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21. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
xSir Campsalotx wrote: Make shield extenders enlarge hit box size but once shields go down they return back to original size. I would say this solution would be fine but I propose another idea. How about we don't punish either tank?
- by TheGoebel - at 2013.07.25 05:01:00
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22. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I've been thinking. I think armor isn't hard enough to skill into a good fit with. Consider shield extenders. 22hp, 33hp, 66hp at complex. It really encourages you to use complex extenders. Consider armor plates: 65hp, ...
- by TheGoebel - at 2013.07.23 19:39:00
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23. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: DildoMcnutz wrote: BL4CKST4R wrote: TheGoebel wrote: BL4CKST4R wrote: Thats bs didnt even do anything for the Gallente except nerf the logistics suit. I don't understand why they felt they had to keep the bonus in ...
- by TheGoebel - at 2013.07.20 15:01:00
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24. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: TheGoebel wrote: BL4CKST4R wrote: TheGoebel wrote: Yay! New dev blog! Double Yay! Caldari Logi changes! Oh, the caldari assault gets that bonus? Instead of hybrid reloading speed? Uh. Wut? Thats bs didnt even do ...
- by TheGoebel - at 2013.07.18 16:46:00
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25. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: TheGoebel wrote: Yay! New dev blog! Double Yay! Caldari Logi changes! Oh, the caldari assault gets that bonus? Instead of hybrid reloading speed? Uh. Wut? Thats bs didnt even do anything for the Gallente except nerf th...
- by TheGoebel - at 2013.07.18 16:40:00
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26. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Yay! New dev blog! Double Yay! Caldari Logi changes! Oh, the caldari assault gets that bonus? Instead of hybrid reloading speed? Uh. Wut?
- by TheGoebel - at 2013.07.18 15:53:00
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27. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Galvan Nized wrote: Shields MUST have a penalty, right now they run around unhampered. Armor tanking is best done as a group, your power multiplies greatly if you have more than 1 person. .. shields have no such benefit. You do not bring up r...
- by TheGoebel - at 2013.07.14 04:16:00
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28. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
So for fun I thought I'd write down some of the arguments I've heard over this campaign. Please join in if you have a good one. 1. Armor is for buffer. Shield is for fast regen. I like this because it uses fantasy as facts. An armor tanker who ...
- by TheGoebel - at 2013.07.11 18:08:00
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29. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
RINON114 wrote: You may be interested in this. I recently made an idea for nanofibre plates that would increase speed, lower armour and give hp regen. The idea fleshes out a little in the latest post. These modules would fit in the high s...
- by TheGoebel - at 2013.07.11 13:08:00
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30. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: TheGoebel wrote: SponkSponkSponk wrote: Generally, the idea seems to be that weapons with -x% to shields to +x% to armor so in that context it does seem reasonable. 60% damage difference is reasonable? It would be re...
- by TheGoebel - at 2013.07.11 03:50:00
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31. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Generally, the idea seems to be that weapons with -x% to shields to +x% to armor so in that context it does seem reasonable. 60% damage difference is reasonable?
- by TheGoebel - at 2013.07.11 03:34:00
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32. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Seems reasonable. *snicker*
- by TheGoebel - at 2013.07.10 04:02:00
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33. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
So I did some easy math. I just looked at what each HP cost you in fitting for different modules. Again, the following calculations the price in fitting for each hit point gained. Ferro Plates 25 15/2 .6 .08 40 27/7 .675 .175 60 39/14 .65 .233 ...
- by TheGoebel - at 2013.07.08 15:36:00
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34. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: About to risk my 150K suit to test it for you :( EDIT: 326 shields, took my HP down to 46. That is 280 Damage, 280/400 = 0.7, or 70% damage against shields. 46 shields 526 armor to 88 HP. If I sum that up, which equals 572, ...
- by TheGoebel - at 2013.07.08 01:10:00
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35. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: TheGoebel wrote: Cat Merc wrote: No, they just do extreme damage so it feels like that. Core locus grenade kills 923.07 armor. That's more then 120% like 78% more. Wait. Math is hard. CCP says its 120% but they don...
- by TheGoebel - at 2013.07.08 00:47:00
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36. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: No, they just do extreme damage so it feels like that. Core locus grenade kills 923.07 armor. That's more then 120% like 78% more. Wait. Math is hard.
- by TheGoebel - at 2013.07.08 00:42:00
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37. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: TheGoebel wrote: BL4CKST4R wrote: CCP does not understand that what makes a good tactical game is giving everything small advantages against other things, not huge obvious advantages. Look at explosives they...
- by TheGoebel - at 2013.07.07 21:51:00
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38. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: CCP does not understand that what makes a good tactical game is giving everything small advantages against other things, not huge obvious advantages. Look at explosives they do 135% damage vs armor, this is huge specially sinc...
- by TheGoebel - at 2013.07.07 14:22:00
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39. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
The following will illustrate how exciting my friday nights are. 1LTNORFLEET wrote: drop suit imbalance ive(have) been here since may of 2012 and a lot of the imbalances are with armor tanked suits. So since closed beta there have been suit ...
- by TheGoebel - at 2013.07.05 22:17:00
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40. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
So according to the new dev blog, explosive should only do 120% damage to armor. That doesn't seem right. http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/
- by TheGoebel - at 2013.07.05 20:16:00
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