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Thread Statistics | Show CCP posts - 0 post(s) |
Shrator Dram'Dur
Bragian Order Amarr Empire
35
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Posted - 2012.07.08 23:59:00 -
[1] - Quote
It's called tossing remote explosives down, jumping away, and blowing up your enemy. It's just wrong.
Remote Explosives. Not even once. |
Adaris Manpher
70
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Posted - 2012.07.09 00:01:00 -
[2] - Quote
Shrator Dram'Dur wrote:It's called tossing remote explosives down, jumping away, and blowing up your enemy. It's just wrong.
Remote Explosives. Not even once. LOL it is a b!%*h but it is fun when you are the one doing it |
Archer Dager
56
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Posted - 2012.07.09 00:02:00 -
[3] - Quote
They're fairly easy to spot, the only problem I ever had with them is people placing them at your spawn because you always spawn in the same place. Which is really dumb, what kind of spawn system is that?! |
Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2012.07.09 00:05:00 -
[4] - Quote
i did that on the towers once,im surprised it actually worked (thank you BF) |
Varys Targaryen
200
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Posted - 2012.07.09 00:06:00 -
[5] - Quote
Anyone who watches someone place a RE then walks into it, is an idiot.
You can literally see their hand full of RE which means he is not holding a gun, which means you back track, line up, and kill the dude. |
Baron Rittmeister
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.07.09 00:08:00 -
[6] - Quote
My two problems with re that desperately needs to be fixed: 1) can throw them- i've seen players chuck them like grenades and detonate. It's impossible to counter. 2) they detonate after death- this is the most ridiculous and punishes players who kill the re holder and rewards the player who got killed. I think if you get killed before you can detonate then you lost your re and that's the end of it. CCP, please stop rewarding noobs by giving them free kills. If I kill him first, then I won and he shouldn't get a back door victory because of poor game mechanics.
I wouldn't mind them sticking to tanks and such, but the aforementioned points should stand. It's not a nerf, just a fix. |
MrShooter01
Expert Intervention Caldari State
268
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Posted - 2012.07.09 00:10:00 -
[7] - Quote
I saw some guy drop remote explosives 10 meters away from me and stand there with the detonator out waiting for me to run out at him
I just kept my distance and sprayed horribly inaccurate fire at him with my smg 30 seconds later neither of us were dead
it was the saddest standoff in the history of dust |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.07.09 00:13:00 -
[8] - Quote
While it is true you can see the whole event take place, if they swap while running around a corner, then quickly place one and run off, you come around the corner anyway thinking you're chasing a dying target. BOOSH.
Or possibly they crouch on a cliff above and chuck one down as you're focused on another enemy. BOOSH.
I mean there are so many ways to use this thing and people don't scratch the surface. BOOSH.. oh.. uh. I think this just became habitual BOOSH. Dammit BOOSH. |
Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
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Posted - 2012.07.09 00:16:00 -
[9] - Quote
MrShooter01 wrote:I saw some guy drop remote explosives 10 meters away from me and stand there with the detonator out waiting for me to run out at him
I just kept my distance and sprayed horribly inaccurate fire at him with my smg 30 seconds later neither of us were dead
it was the saddest standoff in the history of dust
LoL, Its ok, my worst is the time I was fighting this dude with little shields and armour left, thinking he was screwed so he just stood there ... Except I only had three bullets left, so then I reloaded and he ran off. I never saw him again. But as I've said before, this would easily be negated with the addition of an explosives detector, and an increase in the planting time, after all, every explosive has to be armed. |
Argos Blackyear
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.09 00:17:00 -
[10] - Quote
Baron Rittmeister wrote:My two problems with re that desperately needs to be fixed: 1) can throw them- i've seen players chuck them like grenades and detonate. It's impossible to counter. 2) they detonate after death- this is the most ridiculous and punishes players who kill the re holder and rewards the player who got killed. I think if you get killed before you can detonate then you lost your re and that's the end of it. CCP, please stop rewarding noobs by giving them free kills. If I kill him first, then I won and he shouldn't get a back door victory because of poor game mechanics.
I wouldn't mind them sticking to tanks and such, but the aforementioned points should stand. It's not a nerf, just a fix.
They don't detonate after death. You haven't died until you either succumb to your wounds (not sure on the time delay) or commit suicide. |
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Takron Nistrom
ROGUE SPADES
83
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Posted - 2012.07.09 00:21:00 -
[11] - Quote
I've also seen people tossing them off the towers and waiting for tanks or other units to walk past and....BOOSH |
MrShooter01
Expert Intervention Caldari State
268
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Posted - 2012.07.09 00:31:00 -
[12] - Quote
Argos Blackyear wrote:Baron Rittmeister wrote:My two problems with re that desperately needs to be fixed: 1) can throw them- i've seen players chuck them like grenades and detonate. It's impossible to counter. 2) they detonate after death- this is the most ridiculous and punishes players who kill the re holder and rewards the player who got killed. I think if you get killed before you can detonate then you lost your re and that's the end of it. CCP, please stop rewarding noobs by giving them free kills. If I kill him first, then I won and he shouldn't get a back door victory because of poor game mechanics.
I wouldn't mind them sticking to tanks and such, but the aforementioned points should stand. It's not a nerf, just a fix. They don't detonate after death. You haven't died until you either succumb to your wounds (not sure on the time delay) or commit suicide.
I'm pretty sure they do
I wanted to test this "detonate after death" thing last night so I flew up to a tower where an enemy was doing his rocket turret camping thing
I surrounded his dropship with remote explosives then switched weapons and hopped up and down in front of his turret
At first, nothing. I expected an immediate explosive response while the upper half of my torso lied at the bottom of the dropship, but I merely saw the gore-spattered turret merrily spewing out more rockets at the control points.
The instant I pressed o to suicide however, there was a bright flash of light, almost as pure and intense as an Amarrian orbital strike. The ringing in my ears did not fade when I respawned.
For some reason, though, it did not count as my kill. The game registered it as the guy in the dropship committing suicide with remote explosives, which I suppose is true from a certain point of view |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.09 00:41:00 -
[13] - Quote
the long distance throws can be annoying.
but the baiting is creative, most times.
the spawn camping with them is a different story cause spawns are bugged. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.07.09 00:51:00 -
[14] - Quote
i've thrown a 'nade at two RE's sitting at an Objective, watched them blow and started to hack, boom, RE death. idk how that happened. then another i see dude throwing them at me, i'm walking away (backwards walking, since i dont think you can sprint in reverse?) from them shooting and eventually killing him and i died... by his RE that i watched him throw, saw where it was and it was not near me... BS. (fella' was also walking backwards away from me as to trying not to die)
also, yes, they blow whenever the person hits O to respawn. have been killed by a dude who waited for me to start a hack after i killed him before he hit O to kill me. sadly the RE's and Drop Uplinks have horrible pop in times. you have to stand still for about 3-5 seconds before you can see them. |
Icy Tiger
496
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Posted - 2012.07.09 00:55:00 -
[15] - Quote
THEY DO NOT EXPLODE AFTER DEATH AUTOMATICALLY.
Once a person is "Dead", they go into suicide state. If they press detonate at that time, the explosives will go off, which is fine, because its realistic and cool. Also, just shoot the guys dead body once and he dies. |
Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
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Posted - 2012.07.09 00:59:00 -
[16] - Quote
I dont see a problem with remotes, I've never used them myself to date, BUT, I want to. |
Havok Razor
Tronhadar Free Guard Minmatar Republic
14
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Posted - 2012.07.09 01:00:00 -
[17] - Quote
What's worse is that they're next to impossible to see and they blow up when you kill their owner anyway so you lose both ways. |
Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
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Posted - 2012.07.09 01:02:00 -
[18] - Quote
Havok Razor wrote:What's worse is that they're next to impossible to see and they blow up when you kill their owner anyway so you lose both ways.
At least their not like claymores, able to be trip wired for prox..... |
Kaleth Penken III
Osmon Surveillance Caldari State
2
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Posted - 2012.07.09 01:24:00 -
[19] - Quote
Suggestion: Make them take time to place, where the person is occupied for 5 seconds or so while "planting" the explosive Would eliminate issues, and make the RE user make more defensive decisions IE rig up the objective etc.
Also they should be detectable from space while spawning, so you don't spawn on them, and spewing should be a spawn area, instead of a point so that you spawn within the area of a circle randomly |
Thorn Altiare
4
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Posted - 2012.07.09 01:35:00 -
[20] - Quote
There are two ways you DIE.
1) where you press a button to suicide (when you do the RE explodes) 2) where you automatically have to spawn (usually caused by blowing yourself up or getting hit by a tank etc)
With no.1 you can get revived by injectors no. 2 you cant (automatic death)
As a RE user, I have done it all from destryoing tanks, throwing it at people and detonating, placing it on spawn and objectives.
It is about being creative with the REs and people adjusting to it.
You can easily see an RE on the ground, shoot it and it explodes (I have done this) --- as an RE user, I have to be creative as to where I put it.
Placing it on the SPAWN: It supposed to be a deterrent while the letter is being capped. Forcing them to spawn elsewhere. To me it is a legitimate strategy. I am doing my job to make sure the letter wont get resistance
Throwing it at someone shooting at you. I have done this a lot. Some people learn some people dont. I have seen several people stop and back away while shooting at me when I throw one down. I have to be creative when I do that now.
Countering RE is a matter of awareness. You see an objective look around before you capture it. Someones spawn camping, change spawns! Someone is holding an RE in front of you? Back up and shoot.
Almost everything in this game can be OP. It is a matter of adjusting your gameplay to counter it. |
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Tyrn'gog
Bragian Order Amarr Empire
28
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Posted - 2012.07.09 01:38:00 -
[21] - Quote
We have a problem?
One solution.
More cowbell. |
Argos Blackyear
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.09 01:53:00 -
[22] - Quote
MrShooter01 wrote:
I'm pretty sure they do
I wanted to test this "detonate after death" thing last night so I flew up to a tower where an enemy was doing his rocket turret camping thing
I surrounded his dropship with remote explosives then switched weapons and hopped up and down in front of his turret
At first, nothing. I expected an immediate explosive response while the upper half of my torso lied at the bottom of the dropship, but I merely saw the gore-spattered turret merrily spewing out more rockets at the control points.
The instant I pressed o to suicide however, there was a bright flash of light, almost as pure and intense as an Amarrian orbital strike. The ringing in my ears did not fade when I respawned.
For some reason, though, it did not count as my kill. The game registered it as the guy in the dropship committing suicide with remote explosives, which I suppose is true from a certain point of view
You're right, it must be a glitch. Just tested vs. infantry and vehicles, and my REs blow up when I press O to suicide. However, I am receiving credit for kills this way. |
Shrator Dram'Dur
Bragian Order Amarr Empire
35
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Posted - 2012.07.09 02:57:00 -
[23] - Quote
It's not setting them up as a trap that's the problem. it's not even throwing them off high cliffs onto tanks that's the problem. It's people running around the corner, chucking them at people in the middle of the road like a grenade, jumping away, and blowing them up that's the problem.
:) |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.07.09 03:01:00 -
[24] - Quote
Baron Rittmeister wrote:My two problems with re that desperately needs to be fixed: 1) can throw them- i've seen players chuck them like grenades and detonate. It's impossible to counter. 2) they detonate after death- this is the most ridiculous and punishes players who kill the re holder and rewards the player who got killed. I think if you get killed before you can detonate then you lost your re and that's the end of it. CCP, please stop rewarding noobs by giving them free kills. If I kill him first, then I won and he shouldn't get a back door victory because of poor game mechanics.
I wouldn't mind them sticking to tanks and such, but the aforementioned points should stand. It's not a nerf, just a fix.
And how about that you get 5 of them.Seems like they need to reduce the number of them that you can even carry.
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Ion Crush
Militaires-Sans-Frontieres
32
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Posted - 2012.07.09 03:07:00 -
[25] - Quote
5 of them may be to many. They are more powerful than grenades and can be detonated on will. But I honestly haven't had a real problem with this. |
RydogV
57
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Posted - 2012.07.09 03:10:00 -
[26] - Quote
Shrator Dram'Dur wrote:It's called tossing remote explosives down, jumping away, and blowing up your enemy. It's just wrong.
Remote Explosives. Not even once.
Never used a remote explosive before but....pretty sure all is fair in war. Especially in this universe. Improvise, adapt, overcome.
Here ended the lesson...
|
Michael Rayne
Algintal Core Gallente Federation
42
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Posted - 2012.07.09 03:11:00 -
[27] - Quote
Shrator Dram'Dur wrote:It's called tossing remote explosives down, jumping away, and blowing up your enemy. It's just wrong.
Remote Explosives. Not even once.
Awww come on! It's funny, :) |
Ion Crush
Militaires-Sans-Frontieres
32
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Posted - 2012.07.09 11:13:00 -
[28] - Quote
Just had a guy try to do this to me in a game... I was able to just walk away after he set the RE and not take any damage... I was in a heavy suit. I killed him with my SMG. |
zekina zek
D3LTA FORC3 Orion Empire
108
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Posted - 2012.07.09 11:16:00 -
[29] - Quote
i hate how all these idiots keep saying things need to be fixed instead of saying how to kill someone doing such a thing.
remote explosives on a spawn is area denial. and how you finalize capturing the point. Think of it as the finishing move.
i laugh when people kill me with remote explosives. i just got some and im going to try using them for the lulz. |
zekina zek
D3LTA FORC3 Orion Empire
108
|
Posted - 2012.07.09 11:16:00 -
[30] - Quote
Ion Crush wrote:Just had a guy try to do this to me in a game... I was able to just walk away after he set the RE and not take any damage... I was in a heavy suit. I killed him with my SMG.
yea thats the way to do it i bet you gave him tears. |
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