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1441. Swarm launchers in FW - in General Discussions [original thread]
av mines, av nades and swarm launchers do not work against blue vehicles. The only thing that does work is forgeguns, plasma canons and regular remote explosives which all either need to be activated manually or aimed stright at the vehicle.
- by The dark cloud - at 2013.12.05 06:54:00
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1442. So a "nerf to all AV weapons" eh? - in General Discussions [original thread]
Ive seen this on the devblog: -Reduced the damage of all anti-vehicle weapons (bar the Plasma Cannon) to keep them in line with the new vehicle rebalancing effort but in the patchnotes there is no note of the forgegun at all. If this is stated as...
- by The dark cloud - at 2013.12.04 19:44:00
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1443. fw orbital strike question - in General Discussions [original thread]
This will ensure that OB spammage wont happend with multiple squads on the same team. And if eve pilots get LP for providing OB's you will deffo get support. But there is aswell the carebear side of eve where nobody wants to risk their ship.
- by The dark cloud - at 2013.12.04 13:39:00
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1444. BPOs in FW - in General Discussions [original thread]
I have: - all militia BPOs (cause they where 30 AUR back then each) - all skinweave suits (assault, logi, scout and heavy closed beta rewards) - Exile AR (no i didnt bought it, it was a closed beta reward) - stuff from the merc pack like the toxin...
- by The dark cloud - at 2013.12.04 13:04:00
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1445. Need a favour from a dev - in General Discussions [original thread]
LHughes wrote: Could one of you be a darling, go to whatever computer, find the relevant code and basically either turn off WP accural for armour repping, or place a cap on it. Fed up of people farming OB's The Dark Cloud & Orzel 102 to n...
- by The dark cloud - at 2013.12.03 11:24:00
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1446. EVE has dust patch notes earlier than Dust? ;> - in General Discussions [original thread]
tard.
- by The dark cloud - at 2013.12.03 09:40:00
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1447. Change shield extender fitting cost - in General Discussions [original thread]
No reduction of PG+CPU on shield extenders. You scumbags would then just put armor plates on your suits to get more HP and dual tank.
- by The dark cloud - at 2013.12.03 07:30:00
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1448. If i buy a $20 dollar psn card and load it on my psn accout. will i be able to b... - in General Discussions [original thread]
If you load your account with a dollar PSN card there shouldnt be any issues.
- by The dark cloud - at 2013.12.03 07:27:00
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1449. Armor reps fighting against bullets - in General Discussions [original thread]
no cause you can shot more then 1 bullet in 1 sec so the damage reduction would be more around 1-2%. Not 10% as you have stated.
- by The dark cloud - at 2013.12.03 06:59:00
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1450. i think the minmitar proto assaults should get an extra equipment slot. - in General Discussions [original thread]
no assault suit has 2 equipment slots. So why should the minmatarr assault get one?
- by The dark cloud - at 2013.12.02 16:52:00
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1451. Fat guys holding light weapons? - in General Discussions [original thread]
Mortedeamor wrote: Rogue Saint wrote: Been discussed, too many heavies QQ'd and said it was because they couldn't win with HMG/FG. Personally, and as I said before, if anyone needs that much EHP to be competitive they must suck hard. i ki...
- by The dark cloud - at 2013.12.02 15:25:00
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1452. For those asking about the server shut down - in General Discussions [original thread]
Dont worry im sure they can fix this mess shortly
- by The dark cloud - at 2013.12.02 15:15:00
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1453. CCP "Soon" Translator - in General Discussions [original thread]
Nope "SoonGäó" is from now till the rest of eternity.
- by The dark cloud - at 2013.12.02 14:50:00
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1454. CCP. what is with this sudden server disconnect? - in General Discussions [original thread]
On eve they have the same issues. I have the slight feeling that the devs ran away with our money and pulled the plug from the server on their way out of the door.
- by The dark cloud - at 2013.12.02 14:46:00
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1455. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
Wasnt there a devblog/post where it was beeing talked about that people who perform too many TK's are beeing kicked out of FW?
- by The dark cloud - at 2013.12.02 11:07:00
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1456. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
You dont understand the ways of caldari and gallente. Gallente are getting up close and shot you to pieces with blasters (highest damaging weapons) while the caldari are long range sepcialists and not really used for ultra high damage output. Just...
- by The dark cloud - at 2013.12.02 09:33:00
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1457. Deployable sentrys - in General Discussions [original thread]
Alldin Kan wrote: The dark cloud wrote: I would like to have deployable sentry guns (no not the large turrets) as equipment which gets deployed and takes like ~10 secs to unfold itself to guard the area. I could imagine as turret a AR mounte...
- by The dark cloud - at 2013.12.01 22:28:00
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1458. PVE public matches - in General Discussions [original thread]
Why do i have the slight feeling that its going to end up like this: http://www.youtube.com/watch?v=3fmiGMpkxi0 Engineer=Logi Medic=Medic starter fit guy Heavy=Heavy with HMG Soldier=Assault with plasma canon spy=scout Pyro= kommando I swear...
- by The dark cloud - at 2013.12.01 11:21:00
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1459. Deployable sentrys - in General Discussions [original thread]
I would like to have deployable sentry guns (no not the large turrets) as equipment which gets deployed and takes like ~10 secs to unfold itself to guard the area. I could imagine as turret a AR mounted on it but other weapons could work aswell li...
- by The dark cloud - at 2013.12.01 11:13:00
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1460. TANK combat. - in General Discussions [original thread]
yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle.
- by The dark cloud - at 2013.11.30 01:23:00
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