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1. [Feedback] Map Design + Dropships - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Thorn Altiare wrote: Theres too many IFs in that statement. First of all you need to be in the RIGHT spot in the RIGHT angle to hit the DS while the DS can see you coming toward it and rain volleys at you. Then the o...
- by Thorn Altiare - at 2012.07.30 12:20:00
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2. [Feedback] Map Design + Dropships - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Thorn Altiare wrote: Garrett Blacknova wrote: Draw distance is an issue at ground level, and would need fixing even if they take the towers out. The problem with Swarm Missiles hitting the tower instead of the tar...
- by Thorn Altiare - at 2012.07.30 10:50:00
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3. [Feedback] Map Design + Dropships - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Thorn Altiare wrote: Garrett Blacknova wrote: Draw distance is a known issue, and will be fixed in a later build (hopefully the next one, but I haven't seen any official confirmation of that). And even without th...
- by Thorn Altiare - at 2012.07.30 09:03:00
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4. [Feedback] Map Design + Dropships - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Draw distance is a known issue, and will be fixed in a later build (hopefully the next one, but I haven't seen any official confirmation of that). And even without the fix, Swarm Launchers are a good counter if you can...
- by Thorn Altiare - at 2012.07.30 08:21:00
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5. [Feedback] Map Design + Dropships - in Feedback/Requests [original thread]
Been Running Skirmish the whole time and I find that the map design is flawed in favor of dropships. I dont see the point of having a high vantage point where a Dropship can rest on and shoot down missiles at the entire map while having little to...
- by Thorn Altiare - at 2012.07.30 05:36:00
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6. invincible tank? - in Feedback/Requests [original thread]
Was this the game with Noc Tempre(?). There was three of us in that tank shooting missiles. Swarm Launchers are needed but youd need like 3 prototype SL users firing at the same time. The Devs needs to buff anti-vehicle ordinance to be honest. I...
- by Thorn Altiare - at 2012.07.19 15:26:00
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7. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
Those electric gloves used in Legend of Korra instead of a knife... Get with the picture CCP this isnt Rambo! Hi tech guns and rail guns and we still have to use a knife for melee :P
- by Thorn Altiare - at 2012.07.19 15:19:00
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8. [Request/Feedback] Hit Detection/Lag(?) - in Feedback/Requests [original thread]
So, when are you guys gonna fix the hit detection of this game? There are just way too many times where I am shooting the back of a sidestepping/moving target and see the blue shield hexagon graphic but no red hit markers at all. And whenever I do...
- by Thorn Altiare - at 2012.07.19 15:15:00
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9. How to fix Remote Explosives - in General Discussions [original thread]
CCP Frame wrote: In the upcoming build Remote Explosive is going to be changed. Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. Arming time may be too long, 3 seconds to 3.5 seconds sho...
- by Thorn Altiare - at 2012.07.19 04:48:00
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10. Ammo Variations and Types. - in Feedback/Requests [original thread]
I believe they would have different ammo types. Maybe in the form of the gun itself rather than purchasing and equipping the ammo. As it stands, theres no REAL reason why we should opt for ARMOR based tanking than Shield tanking. Most often than ...
- by Thorn Altiare - at 2012.07.16 03:25:00
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11. Gentlemen, we have a real problem here. - in General Discussions [original thread]
There are two ways you DIE. 1) where you press a button to suicide (when you do the RE explodes) 2) where you automatically have to spawn (usually caused by blowing yourself up or getting hit by a tank etc) With no.1 you can get revived by inje...
- by Thorn Altiare - at 2012.07.09 01:35:00
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12. Vehicles are overpowered - in General Discussions [original thread]
Tanks are "OP" cause theres no real teamwork with the pub matches. A high tier'd tank will pwn faces but if 2-3 people actually brings out the swarm launchers and take it out, it would deter that person from spawning another tank. Wait until a gr...
- by Thorn Altiare - at 2012.07.09 01:25:00
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