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361. When can I get my dot back? - in General Discussions [original thread]
fred orpaul wrote: whaaaaa the best gun in the game takes SOME skill to use WHHHHHHAAAAAAAAAAAAAA 56-4 solo with gek 47-0 solo with gek https://www.youtube.com/watch?v=y-yeIHrG81Q
- by TheMarkOf22 - at 2013.02.24 00:28:00
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362. why not make circle the squad command/strike button? - in General Discussions [original thread]
seems like it would be alot more convenient, also no need for 4 different commands, just make one universal.
- by TheMarkOf22 - at 2013.02.24 00:27:00
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363. When can I get my dot back? - in General Discussions [original thread]
sick of these iron sights, if you want to use them go play every other modern shooter...
- by TheMarkOf22 - at 2013.02.24 00:24:00
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364. Your feelings on OHK's? - in General Discussions [original thread]
FAR TOO MANY OHK WEAPONS IN THIS GAME!
- by TheMarkOf22 - at 2013.02.23 21:30:00
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365. just played a near full length ambush because of camping heavys - in General Discussions [original thread]
Drado Arona wrote: MassiveNine wrote: TheMarkOf22 wrote: has there been a build yet where the majority of the player base hasn't abused the most easiest suit/weapon/? Has there been a build without little girls whining about OP suit...
- by TheMarkOf22 - at 2013.02.23 08:29:00
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366. just played a near full length ambush because of camping heavys - in General Discussions [original thread]
has there been a build yet where the majority of the player base hasn't abused the most easiest suit/weapon/?
- by TheMarkOf22 - at 2013.02.23 02:22:00
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367. The Gek is OP? - in General Discussions [original thread]
Coleman Gray wrote: Is it that alot of people are dying from Geks that makes it OP? or is it just so many people use the Gek that it comes up alot? Personely I think it's the latter if anyone thinks putting 15+ bullets in a player to kill is...
- by TheMarkOf22 - at 2013.02.22 23:15:00
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368. Planetside 2 teasing the idea of coming to PS4 - in The Locker Room [original thread]
ps2 is coming to ps4, no teasing....
- by TheMarkOf22 - at 2013.02.22 17:40:00
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369. weapon cpu's doesnt make sense 92/10 for proto hmg 90/13 for proto AR - in Feedback/Requests [original thread]
Sergeant Wiznowski wrote: TheMarkOf22 wrote: Coleman Gray wrote: whats the issue here? that theres barely any differnce between the two in terms of Cpu/power cost? exactly, one puts out 10x's the damage as the other tho... LOL. Plea...
- by TheMarkOf22 - at 2013.02.22 08:17:00
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370. weapon cpu's doesnt make sense 92/10 for proto hmg 90/13 for proto AR - in Feedback/Requests [original thread]
SIeepy Zan wrote: Advanced snipers are identical to prototype snipers, just throwing that out there. snipers 2 hit from the get go...
- by TheMarkOf22 - at 2013.02.22 06:57:00
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371. weapon cpu's doesnt make sense 92/10 for proto hmg 90/13 for proto AR - in Feedback/Requests [original thread]
Coleman Gray wrote: whats the issue here? that theres barely any differnce between the two in terms of Cpu/power cost? exactly, one puts out 10x's the damage as the other tho...
- by TheMarkOf22 - at 2013.02.22 06:54:00
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372. weapon cpu's doesnt make sense 92/10 for proto hmg 90/13 for proto AR - in Feedback/Requests [original thread]
who ever is doing the stats on these, needs to be drug tested...
- by TheMarkOf22 - at 2013.02.22 06:45:00
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373. How could we improve snipers? (general discussion) - in General Discussions [original thread]
there no sniper sway or recoil when scoped in, and it 2 hit kills at max range at militia levels, also gets strong and can one shot in cqc, sorry their is no balance and the gun needs a severe damage reduction on lower tiers, put more focus on hea...
- by TheMarkOf22 - at 2013.02.21 00:38:00
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374. Fix the AR recoil bug - in Technical Support/Bugs [original thread]
I'm pretty sure CCP got rid of bullet spread for ARs a long time ago. This is a hit scan weapon with no ballistic physics. The only thing making your shots miss is the recoil. \u.[/quote] also their is a bullet cone for every weapon, what do ...
- by TheMarkOf22 - at 2013.02.19 08:23:00
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375. Fix the AR recoil bug - in Technical Support/Bugs [original thread]
still occurs after stoping to reload, so your wrong but who didnt know that.
- by TheMarkOf22 - at 2013.02.19 08:19:00
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376. Fix the AR recoil bug - in Technical Support/Bugs [original thread]
neither of you have ever been on top of the devtrack leaderboards
- by TheMarkOf22 - at 2013.02.19 08:15:00
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377. Fix the AR recoil bug - in Technical Support/Bugs [original thread]
Protocake JR is giving you an excellent description of why what you see as a bug happens. It's working as intended.[/quote] so why would AR's only have this effect them? doesnt make sense... You know nothing about video games clearly...
- by TheMarkOf22 - at 2013.02.19 08:13:00
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378. CCP put some corp contracts up for grabs - in Feedback/Requests [original thread]
ccp make it happen
- by TheMarkOf22 - at 2013.02.19 07:38:00
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379. Fix the AR recoil bug - in Technical Support/Bugs [original thread]
Protocake JR wrote: TheMarkOf22 wrote: it makes no sense to have 3 different bullet patterns You keep saying that it has 3 different bullet patterns. I'm not seeing it. Could you please describe these different bullet patterns you ar...
- by TheMarkOf22 - at 2013.02.19 07:35:00
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380. Fix the AR recoil bug - in Technical Support/Bugs [original thread]
here's proof it's a bug. When you shoot from the hip in dust you get no/low recoil and high/moderate bullet spread, when ADS'd you get moderate recoil and no bullet spread. When you ADS after hip firing you get HIGH recoil and HIGH bullet spread...
- by TheMarkOf22 - at 2013.02.19 07:33:00
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