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2501. Shotgun is OP! - in General Discussions [original thread]
obvious crybaby is obvious. Stop complaining about shotguns cause you barely see them these days and if you do you should get distance and shot the guy. Ever thought about it the other way around? You kill shotgunners from 30 meters away and they ...
- by The dark cloud - at 2012.12.08 11:21:00
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2502. How I Almost Ran Mr ZItro Over in an LAV - in General Discussions [original thread]
Oh by the way nice that you picked howdidthattaste up. He allready started to annoy us. Well know he is your problem.
- by The dark cloud - at 2012.12.06 21:16:00
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2503. How I Almost Ran Mr ZItro Over in an LAV - in General Discussions [original thread]
only post if you have actual results to display like his proto suit attached to your LAV. That would be a nice trophy. Then you could join the club off Imperfect hunters. (only avaible if you run them over with a LAV, doesnt matter which team you ...
- by The dark cloud - at 2012.12.06 13:38:00
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2504. An opinion U-Turn - in General Discussions [original thread]
Terram Nenokal wrote: Goran Ragethunder wrote: Shotguns are low/non existent damage "1 shots everything that isn't a heavy" seems like decent damage to me. Edit: you're probably experiencing the hit detection bug. There are 2 kinds off...
- by The dark cloud - at 2012.12.06 00:46:00
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2505. Redline camping (revision) - in General Discussions [original thread]
AV didnt got super strong forgeguns are the same since the E3 build. They had beeing nerfed only temporary to test tank vs tank fights and then went back to normal. Well except swarms they have reduced damage cause i still remember that they did 3...
- by The dark cloud - at 2012.12.05 15:40:00
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2506. Redline camping (revision) - in General Discussions [original thread]
ive still got a easy way to get rid off this. No payout at all when you loose the match. Its basically the same like on corp matches. When you win you get double the money back that youve put on the table but if you loose you are broke.
- by The dark cloud - at 2012.12.05 14:52:00
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2507. Railgun tanks= defenseless - in General Discussions [original thread]
i dont have a issue that the railgun is not effective against infantry. I just have a problem with that all small turrets are broken.
- by The dark cloud - at 2012.12.05 11:03:00
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2508. Railgun tanks= defenseless - in General Discussions [original thread]
Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two ...
- by The dark cloud - at 2012.12.05 00:59:00
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2509. Active Skill Boosters FTW - in General Discussions [original thread]
oh great now that ive ran out off 30 day boosters they bring this in. So instead off 512.256 SP i can get with a booster 768.384 SP. So its a bonus off 256.128 SP per week. Well i guess im going to buy 3 day boosters and be happy with that.
- by The dark cloud - at 2012.12.04 18:20:00
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2510. DUST514 on PC and xbox... apperently Amazon still has it's hopes up. - in General Discussions [original thread]
Sony bought the exclusive rights on that title so no chance for PC/Xbox.
- by The dark cloud - at 2012.12.04 09:56:00
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2511. militia AV weapons, and vehicles shouldn't be readily available as they are ... - in General Discussions [original thread]
the starter fit doesnt has a nano hive. But you can buy a BPO militia nano hive for only 30 AUR. A good investment to make the standard fit 100% more effective. Then to go over a extend some militia damage mods and you are set to take on a surya a...
- by The dark cloud - at 2012.12.03 11:40:00
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2512. What are Breach Assault Rifles good for? - in General Discussions [original thread]
i allready sated that the tactical AR's have a higher rate off fire in theory (just look at the stats off it). In my opinion the tactical AR's should have a rate off fire around 400-500 rounds per minute and not 789 as it is at the moment. That wo...
- by The dark cloud - at 2012.12.03 11:32:00
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2513. militia AV weapons, and vehicles shouldn't be readily available as they are ... - in General Discussions [original thread]
instead i would simply support a militia forgegun. Same damage as a standard forgegun but with only 2 rounds in a clip like the swarm launcher does. Or maybe longer charge up time or whatever. After all we have militia heavys and i think there sho...
- by The dark cloud - at 2012.12.03 05:32:00
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2514. 48,550,000 ISK CORP BATTLE! - in General Discussions [original thread]
barely any 1 will accept this. Even SI struggles to get a opposition and i highly doubt that you will find some 1 who can afford or is actually aible to beat you.
- by The dark cloud - at 2012.12.02 05:36:00
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2515. Sever Full, Place in que 112 - in General Discussions [original thread]
Cool i connect to the server and when i want to slect my char i get disconnected again. Well i played 1 match during that time so i will get another full set off dropsuits.
- by The dark cloud - at 2012.12.01 19:34:00
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2516. Sever Full, Place in que 112 - in General Discussions [original thread]
i was on before, played a match and then disconnected. And now im waiting to get back into the game. CCP if you want to make a good game then this shouldnt happend. Havent played any multiplayer game on the PS3 where i had to wait to connect to th...
- by The dark cloud - at 2012.12.01 19:31:00
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2517. Tanks are too overpowered... - in General Discussions [original thread]
blaster tanks have no chance against a railgun tank. Espacially if the railgun tank has a good spot to overview. And most tankers if they are smart are getting in cover and looking on the tactical map to see a big black square moving. Thats the in...
- by The dark cloud - at 2012.12.01 15:33:00
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2518. Hacking mods - in General Discussions [original thread]
They decrease the actual hack time (the circle) and thats the most important 1 cause during the hack you are defenseless against enemys. Cutting down that time is a great improvment.
- by The dark cloud - at 2012.11.30 13:21:00
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2519. Militia Shotguns to OP - in General Discussions [original thread]
like i care the drawback off the militia shotgun is it needs more CPU/PG then the normal lvl 1 standard shotgun, has only 6 instead off 8 shells in terms off capacity and the reload time is 1 sec for each shell compared to 0.6 secs off the regular...
- by The dark cloud - at 2012.11.30 09:51:00
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2520. Noticing a Trend.... - in General Discussions [original thread]
STB Vermaak Doe wrote: We don't joke about lamposts last build. Bye bye logi lav... Speaking about lamposts. I havent seen any 1 off them on the 4 point map. You see what you people did there? You complained so long about lamposts and now ...
- by The dark cloud - at 2012.11.30 08:53:00
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