daily mission that requires x amount of Skill Points to be earned in a single match. This is a great way to get bonus Skill points up until you need Cap out on your weekly Skill points and then it just becomes impossible to ge...
- by Tread Loudly 2 - at 2015.03.29 15:35:00
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106. A quick question out of curiosity (for people who spec into AV) - in General Discussions [original thread]
Leadfoot10 wrote: Let me turn that around on the OP... Why should a solo AV NOT be able to kill an HAV? Well based off of the concept of Risk vs Reward which is what a large majority of Dust is based off a 100k suit shouldn't be able to t...
- by Tread Loudly 2 - at 2015.03.25 17:01:00
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107. Armor Tanks are OP. - in Feedback/Requests [original thread]
Doc DDD wrote: I disagree However Shield tanks are underpowered Large Rails are underpowered Large Missiles are underpowered Leaving blaster madrugars on the top of the mountain. As was predicted with all the nonsensical nerfs. +1 I r...
- by Tread Loudly 2 - at 2015.03.25 16:56:00
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108. I've been gone for a bit, But I'll be back soon! LFC - in Corporation Recruitment [original thread]
XxBlazikenxX wrote: Tread Loudly 2 wrote: Controller is supposed to arrive mid-day tomorrow Awesome, what timezone are you in? EST. Controller came in and I'm loading dust atm (doing the update)
- by Tread Loudly 2 - at 2015.03.25 16:54:00
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109. missile launchers - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Tread Loudly 2 wrote: I feel that missles should be a gank weapon. 1 clip and an armor tank should be KIA. While it should take anywhere from 2-2.5 clips to take out a gunlogi given that the gunlogi is properly fitted. ...
- by Tread Loudly 2 - at 2015.03.25 16:39:00
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110. The Story of a Girl - in The War Room [original thread]
DJINN Rampage wrote: ReGnYuM wrote: OMG is this actually happening. I have a feeling this is gunna be like Anne frank. Personally I cant wait for the embarressing "OMG Rampy fanboii" paragraph. Lol xD
- by Tread Loudly 2 - at 2015.03.25 14:48:00
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111. missile launchers - in Feedback/Requests [original thread]
I feel that missles should be a gank weapon. 1 clip and an armor tank should be KIA. While it should take anywhere from 2-2.5 clips to take out a gunlogi given that the gunlogi is properly fitted.
- by Tread Loudly 2 - at 2015.03.25 14:46:00
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112. A quick question out of curiosity (for people who spec into AV) - in General Discussions [original thread]
Alena Ventrallis wrote: A tank with hardeners down should be relatively easy to solo for any equivalent AV. A tank with hardeners up should be a nigh unbreakable fortress that takes multiple people to kill. The issue now is that tanks can esca...
- by Tread Loudly 2 - at 2015.03.25 14:43:00
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113. A quick question out of curiosity (for people who spec into AV) - in General Discussions [original thread]
Bar Be wrote: Tread Loudly 2 wrote: From what I've been reading a lot of AV players think that an HAV should be easily solo'd. Why is that? I mean I've been wondering why people want tanks to be pieces of paper for a while. I may sound lik...
- by Tread Loudly 2 - at 2015.03.25 14:33:00
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114. A quick question out of curiosity (for people who spec into AV) - in General Discussions [original thread]
Boot Booter wrote: AV doesn't want to easily solo tanks they just want balance. Currently proto armor tanks are back to dominating infantry. Keep in mind that when you AV you have to deal with other infantry as well as the blaster turrets which...
- by Tread Loudly 2 - at 2015.03.25 04:52:00
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115. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: There's another problem you all haven't noticed. The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not only that but the ammo icon can't keep up with it ...
- by Tread Loudly 2 - at 2015.03.25 04:44:00
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116. Armor Tanks are OP. - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I have suggested a increase in the activation delay for hardeners modules, it is currently 0.7 to 1 seconds. I suggest increasing it to 3- 5 seconds. That would allow tanks to ambush each other when hardeners are down. ...
- by Tread Loudly 2 - at 2015.03.25 04:18:00
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117. A quick question out of curiosity (for people who spec into AV) - in General Discussions [original thread]
From what I've been reading a lot of AV players think that an HAV should be easily solo'd. Why is that? I mean I've been wondering why people want tanks to be pieces of paper for a while. I may sound like a bit of a vehicle supremacist but I've ...
- by Tread Loudly 2 - at 2015.03.25 04:16:00
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118. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Also one thing that people need to think about before, immediately ruling this out because it'll be "OP" on tanks. Tanks will not be able to use these turrets to the extent of dropships because the won't have the proper leverage. A tank's job with...
- by Tread Loudly 2 - at 2015.03.25 04:09:00
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119. Armor Tanks are OP. - in Feedback/Requests [original thread]
In my opinion tanks pre echo could've remain unchanged other than the bonus fitting capabilities to the madrugar... All of the other buffs/nerfs that came with it is what's causing the issue we have now.
- by Tread Loudly 2 - at 2015.03.25 03:52:00
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120. I've been gone for a bit, But I'll be back soon! LFC - in Corporation Recruitment [original thread]
Controller is supposed to arrive mid-day tomorrow
- by Tread Loudly 2 - at 2015.03.25 02:55:00
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