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Patrick57
7036
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Posted - 2014.04.17 15:42:00 -
[31] - Quote
A better answer would be to have a lone wolf game mode, and a squad game mode.
This is just a bad idea... then people will have no way to just have a relaxing game with their friends.
Hell is empty and all the devils are here.
-William Shakespeare
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TechMechMeds
SWAMPERIUM
3066
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Posted - 2014.04.17 15:45:00 -
[32] - Quote
BrotherofHavok wrote:TechMechMeds wrote:If you know about telefrag matches then I love you If we're thinking the same thing (unreal tournament) then it was a love/hate relationship. Sometimes it was really fun running around and teleporting into people to kill them, other times it was just stupid to see so many allies/enemies get killed in the meat grinder of a teleporter and have their guts and pieces explode out onto the rest of the map.
It just depended who you played with, if you played in organised servers then it was a much higher level of play. Random servers were always a clusterfk.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6823
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Posted - 2014.04.17 15:54:00 -
[33] - Quote
LT SHANKS wrote:You all can't be taking this guy seriously, right? Mass Holer wrote:CCP, nerf teamwork. It's OP. lulz We aren't.
Most of us here are arguing for the simple sake of arguing.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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TechMechMeds
SWAMPERIUM
3066
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Posted - 2014.04.17 15:57:00 -
[34] - Quote
Reduce squad size to 1.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
299
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Posted - 2014.04.17 15:59:00 -
[35] - Quote
Mass Holer wrote:Squads should be reserved for PC and FW, even if they are some times unplayable. Proto contributes less to stomping than organized squads.
A squad of 6 corp mates with comms will 9 times out of 10 be more effective than a squad of 6 randoms.
CCP, nerf teamwork. It's OP.
You must joking because this is by far the stupidest thing I've ever seen posted on the forums.
"One does not simply" look for a scout, it looks for you.
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The Terminator T-1000
Skynet Incorporated
400
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Posted - 2014.04.17 16:04:00 -
[36] - Quote
Another dumb idea. Only reason i play this game so i can squad up with my friends. What are you guys smoking? |
LAVALLOIS Nash
QcGOLD
109
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Posted - 2014.04.17 16:28:00 -
[37] - Quote
Atiim wrote:So basically deny nearly the entire playerbase from playing with their friends in a team based game simply to prevent pubstomping?
There's a better way.
Lol someone in DNS is concerned that the playerbase is being denied something. Irony.
The OP has a point. Squads have their place in FW or Planetary. Not in Public Contracts.
KingBabar wrote: Without the banter of friends and the customary QQ about lag or someone killing you with a scrub tactic what are you left with?
Implement this and the playerbase will drop drastically in term of numbers....
Whats wrong with having your banter in a more competitive mode? Why cant you take your ambitions to the next level, instead of taking them down the basic level? Progression instead of regression?
i disagree. It would expand the player base, as it would make the casual oriented Public Contracts cater more to casual players, and thus, would improve player retention.
My opinion: Squads ruin the NPE. Its all about having options. With the current setting, you have no options. I dont see why when you have 3 game modes, they all have to have the exact same team settings. FW are more focused and impact New Eden on a larger scale. Focused, localized teamwork is essential in those modes.
Public Contracts is supposed to be "join, play a quick match". It for people who dont have the time, energy, or dedication to "get into" the game. Its supposed to be the entry level to the game. if people have fun in Public Contracts and want to invest more time into the game, then they can take it to the next level.
The easiest way to tell if something is OP or broken is when the only counter for it is to do it too. In order for something to be balanced, it has to have a counter. Any skill discrepancies or balance issues are magnified and aggravated by squads in Public Contracts.
Squads in Public Contracts only cater to the lowest common denominator; People who couldn't win 1vs1 fights so they go get 5 friends to help them fight 6vs1. Or people who no friends who hope the system forces people into their squads so they can have someone to talk to.
Ive stubbornly refused to squad up because I refuse to be part of the problem. I am a mercenary, not some army grunt who wants to take orders and be subservient. i make my own fortunes. I can roll solo just fine and still be successful. But im also a former PC gamer with alot of FPS and F2P experience. Patience and determination are skills Ive learned over time.
New players though, who are generally console FPS players? They dont have that kind of patience and determination. Everyone of my console friends Ive referred to this game has given up on it. They want to be able to just sign it, knock off an hour or two of play, and sign off. They dont want to spend time getting into a squad, listen to a bunch of teenagers brag about smoking weed, and then go on to play one sided games where you just sit around hoping the other team with less squads eventually leaves its red line.
TL;DR: Squads hurt player retention, and if player retention is hit too hard, you wont have to worry about squads, cause there will be no game to have them in. |
TechMechMeds
SWAMPERIUM
3067
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Posted - 2014.04.17 16:38:00 -
[38] - Quote
LAVALLOIS Nash wrote:Atiim wrote:So basically deny nearly the entire playerbase from playing with their friends in a team based game simply to prevent pubstomping?
There's a better way. Lol someone in DNS is concerned that the playerbase is being denied something. Irony. The OP has a point. Squads have their place in FW or Planetary. Not in Public Contracts. KingBabar wrote: Without the banter of friends and the customary QQ about lag or someone killing you with a scrub tactic what are you left with?
Implement this and the playerbase will drop drastically in term of numbers....
Whats wrong with having your banter in a more competitive mode? Why cant you take your ambitions to the next level, instead of taking them down the basic level? Progression instead of regression? i disagree. It would expand the player base, as it would make the casual oriented Public Contracts cater more to casual players, and thus, would improve player retention.
My opinion: Squads ruin the NPE. Its all about having options. With the current setting, you have no options. I dont see why when you have 3 game modes, they all have to have the exact same team settings. FW are more focused and impact New Eden on a larger scale. Focused, localized teamwork is essential in those modes. Public Contracts is supposed to be "join, play a quick match". It for people who dont have the time, energy, or dedication to "get into" the game. Its supposed to be the entry level to the game. if people have fun in Public Contracts and want to invest more time into the game, then they can take it to the next level. The easiest way to tell if something is OP or broken is when the only counter for it is to do it too. In order for something to be balanced, it has to have a counter. Any skill discrepancies or balance issues are magnified and aggravated by squads in Public Contracts. Squads in Public Contracts only cater to the lowest common denominator; People who couldn't win 1vs1 fights so they go get 5 friends to help them fight 6vs1. Or people who no friends who hope the system forces people into their squads so they can have someone to talk to. Ive stubbornly refused to squad up because I refuse to be part of the problem. I am a mercenary, not some army grunt who wants to take orders and be subservient. i make my own fortunes. I can roll solo just fine and still be successful. But im also a former PC gamer with alot of FPS and F2P experience. Patience and determination are skills Ive learned over time. New players though, who are generally console FPS players? They dont have that kind of patience and determination. Everyone of my console friends Ive referred to this game has given up on it. They want to be able to just sign it, knock off an hour or two of play, and sign off. They dont want to spend time getting into a squad, listen to a bunch of teenagers brag about smoking weed, and then go on to play one sided games where you just sit around hoping the other team with less squads eventually leaves its red line. TL;DR: Squads hurt player retention, and if player retention is hit too hard, you wont have to worry about squads, cause there will be no game to have them in.
So then maybe they should go play bf or cod?. In what game that's focussed on teamwork and guilds/clans do you get people whining that its based on just that???????. Only in dust.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
379
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Posted - 2014.04.17 16:49:00 -
[39] - Quote
Mass Holer wrote:Squads should be reserved for PC and FW, even if they are some times unplayable. Proto contributes less to stomping than organized squads.
A squad of 6 corp mates with comms will 9 times out of 10 be more effective than a squad of 6 randoms.
CCP, nerf teamwork. It's OP. better idea remove randoms from pub matchs. randoms should be reserved for the battle academy till they figure out how to turn push to talk off.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Hansei Kaizen
The Jackson Five
142
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Posted - 2014.04.17 17:01:00 -
[40] - Quote
Mass Holer wrote:Squads should be reserved for PC and FW, even if they are some times unplayable. Proto contributes less to stomping than organized squads.
A squad of 6 corp mates with comms will 9 times out of 10 be more effective than a squad of 6 randoms.
CCP, nerf teamwork. It's OP.
OBJECTION! Everyone should be forced into one squad in pubs, with the highest SP player being captain.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Tiny Pineapple
Army of 420's
57
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Posted - 2014.04.17 17:01:00 -
[41] - Quote
I think squad should be reduced to 4. 6 people is too many and 16 players is evenly divisible by 4. |
LAVALLOIS Nash
QcGOLD
109
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Posted - 2014.04.17 17:02:00 -
[42] - Quote
TechMechMeds wrote: So then maybe they should go play bf or cod?. In what game that's focussed on teamwork and guilds/clans do you get people whining that its based on just that???????. Only in dust.
Well, the problem with that is if everyone followed your advice, you would end up with an empty game. Infact, the opposite should be the goal; This game should be trying to siphon off the players from BF or COD. If that means that the entry level gamemode has to be more tailored for their casual tastes then so be it. People need to go through entry level to see if they want to stick around to take it to the next level.
DUST514 is not a charity. Its a profit seeking venture from a gaming company. They arent doing this out of the goodness of their hearts, they are doing it to make money.
Consider just how saturated the FPS market is on the console. DUST is competing against all these other games for player share and revenue. To increase its chances and to give it an edge, they made it F2P but with micro transactions. A robust player base with high retention is the key to turning a profit in a F2P game.
If they cant turn a reasonable profit because people like you told all their sources of revenue to take their money elsewhere, they will shut the game down. Its that simple. This is not EVE where you have players with subscriptions who have years worth of investments. DUST is young, and walking away from it is easy.
As for teamwork, im not asking for a FFA mode with no teams. You would still be able to communicate with the 15 other players on your team. You would still be able to have squad level combat in FW and Planetary. if anything, restricting squads to FW and Planetary would actually breathe new life into those modes. |
Maximus Stryker
Who Are Those Guys
912
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Posted - 2014.04.17 17:05:00 -
[43] - Quote
Battle Arenas will solve most of everyone's issues.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Rusty Shallows
1532
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Posted - 2014.04.17 17:15:00 -
[44] - Quote
m twiggz wrote:Is this a troll post? It must be a troll post. Please tell me this is a troll post. The OPs last line is the first time I've seen the, "teamwork is OP," be used by someone not defending proto-stomps or Q-syncing. That set off my trolling alarm.
What makes the idea so plausible is because of sorry state matchmaking has been since Chromosome and the situation has only gotten worse. Most (if not all) of us want squads and the match roster problems solved. So when a ludicrous solution for what appears to be an insurmountable problem is presented us thinkers are going to get hit with a logic error.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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TechMechMeds
SWAMPERIUM
3067
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Posted - 2014.04.17 17:23:00 -
[45] - Quote
LAVALLOIS Nash wrote:TechMechMeds wrote: So then maybe they should go play bf or cod?. In what game that's focussed on teamwork and guilds/clans do you get people whining that its based on just that???????. Only in dust.
Well, the problem with that is if everyone followed your advice, you would end up with an empty game. Infact, the opposite should be the goal; This game should be trying to siphon off the players from BF or COD. If that means that the entry level gamemode has to be more tailored for their casual tastes then so be it. People need to go through entry level to see if they want to stick around to take it to the next level. DUST514 is not a charity. Its a profit seeking venture from a gaming company. They arent doing this out of the goodness of their hearts, they are doing it to make money. Consider just how saturated the FPS market is on the console. DUST is competing against all these other games for player share and revenue. To increase its chances and to give it an edge, they made it F2P but with micro transactions. A robust player base with high retention is the key to turning a profit in a F2P game. If they cant turn a reasonable profit because people like you told all their sources of revenue to take their money elsewhere, they will shut the game down. Its that simple. This is not EVE where you have players with subscriptions who have years worth of investments. DUST is young, and walking away from it is easy. As for teamwork, im not asking for a FFA mode with no teams. You would still be able to communicate with the 15 other players on your team. You would still be able to have squad level combat in FW and Planetary. if anything, restricting squads to FW and Planetary would actually breathe new life into those modes.
You enjoy generalised hypes don't you. No it wouldn't, it'd just stop people playing with their corp mates, a solo only mode I can agree with but don't go saying options are important and then try to justify taking one away. You say options are important??, then a solo only game mode as an added option would work, not taking away the option to squad up.
You also say that this is a business venture?. Well for starters, gratz on pointing out the obvious, everything is a business venture. I have spent over -ú1000 on this game since beta. Removing squads will not 'breathe life' into the game, it'll annoy the dedicated players who have built friendships in the game because they can't play with their buddies. The best way I believe is to extend the academy time and have a solo only gamne mode. That's one extra option and extra time in the academy.
Or, we could remove squads from pubs because you know, options matter.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Sev Alcatraz
Bullet Cluster Lokun Listamenn
572
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Posted - 2014.04.17 17:26:00 -
[46] - Quote
Your an idiot go away
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
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TechMechMeds
SWAMPERIUM
3067
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Posted - 2014.04.17 17:27:00 -
[47] - Quote
And let's say hypothetically that a solo game mode existed. There'd just be QQ over mobs of proto stompers gangking rather than proto squads gangking.
Let's go a step further and say we had this solo game mode AND no proto is allowed, it'd just be more QQ from mlt/std users about ADV users.
Let's go all the way and say that only mlt is allowed in the solo only mode, it'd be fresh mlt scrubs whining about maxed passive skills.
Sources - dust lol.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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TechMechMeds
SWAMPERIUM
3067
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Posted - 2014.04.17 17:28:00 -
[48] - Quote
Sev Alcatraz wrote:Your an idiot go away
Bit much credit there lol.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1030
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Posted - 2014.04.17 17:55:00 -
[49] - Quote
as terrible as the suggestion is, I believe this is the only thing CCP is capable of doing (they failed at actual balancing), so yeah, remove squads from pubs, I agree with this.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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HUNK tm
What The French Red Whines.
324
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Posted - 2014.04.17 22:07:00 -
[50] - Quote
Worst suggestion ever. Is it a troll ? I'm sure that if you had offered concert tickets for Justin Bieber you would have more likes.
G£é-----------------------------------------------------------------------------------------
pâ+(n+ÇGîÆ´pâí)pâÄ FIX THE FORGE
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Toby Flenderson
research lab
513
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Posted - 2014.04.17 22:11:00 -
[51] - Quote
ChribbaX wrote:No need to remove squads, just need to implement more modes for us to use. MLT only, ADV only etc etc
Allowing us to create matches with the rules we want to play by should take care of things.
/c agree 100% |
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