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441. Zitro's free lessons - in General Discussions [original thread]
Scheneighnay McBob wrote: Altina McAlterson wrote: Scheneighnay McBob wrote: The problem is, we don't play 23/7 to get the SP for that like your corp. We all have the same SP cap. Still have to play constantly to reach it Most of u...
- by Tiel Syysch - at 2013.01.01 22:02:00
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442. Kill All Blueberries 2 - in General Discussions [original thread]
Death On Contact wrote: Nerd Rage That's what it sounds like to have Mr Zitro in your voice channel.
- by Tiel Syysch - at 2012.12.31 20:47:00
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443. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Ka 11 wrote: gaining lower than usual skill points rewards from battle, im getting 400 and 800 skill points in battle when normally i used to win around 6 thousand. and i have a skill boosters on. both my other characters gain skill points nor...
- by Tiel Syysch - at 2012.12.31 04:31:00
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444. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Fargen Icehole wrote: lol, wth game did you come from? 20 bullets to kill someone is low? It's 20 bullets to kill a proto suit at 600hp (or a militia heavy) with a militia AR and no skill investment. It only goes down from there.
- by Tiel Syysch - at 2012.12.30 20:54:00
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445. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Reimus Klinsman wrote: Tiel Syysch wrote: Reimus Klinsman wrote: Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times. I fail to see how using vastly more fitting space and ISK to k...
- by Tiel Syysch - at 2012.12.30 08:08:00
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446. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Reimus Klinsman wrote: Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times. I fail to see how using vastly more fitting space and ISK to kill someone in 1 less bullet (or the same amount...
- by Tiel Syysch - at 2012.12.30 07:47:00
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447. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Belzeebub Santana wrote: Ok so the point of the spreadsheet is to show that as a person running proto or adv. suits and have the SP in the correct spots don't need to run adv. or proto. guns, saving said player isk. So a person running a stand...
- by Tiel Syysch - at 2012.12.30 04:34:00
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448. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
mikegunnz wrote: I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the...
- by Tiel Syysch - at 2012.12.30 04:03:00
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449. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
mikegunnz wrote: Tiel Syysch wrote: mikegunnz wrote: I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. T...
- by Tiel Syysch - at 2012.12.30 04:01:00
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450. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Noc Tempre wrote: If he is first, what does that make me? A hipster.
- by Tiel Syysch - at 2012.12.30 03:54:00
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451. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
mikegunnz wrote: It's not a single bullet though. The expensive proto fit will have several complex shield extenders, shiled regulators, armor reppers, etc. This is on top of the duvolle. They can withstand 24ish rounds from a militia fit (usin...
- by Tiel Syysch - at 2012.12.30 03:38:00
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452. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
mikegunnz wrote: I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. The weapon aspect means absolutely nothing ...
- by Tiel Syysch - at 2012.12.30 03:33:00
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453. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Elijah Sol' Dzusaki wrote: Also How long did it take you to make the spread sheet? It's just one equation, changing the cells that it's pulling numbers from. Each section just required inputting different weapon damages and the rest filled o...
- by Tiel Syysch - at 2012.12.30 03:23:00
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454. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Before you read further, I want you to think to yourself what you feel the kill difference between standard, advanced, and prototype weapons should be - in terms of the difference in number of bullets it should take to kill a target if you were to...
- by Tiel Syysch - at 2012.12.30 02:43:00
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455. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Goat of Dover wrote: Tiel Syysch wrote: Goat of Dover wrote: I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the on...
- by Tiel Syysch - at 2012.12.30 01:30:00
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456. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Goat of Dover wrote: I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted.
- by Tiel Syysch - at 2012.12.30 01:03:00
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457. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Goat of Dover wrote: The Duvolle has a 31% damage increase per second over the standard that alone is a reason for it to be so expensive. 31% is more than than lv5 weaponry and 2 complex damage mods, then you have the people who put on damage m...
- by Tiel Syysch - at 2012.12.30 00:41:00
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458. Reworking Deaths - in Feedback/Requests [original thread]
Dislike the idea because I know it will help myself and others to be alerted to someone being revived, even if we've stopped paying attention to their bleeding out body. Granted not every player will be that observant, but it'll only make things h...
- by Tiel Syysch - at 2012.12.29 07:47:00
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459. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
I don't want to play "find the guy hiding in the back of the redline you can't get to and thus can't ever kill."
- by Tiel Syysch - at 2012.12.28 19:05:00
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460. Whats your average SP per battle? - in General Discussions [original thread]
First few games after antigrind reset, usually 10-15k before booster, sometimes more depending how many opportunities there are for WP. Often in the top 3 or so for WP, depending on who I'm squaded with and if they keep stealing all my kills or if...
- by Tiel Syysch - at 2012.12.28 18:15:00
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