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3541. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
I just can't wrap my head around wanting to increase the cost of entry for a game mode that is suffering from a lack of participation. It would be like a restaurant that is struggling increasing the cost of their entrees.
- by Thor Odinson42 - at 2014.04.15 01:13:00
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3542. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Thurak1 wrote: Kain Spero wrote: I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land? This would ...
- by Thor Odinson42 - at 2014.04.15 01:09:00
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3543. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Ydubbs81 RND wrote: In fact, $80M is too low. The reason that CCP reduced the number of clones in the pack is because they wanted to limit the clone pack attacks. I agree with their intention but instead of nerfing the number of clones, they sh...
- by Thor Odinson42 - at 2014.04.15 01:08:00
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3544. The ISK factor - in The War Room [original thread]
Yokal Bob wrote: Thor Odinson42 wrote: Free Beers wrote: any corp that participated in lockingdrome and didn't post a thread about passive isk being the devil doesn't matter. You are only here because someone else is getting the isk and n...
- by Thor Odinson42 - at 2014.04.14 23:37:00
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3545. Bigger Isk payouts for public matches. - in General Discussions [original thread]
Lots of pubs are boring. I think that is directly related to accountants, err... I mean mercenaries are being too cheap for the match to be fun. I like fun. Why on earth do people argue against payout increases? This is like turning down a raise ...
- by Thor Odinson42 - at 2014.04.14 22:24:00
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3546. The ISK factor - in The War Room [original thread]
Free Beers wrote: any corp that participated in lockingdrome and didn't post a thread about passive isk being the devil doesn't matter. You are only here because someone else is getting the isk and not you. you ladys are the worst vag gamers t...
- by Thor Odinson42 - at 2014.04.14 22:04:00
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3547. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Instead of laying out PI like you do now, they could have a few different layouts. You could have the manual approach that you currently have in Eve, but planets that have active districts would be different map layouts that you'd fight on. You ...
- by Thor Odinson42 - at 2014.04.14 20:48:00
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3548. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Gaurdian Satyr wrote: Kain Spero wrote: Free Beers wrote: Sorry kane the idea is dead and you need to let it go. You dont have to save ccp from themselves because they designed a ******* **** game mode not you. As long as I have the C...
- by Thor Odinson42 - at 2014.04.14 20:39:00
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3549. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
HowDidThatTaste wrote: While this is an interesting concept, let play it out a few months. 1 st question after you take a district could you sell the clones off it and abandon the district? It would seem to encourage more corps to just no sho...
- by Thor Odinson42 - at 2014.04.14 20:33:00
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3550. The ISK factor - in The War Room [original thread]
Yokal Bob wrote: Thor Odinson42 wrote: They have a ridiculous amount of talent and experience in PC, that shouldn't be discounted. It's also not their fault that it's human nature to want to win. They've beaten corps down to the point that...
- by Thor Odinson42 - at 2014.04.14 20:20:00
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3551. Eve transporting clones, good or bad? - in The War Room [original thread]
Ice JJ Fish wrote: This sounds like a tyrant who wants people to defend him from the upcoming changes that would end his tyranny, because he went with all the top corps (corp B) but has a weak eve side in comparison. ''Dont let them move clones...
- by Thor Odinson42 - at 2014.04.14 19:56:00
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3552. The ISK factor - in The War Room [original thread]
And Bob, dude you are in the wrong section of the forums for rational thought.
- by Thor Odinson42 - at 2014.04.14 19:50:00
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3553. The ISK factor - in The War Room [original thread]
They have a ridiculous amount of talent and experience in PC, that shouldn't be discounted. It's also not their fault that it's human nature to want to win. They've beaten corps down to the point that some of them have dissolved altogether. Then...
- by Thor Odinson42 - at 2014.04.14 19:48:00
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3554. what would you do first if you become a DEV? - in General Discussions [original thread]
Team Deploy
- by Thor Odinson42 - at 2014.04.14 19:33:00
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3555. How to un**** the situation with Shotguns - in General Discussions [original thread]
I agree with the others, it's not the weapon, it's the OP platform they are deployed on. The scanning dB system needs to be looked at and reworked.
- by Thor Odinson42 - at 2014.04.14 19:11:00
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3556. Increase damage of AV grenades by 50% - in General Discussions [original thread]
Void Echo wrote: Atiim wrote: Void Echo wrote: That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. T...
- by Thor Odinson42 - at 2014.04.14 19:08:00
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3557. arrogance. faction warfares - in The War Room [original thread]
There should be a channel for this
- by Thor Odinson42 - at 2014.04.14 02:00:00
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3558. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: The system still needs to be balanced and adding mechanics that will add long term problems isn't the best course. I don't think the mechanics should go out of their way to punish players for being good. I put out some pokes ...
- by Thor Odinson42 - at 2014.04.11 19:47:00
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3559. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
I don't mind being the guy asking to noob up PC. It has to happen at some point. Something has to be done for the MASSIVE mistake of releasing PC without some way to practice for it.
- by Thor Odinson42 - at 2014.04.11 16:14:00
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3560. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Thor Odinson42 wrote: He doesn't want to hear that, but It's honestly a nobrainer for CCP to implement this because it opens up PC to so many more players. If you were able to set a window of downtime for a district (let...
- by Thor Odinson42 - at 2014.04.11 15:52:00
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