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1521. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread]
Survivability on the field via more shields or armor translates into being able to offer longer term direct support.
- by Thurak1 - at 2013.08.18 04:52:00
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1522. [Request] Drone Ships - in Feedback/Requests [original thread]
Love the idea. I would like to see it deployed more like a vehicle so it doesnt take up yet another slot or an equipment slot i dont have anyway ( i run a heavy) But rather than RDV deployment these would simply be released from the MCC and would ...
- by Thurak1 - at 2013.08.18 03:27:00
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1523. Scavenging Bodies - in Feedback/Requests [original thread]
Great then just like in wow there will be players just running around trying to loot bodies.
- by Thurak1 - at 2013.08.18 02:21:00
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1524. Sticky:Aiming and control system in general - in General Discussions [original thread]
I love that they are so concerned with keyboard and mouse when this is a console game. Lets get the controller working well first guys they kb mouse players all have a controller they can pick up but the reverse is not always true.
- by Thurak1 - at 2013.08.18 02:19:00
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1525. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
These would be great on maps where there are objectives inside a complex. Could significantly slow down enemy movement into the complex.
- by Thurak1 - at 2013.08.18 02:10:00
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1526. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
WhiskeyJack Otako wrote: After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50 So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. T...
- by Thurak1 - at 2013.08.18 00:35:00
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1527. Friendly Fire, TKers, and Bounties? - in Feedback/Requests [original thread]
I would LOVE FF. Would teach blue dots from getting in front of me when i am about to destroy a tank.
- by Thurak1 - at 2013.08.18 00:32:00
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1528. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Meeko Fent wrote: So, a fool who's never played heavies want to duguise a FG nerf thread under the guise of rethinking the heavy. FG's have alpha. Rails have DPS. Balanced. Heavies slower then tanks. Balanced. Heavies take full damage fro...
- by Thurak1 - at 2013.08.18 00:31:00
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1529. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: You have no idea how much of a relief it is to see a post about Mass Drivers by someone who understands their design. It's amazing how quickly the "DURR DURR DURR MASS DRIVERS USE NO SKILL LEARN 2 PLAY NOOB" meme...
- by Thurak1 - at 2013.08.18 00:14:00
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1530. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
The-Errorist wrote: Forlorn Destrier wrote: As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone ...
- by Thurak1 - at 2013.08.16 07:22:00
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1531. every action has an opposite and equal reaction - in Feedback/Requests [original thread]
gargantuise aaron wrote: Your physics are very misleading, set a brick on a your table at a 180 degree angle punch said brick Your bigger than the brick you were faster thsn the brick but your hand still took massive damage On a larger scale i...
- by Thurak1 - at 2013.08.16 07:16:00
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1532. Isk skill - in Feedback/Requests [original thread]
Navep Hawk wrote: There should be a skill that allows you to earn more ISK during a battle. Well in a way nearly all skills do that. The more skilled you are the more survivablity you have and or the better you are with a weapon. If you surv...
- by Thurak1 - at 2013.08.15 17:22:00
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1533. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
You guys are funny especially mr everyone should understand abbreviations. If you cant be bothered to read a post you shouldnt be so ignorant to make a post about it. so abbreviations dude STFU. For people that want to complain about flavor of t...
- by Thurak1 - at 2013.08.15 17:18:00
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1534. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
Chunky Munkey wrote: TL; DR HTFU Stop picking FOTM. . . . next. WWWDWOAB? I hope you understood that as much i understood the garbage you posted.
- by Thurak1 - at 2013.08.15 16:36:00
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1535. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
I think you guys missed it. My idea is to hold ccp accountable just as they are trying to hold players accountable. Its not fair to players to release OP weapons then to change the weapons and not allow players to get their sp's back. I dont think...
- by Thurak1 - at 2013.08.15 15:55:00
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1536. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
Ok guys i know you all have your own little play test server. Small scare play testing does not cut it in a MMO and you guys should know that unless you are very new to MMO's. The most successful MMO's out there have all had large scale play test ...
- by Thurak1 - at 2013.08.14 07:21:00
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1537. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DoomLead wrote: West Warder wrote: It is said that this dropsuit needs better survivability. Knowing the Commando is slower but harder than an assault, the best buff it can get is to have quicker shield recharging de...
- by Thurak1 - at 2013.08.14 07:04:00
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1538. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
When i think of something like this it reminds me in a way of warhammers in ancient battles. Armor is great protection vs swords and some arrows but hammers still do good damage even vs full plate mail. Not sure what the mechanics of this would b...
- by Thurak1 - at 2013.08.14 05:37:00
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1539. Uplink adjustments - in Feedback/Requests [original thread]
Really guys come on. I think you can carry what 3 of them at a time? maybe 2 i cant remember. If there are a lot of them in 1 area its because either they re-supplied or someone else dropped them. Also getting a lot of hp's on a link requires SP...
- by Thurak1 - at 2013.08.14 05:20:00
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1540. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
honestly i wish they would focus a lot on the core issues of the game like hit detection. I am primarily a forge gun user. I am proto in both forge and HMG but honestly the dispersion of the HMG's made me skill into forge guns because its darned ...
- by Thurak1 - at 2013.08.14 05:01:00
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