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641. Jariel Gets Interviewed! WIth Special Guest Appearance CCP Hercules - in General Discussions [original thread]
Quickgloves wrote: Tiel Syysch wrote: Anyone clinging to the idea that the average gamer is in the 12-17 age range is delusional. read it again athe average fps gamer is 12-17 I know what it said. It doesn't change the fact that you'...
- by Tiel Syysch - at 2012.11.16 18:31:00
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642. Jariel Gets Interviewed! WIth Special Guest Appearance CCP Hercules - in General Discussions [original thread]
Anyone clinging to the idea that the average gamer is in the 12-17 age range is delusional.
- by Tiel Syysch - at 2012.11.16 05:32:00
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643. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: the drive-by-oneshot stuff is the issue with missiles. not vehicles as a whole. It's a problem with all turrets. I can build a large blaster that does over 400 damage per round. Guess how long you'll last against t...
- by Tiel Syysch - at 2012.11.16 03:35:00
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644. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: after actually reading more, my main argument is that this would make vehicle vs vehicle very very slow- possibly making it next to impossible for vehicles to destroy eachother if the drivers know what they're doing. ...
- by Tiel Syysch - at 2012.11.16 02:57:00
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645. Feedback: Some observations and questions about DUST - in Feedback/Requests [original thread]
UVT is only needed for player-created channels. Squad/team/corp chat is free. Dust players do not count toward war dec costs.
- by Tiel Syysch - at 2012.11.15 23:56:00
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646. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I stopped reading when you said it should take a tank-mounted anti-tank weapon to one shot a heavy. The idea is that there shouldn't be oneshots existing anywhere, but the nature of the railgun being anti-vehicle wo...
- by Tiel Syysch - at 2012.11.15 23:15:00
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647. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Cyn Bruin wrote: Please give some feedback or at least acknowledge you saw this well thought out post CCP, that beta tester is putting in some work for you guys. I had actually emailed this directly to Wolfman, and he said he passed it a...
- by Tiel Syysch - at 2012.11.15 20:06:00
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648. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Umbat Boki wrote: I think you wrote mainly about corp-corp battles. There is also random matches. Also economic aspect needs to be analysed imo. Yeah, the balancing point in my opinion should be around the higher-level gameplay. We can't bal...
- by Tiel Syysch - at 2012.11.15 18:14:00
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649. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
I sent this in to some members of CCP, and others have asked me for it and thought itGÇÖd be worthwhile to post for the community at large. Here are my thoughts on what to do with the current state of vehicles, turrets, and AV. Some edits have bee...
- by Tiel Syysch - at 2012.11.15 05:45:00
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650. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
I've got some proposed ranges in there as well, and I'm not sure how you are able to tweak the falloff, if you can do it how I want. Basically the numbers there, such as the blaster one... 150 (100%) GÇô 200 (75%) GÇô 250 (50%) GÇô 275 (0%) ...m...
- by Tiel Syysch - at 2012.11.15 05:45:00
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651. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Other kinda related issues: 1. Resists are still useless at their current values. I have the math that shows it. 15% or lower does not outperform the bonus you get from simply adding more raw hp (at least for armor vehicles anyway, Noc says shiel...
- by Tiel Syysch - at 2012.11.15 05:45:00
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652. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
turret / damage (splash) , max skill damage (splash) / RoF / dpm (splash dpm) , max skill dpm (splash) LARGE Standard missile / 45x4 (30x4) , 105.8x4 (70.6x4) / 3.3 / 3272 , 7698 (2181 , 5132) Adv missile / 49.5x4 (33x4) , 116.4x4 (77.6x4) / 3.3...
- by Tiel Syysch - at 2012.11.15 05:45:00
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653. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
Ty 'SweetCheeks' Borg wrote: Wait so your saying you knew something was horribly broken but have yet STILL to post on it and make it public?. You do get the idea of beta right?. Your supposed to be showing the community and the devs that somet...
- by Tiel Syysch - at 2012.11.14 19:04:00
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654. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
Ops Fox wrote: Who says we need to do a eve style CSM we are pur own group why should we have a "popular" election? Why not let every major corp ceo elected a memeber from thier corp to represent them and let the blueberrys have one popularly e...
- by Tiel Syysch - at 2012.11.14 01:33:00
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655. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
Tony Calif wrote: The problem is CCP should see the discussion, not just the final idea. If CCP want to do it then that's cool, Don't take this the wrong way, but I haven't seen a thread about how you get 7000 damage from a HAV. I really havent...
- by Tiel Syysch - at 2012.11.14 00:57:00
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656. percision strikes - in Feedback/Requests [original thread]
When a squad reaches enough collective WP (2500?) the squad leader is able to call one in via the right d-pad, just like a vehicle. A message pops up briefly on the right side of the screen when one becomes available, sometimes you can miss it if ...
- by Tiel Syysch - at 2012.11.13 23:48:00
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657. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
Ydubbs81 RND wrote: Issue here is....from all of the posts, I've never seen two different imps with 2 different opinions. The lot has just liked and agreed on everything the other has said. . Do you know why? Because we discuss things before...
- by Tiel Syysch - at 2012.11.13 23:44:00
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658. skill points 're set'(like in getting more) today? - in Technical Support/Bugs [original thread]
Anti-grind has been resetting during Wednesday's downtime this build (even though they originally said Tuesday). They're supposedly going back to a daily model sometime in the future, but I haven't heard when.
- by Tiel Syysch - at 2012.11.13 21:00:00
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659. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
Tony Calif wrote: I think they want to be shown how the dynamics of a game work at a competative level. Theoretically they already saw that with the GMs spectating every match. I would much rather speak with them to get an idea on where the...
- by Tiel Syysch - at 2012.11.13 18:42:00
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660. tank balance thread number 27364 - in General Discussions [original thread]
I've asked for high hp, low damage vehicles I don't even know how many times now.
- by Tiel Syysch - at 2012.11.12 22:11:00
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