Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1461. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Mobius Wyvern wrote: jlpgaming2752 wrote: Since everyone is grudgingly saying the Mass Driver isn't OP, and explosives have always been bothersome to deal with, I suggest that a anti-explosive module for dropsuits s...
- by Thurak1 - at 2013.08.24 21:54:00
|
1462. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
I am fine wit mass drivers. But i think there is a problem with hit detection or something. Last night i was face to face with an assault suit that was kitting me with a mass driver and i was just barely outside melee range yet they were not getti...
- by Thurak1 - at 2013.08.24 21:51:00
|
1463. Anti vehicle great swords - in Feedback/Requests [original thread]
Lol I would love to see a heavy only secondary weapon that is a greatsword of types to decimate a LAV and do noticeable damage to a HAV. would be funny to corner a tank and melee it to death with a sword. But I doubt we will ever see such things ...
- by Thurak1 - at 2013.08.23 08:26:00
|
1464. [Feedback] Crouch Speed - in Feedback/Requests [original thread]
I play a heavy and honestly i do use crouch quite often when i am fighting indoors. Its a great way to ambush players with my forge gun. I dont really notice the speed but i am also very used to being the slowest bullet magnet on the field. There ...
- by Thurak1 - at 2013.08.23 03:09:00
|
1465. [Feedback] Push to talk should not be able to be turned off in TEAM chat - in Feedback/Requests [original thread]
I agree that there is often a lot of useless chatter but myself i hate PTT with a passion.
- by Thurak1 - at 2013.08.23 03:02:00
|
1466. [REQUEST] going prone. - in Feedback/Requests [original thread]
forteXVI wrote: we need the ability to go prone XD Sorry that would make a sniper OP :)
- by Thurak1 - at 2013.08.23 02:23:00
|
1467. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
Alena Ventrallis wrote: How real mortars work: First, a Call For Fire order is submitted by a unit, usually a squad (which is usually 13, not 4-6) at which point a mortar section sets up. Usually anywhere between 3-5 guns make up a section, de...
- by Thurak1 - at 2013.08.23 02:03:00
|
1468. [request] skill respec - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Aizen Intiki wrote: Mediums don't need a respec. Only light and heavy frames need one, as well as vehicles, because of racial ****. Maybe even specific weapons as well. (racial pistols, racial rifles, etc.) Well i pl...
- by Thurak1 - at 2013.08.23 01:53:00
|
1469. [request] skill respec - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I can't think of a reason that you'd request: a) MULTIPLE respecs b) respecs based on version releases and not when certain criteria are met. I can only see a justification for a full optional respec once ALL suits an...
- by Thurak1 - at 2013.08.23 01:48:00
|
1470. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
I think this just shows how much people use the AR. Most other weapon types would not make any sense to have these kinds of mods to them. Except maybe the SMG.
- by Thurak1 - at 2013.08.22 07:49:00
|
1471. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Thurak1 wrote: I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun or swarm launcher c...
- by Thurak1 - at 2013.08.22 05:58:00
|
1472. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
Until we can sell salvage i would prefer a boost in isk payouts. I have several vehicles from salvage that i have no use for and so much gear that is totally useless to me.
- by Thurak1 - at 2013.08.22 05:48:00
|
1473. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: - It has 12 shots - Only a direct hit will one shot someone, unless you're wearing an MLT suit with no defense mods. Even then, splash might not do the job. - You basically have to have a height advantage to use it...
- by Thurak1 - at 2013.08.22 05:17:00
|
1474. [Feedback] Assault rifle. How there not op just overused. - in Feedback/Requests [original thread]
N1ck Comeau wrote: Not once have i seen an Assault rifle user take down a fully healthed tank with it. So by tank you must mean the vehicle. I play a heavy and there have been plenty of times i have been killed by a AR of some type. Heck...
- by Thurak1 - at 2013.08.22 05:04:00
|
1475. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun or swarm launcher can hit them with. Seems silly to me for vehi...
- by Thurak1 - at 2013.08.22 04:19:00
|
1476. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Synbot wrote: I think vehicle turrets should lock on to targets, or provide an aim assist at least. It's hard firing guns that are on vehicles zooming past everyone. NO. WHY THE **** PEOPLE KEEP ASKING TO BUFF vehic...
- by Thurak1 - at 2013.08.22 04:13:00
|
1477. Make the Mass Driver a heavy weapon. - in Feedback/Requests [original thread]
Garth Mandra wrote: Damage falloff for all explosives! ie. Non uniform splash - higher splash damage in the centre, less at the edges. With appropriate tweaks to damage and radius of course. But that would make FAR too much sense. I doubt it...
- by Thurak1 - at 2013.08.22 03:29:00
|
1478. [EXPLOIT] Melee Reset Glitch - in Feedback/Requests [original thread]
I also saw someone post a glitch with the cloaking. Which i thought was amazing that someone would post on a dust forum how to take advantage of such a glitch. I guess because they figure they are not using a special program that its ok to do. Mys...
- by Thurak1 - at 2013.08.22 03:23:00
|
1479. [idea] Partial friendly fire - in Feedback/Requests [original thread]
CLONE117 wrote: so some of the md users ive come across seems to be more accurate with there nades...now the m1 lovus and core locus players r accurate with them as well... as they seem to use them as contact grenades all the time... and i ...
- by Thurak1 - at 2013.08.22 03:17:00
|
1480. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
I think it could be a nice dropsuit or skill addition. We have the technology these days to have aim assist in helicopters. Why not have something similar on lav's or tanks so i can independently "lock" on a target and open fire on it and let the ...
- by Thurak1 - at 2013.08.22 02:02:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |