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21. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Refined the wording on the op a bit. What I really want from you guys is total freedom and creativity on the subject of improving New Player Experince. OH! Start from scratch! Gotcha! New player experience... New play...
- by Ti Joad - at 2013.06.06 00:42:00
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22. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
When I first started playing 3 weeks ago, I was completely overwhelmed by the sheer amount of information thrown at me. NEOCOM, Fittings, Marketplace, ISK, SP, Skills, Corporations, etc... Understanding EVE lore is important to understanding the g...
- by Ti Joad - at 2013.06.05 21:43:00
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23. Request smoke grenades - in Feedback/Requests [original thread]
I know this post is already on the verge of being swept away in the current, but I'd like to revive the request for non-lethal grenades. I understand that rendering multiple smoke textures across 32+ clients and the server will be intensive on CPU...
- by Ti Joad - at 2013.06.05 02:19:00
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24. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
I'm curious as to how this open-world sandbox gameplay would really accomplish anything in regards to generating ISK or SP. Would it? A never ending battle sounds like you'd be losing a lot of ISK while generating very minimal ISK/SP in return. In...
- by Ti Joad - at 2013.06.04 16:15:00
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25. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Jason Pearson wrote: Just give me a hammer, don't care what race it is, I want a hammer. Dude... HEAVY WITH HAMMERS (O_O ;). Could you imagine being chased by one. The shockwave from a charged melee with enough damage to destroy an LAV in on...
- by Ti Joad - at 2013.06.04 15:02:00
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26. Suggestion: nanohives - in Feedback/Requests [original thread]
Fadiia wrote: Doyle Reese wrote: I like it, but I'm not color blind. I believe color blind people have trouble differentiating between blue and green it's red and green. if you're truly colour blind you just see everything in shades of gr...
- by Ti Joad - at 2013.06.04 14:37:00
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27. [Request] Replace Nanite Injector With Star Trek Tech - in Feedback/Requests [original thread]
As a dedicated medic and Nano' Tech, I would definitely like to see something done about the current state of Nanite Injectors (NI). As of right now, the need to be literally "on target" in order to use the NI is very difficult since the position ...
- by Ti Joad - at 2013.06.04 07:01:00
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28. My LAV needs a "horn" - in Feedback/Requests [original thread]
Though this seems small, it can do alot. Honk-ing can tell someone to get-in/out and even make some team mates aware of where you are or even be an alarm system of sorts
- by Ti Joad - at 2013.06.01 19:31:00
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29. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
I'm brand new to New Eden, but based on my understanding, prototype-grade gear is to give an advantage over your standard issued stuff. If one is willing to pay for that advantage, then one would understand the costs. With this being said, I can s...
- by Ti Joad - at 2013.06.01 19:21:00
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30. Can we do something to balance small fights between heavy and light characters? - in Feedback/Requests [original thread]
Zethnos wrote: So before the heavy police try to lock me up. Think about what i am going to say. I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen dro...
- by Ti Joad - at 2013.06.01 06:38:00
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31. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
Guys... Simple solution... Hella high-impact, active vehicle module. It rewards experienced DS pilots but helps the inexperienced pilots, for a price of course!
- by Ti Joad - at 2013.06.01 05:55:00
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32. [Request] Vehicle Mobile Supply Depot Module - in Feedback/Requests [original thread]
General Grodd wrote: P.S. Should use a low slot since the mobile CRU uses a high one, just to be fair, and should probably be put under engineering section. +1 However, I'll have to disagree with the module type. Low-powered slots are rese...
- by Ti Joad - at 2013.06.01 05:39:00
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33. [Feedback] CPU/PG Upgrades - in Feedback/Requests [original thread]
Krom Ganesh wrote: Why does it take cpu to essentially put in a bigger battery? And why does it take no extra power to run a more powerful processor? Isn't this reveresed? Think of it more like this: You sacrifice space in your suits CPU h...
- by Ti Joad - at 2013.06.01 05:12:00
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34. Wrong character/avatar with race at homebase. - in Technical Support/Bugs [original thread]
Check your dropsuit fittings. The dropsuit that you have selected as your "Favourite" will appear in the Merc. Quarters / Homebase / War Room. If there isn't a selected farourite, then the default Caldari suit shows up.
- by Ti Joad - at 2013.05.30 04:09:00
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35. [Scanning] Requesting Dev response - in Feedback/Requests [original thread]
Radioship wrote: Questions: - Does Active Scanners have vertical axis while scanning ? (x axis) if yes, is it same as horizontal axis angle ? - Does moving scanner actualy change angle (bug?) or starting position is taken and moving does nothin...
- by Ti Joad - at 2013.05.27 17:31:00
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36. [Suggestions] Memory Wipes (Periodic Respec Mechanic) - in Feedback/Requests [original thread]
Greetings DUST community! New guy here just wanting to voice my suggestion on a topic I've been hearing about. After hearing that we needed to submit a ticket before May 31, 2013 to tech support for a SP Respec, I was thinking about a potential re...
- by Ti Joad - at 2013.05.27 06:59:00
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