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81. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
looks like I lost the permissions.. Will need it again pls.. soko99
- by Tosh Tearg - at 2012.07.05 15:24:00
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82. [Request] Please let us skill up in lobby - in Feedback/Requests [original thread]
Art Monkey71 wrote: You can! There is a skill point station next to the central map. As you spawn into the lobby it's on the far left hand side (there is a market place station next to it). I didn't notice it until last night, thinking that ...
- by Tosh Tearg - at 2012.07.05 12:13:00
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83. [BUG] Unable to lock structures - in Technical Support/Bugs [original thread]
I will be playing the game. taking out some turrets, and then all the sudden my SWARM is unable to lock on to any more structures. It can still lock on vehicles, but the structures now become unlockable. I was on voice comms with people on my team...
- by Tosh Tearg - at 2012.07.05 02:37:00
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84. Turret respawn? - in Technical Support/Bugs [original thread]
Did they add a respawn timer on the turrets? I took out the 3 closest to the assault side and as I was working on the next set I noticed the first ones back on the screen.. I could not however lock onto them with my swarm launcher. (even after die...
- by Tosh Tearg - at 2012.07.04 14:42:00
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85. Modules/Skills - in Technical Support/Bugs [original thread]
Can someone from CCP answer this for us. I'm noticing a lot of threads about the modules and skills not affecting parts of the game. (Damage mods, shield/armor HP skills, CPU/PG skills etc) can we get a confirmation whether or not these upgrades ...
- by Tosh Tearg - at 2012.07.02 17:21:00
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86. [Bug] vehicle mod activation - in Technical Support/Bugs [original thread]
Couple of bugs to report.. 1. The activation on the modules for armor/shield reps is very wonky right not. Selecting the appropriate module doesn't always activate it. sometimes I have to select it 3-4 times before it actually starts to work.. ...
- by Tosh Tearg - at 2012.07.02 16:28:00
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87. Requests Regarding Specific Weapons - in Feedback/Requests [original thread]
+1 on the muzzle flash of the SMG.. seriously needs to be toned down..
- by Tosh Tearg - at 2012.07.02 16:06:00
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88. Large Missle Launchers for Tanks are Broken? - in Technical Support/Bugs [original thread]
zekina zek wrote: Too much Recoil. Damage doesnt scale from Teir 1 - 2 - 3. blast radius of 8 Meteres, i dont think so feels more like 4 meter spread with each missle doing 1 meter spread. feel like i wasted major skillpoints here, i dont fee...
- by Tosh Tearg - at 2012.07.02 15:49:00
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89. [Bug] Indestructible turret - in Technical Support/Bugs [original thread]
Was on assault just now. And the 3 turrets back at the defenders spawn were nearly indestructible. The blaster turret I shot at least 18 locked on SWARMs at from the supply depot. (Cr7 Swarm launcher) and I did not even get 1 message for damage ev...
- by Tosh Tearg - at 2012.07.01 18:00:00
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90. [BUG] Swarm launcher - in Technical Support/Bugs [original thread]
Tosh Tearg wrote: So I've managed to replicate the following bug 2 times.. When on assault, take a drop ship up to the closest tower to the defenders base (the very high one) Now from there.. I can hit ANY and ALL structures with the swarm la...
- by Tosh Tearg - at 2012.07.01 15:17:00
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91. [Request] - in Feedback/Requests [original thread]
Can we have the old fittings information on the dropsuits? It's really annoying not knowing what the slot layouts are for them, especially considering that in the last patch the show info actually told you all that.
- by Tosh Tearg - at 2012.07.01 00:03:00
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92. [Bug] Infantry Dropsuit Switching at Supply Depot - in Technical Support/Bugs [original thread]
I've noticed a couple times as I've tried to swap into my SWARM recon suit that after switching to it from a fully healthy assault suit (only 2 I use so far) I will start with 0 shields on my scout, and for some reason the shields will not regen. ...
- by Tosh Tearg - at 2012.06.30 13:57:00
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93. [Bug] Jumping/Falling and Nades - in Technical Support/Bugs [original thread]
Eco Esper wrote: Also, shields seem to take a hit while trying to jump up rocks. I'll seem to get stuck for a brief second then drop and damage indicator lights up. Yah.. I've noticed this part as well.. Especially near the edges of the map...
- by Tosh Tearg - at 2012.06.30 13:54:00
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94. [Request] Add cockpit view to vehicles. - in Feedback/Requests [original thread]
Templar Two wrote: Also the steering wheel doesn't even move :( that's cause it's not you driving.. but the back seat driver.. :P Same as in tanks.. :D
- by Tosh Tearg - at 2012.06.30 13:50:00
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95. Knifes do nothing! - in Feedback/Requests [original thread]
EpikMcWin wrote: Ok so i've been trying a few different style of play including running up to people and knifing them in the face and the back. This never works though for 2 reasons: #1 The knife does practically no damage(seriously, you couldn...
- by Tosh Tearg - at 2012.06.30 13:49:00
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96. [Request] R2 weapon rose functionality - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Rafgas first wrote: When we press R2 to bring up the weapon choice rose. Make it automatically highlight the offhand weapon if mainhand is in hand or vice versa. This small change would make it possible to quickly c...
- by Tosh Tearg - at 2012.06.30 13:46:00
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97. [BUG] Swarm launcher - in Technical Support/Bugs [original thread]
So I've managed to replicate the following bug 2 times.. When on assault, take a drop ship up to the closest tower to the defenders base (the very high one) Now from there.. I can hit ANY and ALL structures with the swarm launcher that are on th...
- by Tosh Tearg - at 2012.06.30 00:05:00
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98. [BUG]Missing SkillBook - in Technical Support/Bugs [original thread]
I noticed the electronics upgrade skillbook is not seeded on the market. Makes it impossible to train for the CPU upgrade modules as even the basic one needs level 1.
- by Tosh Tearg - at 2012.06.29 18:28:00
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99. CCP JUST REMOVE THE Swarm launcher !! - in Feedback/Requests [original thread]
I kind of like the swarm launcher.. Granted I only use the Militia version, but 2-3 shots and down goes a drop ship, and 4-5 and there goes the tank. (granted yesterday I unloaded a full clip into a tank and the guy just would not go down, somehow...
- by Tosh Tearg - at 2012.06.29 13:21:00
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100. [Request] Give us separate names from EVE - in Feedback/Requests [original thread]
carl von oppenheimer wrote: If your name has profanities etc. in EVE and a GM has to change it you are assigned a new name of for example "Caldari Citizen 2098992" which is oddly fitting considering the near fascist-capitalist regime of the Cal...
- by Tosh Tearg - at 2012.06.28 13:59:00
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