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621. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Honestly, it doesn't sound significantly different from what I was suggesting. Explosive weapon, auto-detonates at a certain range with a good blast radius and most of its damage as blast damage rather than direct dama...
- by Tiel Syysch - at 2012.11.20 18:07:00
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622. [FEEDBACK] Pricing on equipment un-equal - in Feedback/Requests [original thread]
Shield vehicle modules tend to be vastly more expensive than armor vehicle modules as well. I've brought that up a number of times by now.
- by Tiel Syysch - at 2012.11.20 01:36:00
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623. Please fix the blaster turrets - in Feedback/Requests [original thread]
Overlord Zero wrote: Tiel Syysch wrote: Overlord Zero wrote: Militia ARs, in a minute, if you take away reloading, do 22,500 damage per minute. If you factor in reloading, a standard AR (which has more ammo per mag than militia) only ...
- by Tiel Syysch - at 2012.11.20 01:31:00
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624. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Re-read my suggestion for Autocannons. Done right, it could provide pretty much exactly what you're asking. What I'm asking is this: Quote: Autocannons should be for anti-air, firing fast traveling, long range ...
- by Tiel Syysch - at 2012.11.20 01:19:00
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625. Please fix the blaster turrets - in Feedback/Requests [original thread]
Overlord Zero wrote: Militia ARs, in a minute, if you take away reloading, do 22,500 damage per minute. If you factor in reloading, a standard AR (which has more ammo per mag than militia) only does 13,846 dpm (a pretty significant decrease...
- by Tiel Syysch - at 2012.11.20 01:05:00
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626. (feedback) N marker on map is USELESS - in Feedback/Requests [original thread]
Garrett Blacknova wrote: The suggestion of listing all the cardinal directions would add more clutter to the current layout and make things LESS intuitive than having only the "N" icon. You just have to look for an icon without needing to pay ...
- by Tiel Syysch - at 2012.11.19 23:53:00
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627. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Tiel Syysch wrote: Garrett Blacknova wrote: Weapons don't have to be single-purpose They'd be better if they were, because then there'd be counters to a given playstyle since it can't do everything. Since whe...
- by Tiel Syysch - at 2012.11.19 23:46:00
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628. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Weapons don't have to be single-purpose They'd be better if they were, because then there'd be counters to a given playstyle since it can't do everything.
- by Tiel Syysch - at 2012.11.19 22:58:00
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629. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Oh my god, it doesn't matter. Flak cannons are an autocannon, and there is more need for them to have a proper AA turret than there is for a redundant machine gun-like role which the blasters fill.
- by Tiel Syysch - at 2012.11.19 22:09:00
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630. Loyalty Merc Pack - in Feedback/Requests [original thread]
I want those tokens more than anything.
- by Tiel Syysch - at 2012.11.19 21:20:00
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631. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Still doesn't matter if blasters function like a machine gun, why would autocannons be another machine gun instead of a flak cannon type weapon to have a proper AA turret? Edit: And it's not that the blaster is "dealing HMG damage," it's dealing ...
- by Tiel Syysch - at 2012.11.19 19:04:00
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632. HUGE ISK Farming Glitch/Bug - in Technical Support/Bugs [original thread]
They've given word that doing this is a big no-no and they'll take action against anyone doing it. Not to mention it's probably insanely easy to track in their logs. It's not really a glitch, though, it's just abusing the system.
- by Tiel Syysch - at 2012.11.19 18:55:00
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633. Playing modded full aoto TAC's with the Impotents - in General Discussions [original thread]
The last professional CoD tournament I played in, my team was called Hungry Hungry Hippos. No joke.
- by Tiel Syysch - at 2012.11.19 05:51:00
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634. Corp Battle reviewing - in Feedback/Requests [original thread]
I don't like this largely because of sniper intel. To know a team's sniper locations without figuring them out yourself means you have eyes on their hiding spots before they position themselves. There's no guess work, you know they're likely in on...
- by Tiel Syysch - at 2012.11.19 02:45:00
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635. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The solution is to substantially decrease the HP of tanks (and maybe tanking modules) You've just made tanks useless, because now they oneshot each other.
- by Tiel Syysch - at 2012.11.18 04:31:00
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636. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
lDocHollidayl wrote: Proxy mines need to matter...they are terrible. Nice post. Grenades as a whole are fine..kind of. You do not see a spam of grenades because they are not OP. They currently only do full damage at the center...when you are a...
- by Tiel Syysch - at 2012.11.17 19:56:00
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637. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Well, I'm not completely against your suggestion: it's just a little extreme for my taste. Turrets should always be at least slightly more powerful than weapons you can carry around of the equivalent tier, IMO. The...
- by Tiel Syysch - at 2012.11.17 03:57:00
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638. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Would this be too late to mention I made a thread on this a while ago? https://forums.dust514.com/default.aspx?g=posts&t=43677&find=unread I actually saw that when it was posted, but it doesn't solve the p...
- by Tiel Syysch - at 2012.11.16 23:39:00
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639. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: So.. why would anyone use an LAV after this happens? It only makes the gunner an easier target, if they're doing infantry-level damage. There's rumors that LAVs are getting some kind of roof to protect the infan...
- by Tiel Syysch - at 2012.11.16 22:56:00
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640. The greatest most expensive piece of crap in game! - in General Discussions [original thread]
I made a Madrugar with 5 torque mods on it to see if they did anything. It accelerated pretty quickly going straight forward, but any amount of turning rendered it useless.
- by Tiel Syysch - at 2012.11.16 20:12:00
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