Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
761. Petition to Change Tourney Times - in General Discussions [original thread]
http://www.dust514.com/beta/tournament/ Look at EST on Fridays. Bad times for the US guys.
- by Tony Calif - at 2012.10.19 19:22:00
|
762. Petition to Change Tourney Times - in General Discussions [original thread]
Something to do with people signing up to things and not reading the small print I believe.
- by Tony Calif - at 2012.10.19 19:18:00
|
763. Rapidly declining beta testers - in General Discussions [original thread]
Icy Tiger wrote: If there's more than a 1000 at any given time, then that's a great achievement. But you are right, slowly numbers are dwindling. Over 100000 codes and 1000 players is good... Kk
- by Tony Calif - at 2012.10.19 18:26:00
|
764. Petition to Change Tourney Times - in General Discussions [original thread]
Noc Tempre wrote: Tony Calif wrote: Well, us EU guys have to not go get drunk on Friday night if it's later. Tbqh I don't care. They want If it was 9PM EST I would be supporting this type of thread too. Does SI have any objection to cutt...
- by Tony Calif - at 2012.10.19 18:06:00
|
765. Rapidly declining beta testers - in General Discussions [original thread]
LoL no. Beta testing is all about trying to persuade the DEVs to Nerf the other guys play style and not your own. Damn them... Atleast, that's the idea when CCP say "**** balance, it's over rated. We'll make bf2bc but give people unlimited vehic...
- by Tony Calif - at 2012.10.19 17:57:00
|
766. Petition to Change Tourney Times - in General Discussions [original thread]
Well, us EU guys have to not go get drunk on Friday night if it's later. Tbqh I don't care. CCP decided the times.
- by Tony Calif - at 2012.10.19 17:52:00
|
767. Dear CCP, where's the missing game mode from old beta build? - in General Discussions [original thread]
Yeah, anything unique and cool will be removed for imbalanced mediocrity.
- by Tony Calif - at 2012.10.19 17:11:00
|
768. Rapidly declining beta testers - in General Discussions [original thread]
Slow collapse of gameplay, too few improvements to lag/hit detection/frame rate (well... sorta). Lack of ability to deploy as teams against teams, poor battle comms in comparison to some other games. Player count still low. Major balance issues th...
- by Tony Calif - at 2012.10.19 16:32:00
|
769. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost is...
- by Tony Calif - at 2012.10.19 15:28:00
|
770. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
Last build you couldn't get OHK. It's not the health that is the problem. It is the OHK on heavies. Look, we can either discuss a good counter with what we have now, which is what I'm looking for, or we can discuss how transport ships are getting...
- by Tony Calif - at 2012.10.19 13:06:00
|
771. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
I have skilled forgegun... I'm not going to get higher lvl forgegun while I'm being 1 shot. No point. Spawn with 120k forge gun and get 1 shot... Can we all ignore anyone mentioning swarms? A good pilot won't be getting hit by them.
- by Tony Calif - at 2012.10.19 10:21:00
|
772. General turret informations - in General Discussions [original thread]
Forget the marauder skill. Even without it, Cloud can OHK my skin weave heavy. CCP just haven't got balance even close. Whole game revolves around alpha strikes.
- by Tony Calif - at 2012.10.19 08:40:00
|
773. Acceptable content. - in General Discussions [original thread]
Like calling your alliance the cluster **** coalition... common sense yeah? Op has a point.
- by Tony Calif - at 2012.10.19 08:24:00
|
774. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
Sentient Archon wrote: Tony Calif wrote: So yeah. 1 hit kills on heavy suits... What exactly is the counter supposed to be? I get that swarms are crap... But what, I have to land 3-4 forge hits without being shot? I guess you ran up aga...
- by Tony Calif - at 2012.10.19 08:22:00
|
775. Tournament Start Times - in General Discussions [original thread]
LoL So which EU clan is gonna win when no US players turn up?
- by Tony Calif - at 2012.10.19 03:03:00
|
776. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
Once again I feel like we're in the E3 build. Insane damage vehicles owning everything with massive splash damage. Except AV can actually bother tanks a little.
- by Tony Calif - at 2012.10.19 02:55:00
|
777. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
3-4 heavies who die in 1 hit... Ok... Edit: didn't notice your sarcasm. Sorry. Too busy raging at my wasted SP & ISK.
- by Tony Calif - at 2012.10.19 02:38:00
|
778. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
So yeah. 1 hit kills on heavy suits... What exactly is the counter supposed to be? I get that swarms are crap... But what, I have to land 3-4 forge hits without being shot?
- by Tony Calif - at 2012.10.19 02:33:00
|
779. Swarm Vs Forge for General Armor-Killing. - in General Discussions [original thread]
Forge gun because swarms can't kill Dropships.
- by Tony Calif - at 2012.10.19 02:17:00
|
780. So what are Scrambler Rifles? - in General Discussions [original thread]
Pew pew pew :D
- by Tony Calif - at 2012.10.18 19:56:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |