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1721. Dear Tankers - in General Discussions [original thread]
I agree that the cost of proto suits and AV gear needs to go way up. There is no excuse for an infantry fit to cost less than my tank but be able to do more. Also, you can tell how scrubby being an AV user has gotten when the only concession he ...
- by The Attorney General - at 2013.08.18 12:50:00
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1722. What play style does require blaster turret and missle turret? - in General Discussions [original thread]
ZEROdrunk Wizard wrote: Wait are speed boost modules are useful for tanks? Do you not like AV nades? Yes, speed modules are very nice for armor tanks. If you can live without the scanner. Which I can't on a blaster tank.
- by The Attorney General - at 2013.08.17 14:56:00
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1723. Fail tank collision damage - in General Discussions [original thread]
Running people over still needs work. It is a shame that clipping people in a LAV works so much better than clipping them in a speeding tank.
- by The Attorney General - at 2013.08.17 14:29:00
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1724. What play style does require blaster turret and missle turret? - in General Discussions [original thread]
ZEROdrunk Wizard wrote: Then what's the difference between standart or proto blaster turret? On paper it looks not a big improvement 1) Passive damage bonus with the skill. 1% per level. 2) Sometimes you want or need a Scattered Ion Cannon(...
- by The Attorney General - at 2013.08.17 14:04:00
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1725. What play style does require blaster turret and missle turret? - in General Discussions [original thread]
Sorry for the missile tanking lately, been bored. Had the SP to throw around. Don't spend SP on missile turrets unless the following is true: 1)You have Hybrid turrets maxed out. 2) You want to make a missile boat Falchion
- by The Attorney General - at 2013.08.17 14:02:00
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1726. Armor's new Buff - in General Discussions [original thread]
ANON Illuminati wrote: so you think heavies will be OP? or just right? because 1,500 or better sounds op. jussaying You can do 1500 HP now, it just comes with a huge movement penalty. Cutting that in half won't change much, because a heavy ...
- by The Attorney General - at 2013.08.17 13:48:00
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1727. should the explosion of a millita lav kill an enforcer hav - in General Discussions [original thread]
Mortedeamor wrote: and on that note if your a friendly tank and you dmg a friendly lavs hp to 0 your hp should be forfeit maybe you tankers will start watching where your going HAV's have the right of way. Always.
- by The Attorney General - at 2013.08.16 14:45:00
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1728. should the explosion of a millita lav kill an enforcer hav - in General Discussions [original thread]
All lavs are equipped with anti tank battery packs capable of seeking out people silly enough to field an Vayu, happens to me all the time.
- by The Attorney General - at 2013.08.16 14:33:00
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1729. So you are going to buff armor and penalize shields? - in General Discussions [original thread]
Halador Osiris wrote: Personally I like the idea of shield extenders physically increasing your hitbox or your scan profile. It's extending your shields, so one could argue that they are physically larger, that or the increased electrical activ...
- by The Attorney General - at 2013.08.16 13:40:00
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1730. The thing that makes you giggle with glee - in General Discussions [original thread]
Running people over in my tank. Barreling over a swarmer is the sweetest thing in the game, followed closely by being able to get a good run on an unsuspecting sniper and just cream them.
- by The Attorney General - at 2013.08.15 17:52:00
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1731. Orbitals and Their Progression of Power - in General Discussions [original thread]
Siege guns that destroy large sockets.
- by The Attorney General - at 2013.08.14 16:02:00
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1732. lolswarm launcher - in General Discussions [original thread]
I'm on record defending the FG, but the swarms are the lowest of the low in any game recently for ease of use AV weapons. Bunny hopping while locking on needs to go. All that damage, so stupidly easy and long range. Even AV nades take mroe skill, ...
- by The Attorney General - at 2013.08.14 13:47:00
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1733. AV GRENADES!! - in General Discussions [original thread]
Jason Pearson wrote: Idiot, I said props for a reason, it was an interesting tactic to get to me in my red line, it's ridiculous that they carried ARs and AV Grenades, it's too effective. Although I think AV nades need work, along with ...
- by The Attorney General - at 2013.08.14 12:05:00
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1734. heads up for some armour and movement updates - in General Discussions [original thread]
I like the plate changes, and am looking forward to trying them out with my heavy. From the raw math, most of my fits just got stockier, with a few taking some pretty nice sized HP jumps. This looks like a good first step in trying to get better...
- by The Attorney General - at 2013.08.14 11:54:00
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1735. I don't even...how is that even possible? - in General Discussions [original thread]
Driving a blaster tank has made this glitch them more frequent and hilarious. I've seen crabwalking hordes get run over by LLAV's more than a few times.
- by The Attorney General - at 2013.08.13 14:39:00
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1736. Give me a button to turn my Headlights off. - in General Discussions [original thread]
Signed.
- by The Attorney General - at 2013.08.12 17:34:00
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1737. What the French - in The War Room [original thread]
Husker Darktag wrote: That would give you too much credit. We do not seek credit. We are the meh. We are not legion.
- by The Attorney General - at 2013.08.11 16:03:00
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1738. I thought Forge guns were ok until... - in General Discussions [original thread]
Beld Errmon wrote: tanks are a pretty big target even at long range, a bit of variation would still allow them to pwn tanks (not something i like) but not be a hip fired super sniper rifle against inf, they shouldn't be a weapon you can sit on ...
- by The Attorney General - at 2013.08.11 15:09:00
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1739. I thought Forge guns were ok until... - in General Discussions [original thread]
Beld Errmon wrote: what they need is to be a little less accurate at long range. AI or AV? A small amount of dispersion at range would make infantry kills harder without impacting AV work. Forges are pretty much fine right now, but a reducti...
- by The Attorney General - at 2013.08.11 15:02:00
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1740. I thought Forge guns were ok until... - in General Discussions [original thread]
Bazookah Tooth wrote: You might need to start shield tanking if that's what's killing you. I lol'd at this.
- by The Attorney General - at 2013.08.11 14:52:00
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