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241. Im really sick of you people with Jobs. - in General Discussions [original thread]
If you are referring to skill cap, everyone is affected. Even the new comers. They did this so the skilling will take 7 years like they said it will.
- by TiMeSpLiT--TeR - at 2013.01.08 15:43:00
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242. CCP needs to make more game modes. - in General Discussions [original thread]
Scheneighnay McBob wrote: We only need one game mode- Fight for the planet; this isn't some arcade shooter. No. We need more. When I say dynamics, different ways to fight for the planet.
- by TiMeSpLiT--TeR - at 2013.01.08 00:50:00
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243. CCP needs to make more game modes. - in General Discussions [original thread]
Coming from MAG, Ambush is like Suppression with vehicles. Skirmish is like Escalation/Interdiction. Whatever happened to the first build game mode (similar to Conquest mode in Bf3)? I like that one, because it's almost like Sabotage with vehicles...
- by TiMeSpLiT--TeR - at 2013.01.07 22:33:00
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244. Balancing Swarm launchers - in General Discussions [original thread]
But isn't it Swarm Launcher considered as a light weapon? If they are heavy, then they should be in a heavy slot, which heavies is the only armor that can has a weapon slot for H.
- by TiMeSpLiT--TeR - at 2013.01.07 14:34:00
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245. Spawn kill - in General Discussions [original thread]
You likely spawn next to a group of teammates. Unless they are far and apart from you.
- by TiMeSpLiT--TeR - at 2013.01.06 22:22:00
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246. We need grenade repellent modules - in General Discussions [original thread]
They learn it from here
- by TiMeSpLiT--TeR - at 2013.01.06 04:03:00
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247. anybody has aswell extreme laggy matches? - in General Discussions [original thread]
Its part of beta testing. I prefer different regions in one server. Is that one of their goals? One shard, one universe? They're probably testing something. There are times we can't Q in battles.
- by TiMeSpLiT--TeR - at 2013.01.05 19:26:00
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248. heavies - in General Discussions [original thread]
Are you referring to Heavy militia? Pair with a logibro and you guys are unstoppable.
- by TiMeSpLiT--TeR - at 2013.01.04 08:07:00
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249. SSD PS3'ers - your thoughts please - in The Locker Room [original thread]
Major Assitch wrote: OH WOW!!! This is the first I've learned that a SSD can be used in a PS3! This is GREAT news! I upgraded my HDD from 120GB to 360GB the day I bought my Slim model because it was much cheaper to buy the HDD separate than t...
- by TiMeSpLiT--TeR - at 2013.01.04 06:46:00
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250. Just figured out CCP's AR damage nerf...... - in General Discussions [original thread]
Yay Adski wrote: Mr Zitro wrote: Ydubbs81 RND wrote: Remember in Codex..each tier was separated by a complex damage mod? Militia was 30, Gek was 33, and duvolle was 36. Now, they are separated by an enhanced damaged mod. That is why the...
- by TiMeSpLiT--TeR - at 2013.01.04 06:41:00
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251. This is for all the people who carry a Nanoinjector - in General Discussions [original thread]
It depends.. If the area is safe. Sometimes, I'm busy repping someone's armor. Wait in line, its a triage situation.
- by TiMeSpLiT--TeR - at 2013.01.03 22:13:00
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252. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
Logi Bro wrote: Your #1 is the only point I disagree with you on. You NEVER revive someone if you are under fire, screw your team-mate at that point, he will just die instantly. My rule of thumb is clear the area first.
- by TiMeSpLiT--TeR - at 2013.01.03 07:47:00
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253. Random squad leaders - in General Discussions [original thread]
Washlee wrote: Theres just those day when you feel like meeting new people on dust and decide to go into a regular match. Your team is doing work and your squad happens to get an orbital. Well in this case I wasn't squad leader. Some pain in t...
- by TiMeSpLiT--TeR - at 2013.01.02 21:06:00
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254. Don't bleed out. - in General Discussions [original thread]
At least wait for the last dying breath when you can't hear the heart beat pumping. I manage to save more assets this way. Also, it gives away enemies position if they're close to you. And it encourages medics on the battlefield.
- by TiMeSpLiT--TeR - at 2013.01.02 19:27:00
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255. What do you do in Dust 514? - in General Discussions [original thread]
Frontline Assault Medic/Engineer AV squad Commando (scout with nova knives)
- by TiMeSpLiT--TeR - at 2013.01.02 18:27:00
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256. laser rifles are over powerful - in General Discussions [original thread]
Lasers do more damage on shields than armor. If you have a skinny armor with a big fat shields, that won't help you.
- by TiMeSpLiT--TeR - at 2013.01.02 09:41:00
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257. Wii U and Dust 514 - in General Discussions [original thread]
Nintendo does more family-oriented games. Dust is not one of them.
- by TiMeSpLiT--TeR - at 2013.01.01 19:02:00
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258. reloading breach ARs is bugged - in General Discussions [original thread]
Sobriety Denied wrote: there's a new bug this patch, reloading breach AR's usually takes 2 button presses and 1 out of 5 reloads the gun jams up and instead of reloading the crosshairs disappear, and for about 5 seconds it just says "reloading"...
- by TiMeSpLiT--TeR - at 2013.01.01 18:24:00
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259. I'm assuming that AUR items are OP. - in General Discussions [original thread]
NAV HIV wrote: It isnt like that. The blindfire has a bit more recoil imo. tried it out last night after the update. Exile is still better Yup it does have less kick. My ideal gun. No aiming required.
- by TiMeSpLiT--TeR - at 2013.01.01 18:19:00
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260. I'm assuming that AUR items are OP. - in General Discussions [original thread]
Altina McAlterson wrote: Not supposed to be like that far as I know. I'm going to try the killswitch vs Gek 38.
- by TiMeSpLiT--TeR - at 2013.01.01 18:10:00
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