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1321. Vehicle Recall - in Feedback/Requests [original thread]
darkiller240 wrote: Thurak1 wrote: blowing up a tank with my proto FG . I hate you Most dedicated drivers do :) I can only imagine how dropship pilots feel those things are fragile. If i am just running around with my cheap forge gun ...
- by Thurak1 - at 2013.09.14 07:21:00
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1322. Vehicle Recall - in Feedback/Requests [original thread]
Ok seems you are having issues figuring it out so here it is. In my OP i did not make any mention about the tank driving off or taking cover. They didnt they jumped out and recalled while i was waiting for my FG to charge up so i could finish them...
- by Thurak1 - at 2013.09.14 06:49:00
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1323. Vehicle Recall - in Feedback/Requests [original thread]
Void Echo wrote: easy, get an lav and drive around the cover hes behind and cheat your way to a kill. its not lame feedback, its what we go through and your too ignorant to see Not only was your feedback lame in the past but it still is. Rea...
- by Thurak1 - at 2013.09.14 06:42:00
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1324. Vehicle Recall - in Feedback/Requests [original thread]
Void Echo wrote: work harder for your kills, we aren't going to hand them to you. we aren't AIs your fighting against, we are players like you that use what we can for survivability. that being said, the RDV needs to come down and pick it up. ...
- by Thurak1 - at 2013.09.14 06:25:00
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1325. Vehicle Recall - in Feedback/Requests [original thread]
I am not sure how this happened but a couple days ago in a match i was working on blowing up a tank with my proto FG and the driver was able to recall it while i was in the midst of blowing it up. Quite literally between shots. My charge up time i...
- by Thurak1 - at 2013.09.14 06:16:00
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1326. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
I think a elegent solution is one i have seen before where you can selectivly lock vehicles and decide to lock all but you, all but your squad or leave unlocked. In combination with that an eject would give a great solution. With these 2 things ...
- by Thurak1 - at 2013.09.14 06:11:00
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1327. [REQUEST] Make Ingoing and Outgoing Corp Wallet Notifications in Separate Lists - in Feedback/Requests [original thread]
Or if they simply made it so you can sort by type of transaction so when you sort by transaction type all the deposites will be grouped together and all the withdrawals will be grouped.
- by Thurak1 - at 2013.09.14 04:31:00
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1328. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
Best part about this idea is that it would help reduce the bunny hop garbage. Only in a virtual world can anyone jump around like a fool and manage to put rounds on target.
- by Thurak1 - at 2013.09.14 04:26:00
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1329. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I agree laser weapons should never have barrel climb. I agree there should be no recoil on something thats shooting light beams.
- by Thurak1 - at 2013.09.14 04:24:00
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1330. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Pretty sure a heavy suit can come close to those numbers. My basic sentinal suit that i use often has 1k ehps. I only have a militia sheild extender so a proto suit with all proto gear i think can reach 1.5k ehps.
- by Thurak1 - at 2013.09.14 04:20:00
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1331. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: I can run sniper on the new maps fine, the main problem is 1.4 has brought back the terrible hit detection for TAC sniper rifles. I am getting to many blue flares from shields with no damage dealt. But all in all, CCP wa...
- by Thurak1 - at 2013.09.14 03:59:00
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1332. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Talos Alomar wrote: 'zealot'' variants of the energy weapons would be identical to regular variants except for one change. Instead of locking up when they over heat they just deal feedback damage and you can keep firin...
- by Thurak1 - at 2013.09.14 01:31:00
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1333. [Request] Vehicle Active Scanners like Infantry Ones - in Feedback/Requests [original thread]
i thought that they already worked very much like active scanners expect with a 360 degree arc. You turn the module on and it pulses for a while then goes into a short cooldown. Repeat and keep cruising around and you keep the enemy light up so yo...
- by Thurak1 - at 2013.09.14 01:06:00
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1334. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
Sounds like you found a redline sniper here.
- by Thurak1 - at 2013.09.14 01:00:00
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1335. Map Grid Lines - in Feedback/Requests [original thread]
MANDALORIan Vi wrote: Can we get map grid lines? This would help call orbs and player location when trying to rally your squad. Does anyone support this idea? I support the idea. I would even like to see it on the radar and even have NSWE o...
- by Thurak1 - at 2013.09.14 00:46:00
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1336. 4:3 resolution option - in Feedback/Requests [original thread]
I don't know how much work would have to go into making the game compatible with that but its not a bad idea. The truth is that there are still a lot of people out there that do not have HD tv's to support a 16:9 ratio. Myself i am surprised that...
- by Thurak1 - at 2013.09.14 00:42:00
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1337. the true reason why the assault rifle is balanced with the other guns.. - in Feedback/Requests [original thread]
CLONE117 wrote: the ar does not outclass all of the other weapons and dps isnt massively important on a combat scenario. the ar has about the same precision and accuracy as all of the other guns within its class.. .. DPS in a FPS is just ab...
- by Thurak1 - at 2013.09.14 00:10:00
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1338. double isk bounty for wins - in Feedback/Requests [original thread]
Also for my isk with how much ehp's shields and armor give i generally just use blueprint crap for both and a blueprint armor repair unit. I just don't see the armor or shield extenders doing a whole lot to make a big difference in survivability c...
- by Thurak1 - at 2013.09.14 00:02:00
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1339. double isk bounty for wins - in Feedback/Requests [original thread]
it would be nice to have more incentive to win so that you get a higher payout. What i have noticed a lot is that it seems often that there are a lot of players that simply dont give a darn about winning the actual match just scoring as many kills...
- by Thurak1 - at 2013.09.13 23:51:00
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1340. Militia Battles - in Feedback/Requests [original thread]
King checkmate is right even in a play mode where only militia gear is allowed players with more sp will still dominate because they will have a good deal of passive sp's. That being said i still think its a great idea in general because at least ...
- by Thurak1 - at 2013.09.13 20:29:00
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