Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
861. Time to be honest about tanks - in General Discussions [original thread]
Tanks do die. It's the players that don't spec for anti vehicle. I don't see many logistics either. I see more snipers than usual.
- by TiMeSpLiT--TeR - at 2012.08.27 16:53:00
|
862. Corporation vs Corporation Testing - Passed - in General Discussions [original thread]
We need a new group up system that allows 16 players to jump in to the game.
- by TiMeSpLiT--TeR - at 2012.08.27 13:18:00
|
863. Lost my Gunnlogi in an assault match :( - in General Discussions [original thread]
use the supply depot next time. They are free.
- by TiMeSpLiT--TeR - at 2012.08.27 04:46:00
|
864. Player Count - in General Discussions [original thread]
The game is lacking of consistent confrontation. The maps are way big for 32 players. Also, sometimes there are 5 objectives in a battlefield which spreads the players more. MAG was well balance for 64 players. Two obejctives: A and B. 16 vs 16 o...
- by TiMeSpLiT--TeR - at 2012.08.27 04:27:00
|
865. Multiple Chat Channels. - in General Discussions [original thread]
Skytt Syysch wrote: Hasn't the invalid fittings thing persisted for several builds now, although less common before? It's more frequent on this build. I never had a problem from previous build.
- by TiMeSpLiT--TeR - at 2012.08.27 04:04:00
|
866. DUST and SSD - in General Discussions [original thread]
Let us know if you are still having issues like INVALID LOADOUT. I think, that's the main issue right now in DUST.
- by TiMeSpLiT--TeR - at 2012.08.27 02:54:00
|
867. Is this a battlefield... - in General Discussions [original thread]
GM Kiriap wrote: Please try to not abuse of the vulgar language when you post something. Anyways, just a suggestion, players now can create squads and they are able to select a militia, heavy, etc... so this means someone in the squad can carry...
- by TiMeSpLiT--TeR - at 2012.08.27 02:21:00
|
868. Multiple Chat Channels. - in General Discussions [original thread]
Do you guys think that the multiple chat channels is causing the Invalid Loadout for not loading properly? I mean, we have local chat, squad chat, private chat being active all at once.
- by TiMeSpLiT--TeR - at 2012.08.27 02:16:00
|
869. Player Count - in General Discussions [original thread]
I heard that all battles are actually happening in planet. It might be 16 vs 16, but you can actually see other battles of 16 vs 16 on overview map. For what I understand on the fan fest.
- by TiMeSpLiT--TeR - at 2012.08.27 00:28:00
|
870. OT: Sad news. Neil Armstrong has passed away. - in General Discussions [original thread]
Tribute to Neil Armstrong
- by TiMeSpLiT--TeR - at 2012.08.26 23:44:00
|
871. Swarm Launcher Target Locked Detector - in Feedback/Requests [original thread]
There should be a indication like a sound when getting Target locked and a sound for before getting hit.
- by TiMeSpLiT--TeR - at 2012.08.26 06:31:00
|
872. why did CCP use unreal engine? - in General Discussions [original thread]
Unreal engine utilize less polygons to create a life like visual. Lighting.
- by TiMeSpLiT--TeR - at 2012.08.25 13:32:00
|
873. how much DUST can you!! take - in General Discussions [original thread]
On my two days off. In between chores. After work. No later than 11pm.
- by TiMeSpLiT--TeR - at 2012.08.25 13:27:00
|
874. YLOD... Blame it on CCP! - in General Discussions [original thread]
My old fat ps3 was making a lot noise when ps3 is using a lot of power, especially when playing online. I bought a ps3 slim, solved. Sold my old ps3 to a friend for a 100 bucks.
- by TiMeSpLiT--TeR - at 2012.08.24 02:04:00
|
875. Sigh...Scout Suits. - in General Discussions [original thread]
Scout suits sucks. They don't have the best fitting loadout unlike Logistic.
- by TiMeSpLiT--TeR - at 2012.08.24 00:22:00
|
876. MAJOR issues - in General Discussions [original thread]
Willhelm Jamison wrote: Ok first off I would like to say I am very excited about this game. However, it needs a major rework for it to be successful on the consoles. Two major issues are UI and lack of explanation. I for one think the UI is ...
- by TiMeSpLiT--TeR - at 2012.08.24 00:19:00
|
877. Goldeneye 007 for N64 - in General Discussions [original thread]
EMPTY SL0T wrote: If any of you EVER played Goldeneye 007 for Nintendo N64, you have to watch this short video . M.T. OMG. I suddenly have a flash back getting angry about Natalya. Move the **** out!!!! hahhahaha
- by TiMeSpLiT--TeR - at 2012.08.23 05:10:00
|
878. That annoying Red indicator of DOOM @_@ - in General Discussions [original thread]
Without the indicator, you'll be having trouble looking for enemies. Don't let any enemies see you, because everyone are synchronize each other. What they see, you see.
- by TiMeSpLiT--TeR - at 2012.08.23 05:05:00
|
879. Orbital Strike problem / Squad Targeting - in General Discussions [original thread]
They should lessen the requirements for Orbital strikes. It seems like it happens mostly at the tip of the end game.
- by TiMeSpLiT--TeR - at 2012.08.23 04:57:00
|
880. Why it makes no sense whining about how this game will never be good - in General Discussions [original thread]
gangsta nachos wrote: TiMeSpLiT--TeR wrote: If these guys only have seen the first build. The current build that we have right now is far better than previous ones. It's beta, it will get better. Trust me, I have seen it evolve. I want to ...
- by TiMeSpLiT--TeR - at 2012.08.23 04:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |