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1021. What If? - in Feedback/Requests [original thread]
The intention would be for those Publioc players to get involved.. they would need to meet some requirements and maybe progress would be tracked (so some may get restricted from tougher raids) Offering a Unique gamemode, with a good reward system...
- by TheD1CK - at 2014.12.17 03:29:00
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1022. What If? - in Feedback/Requests [original thread]
PC changes coming SOONtm, so I suppose now is the time to discuss it with the community. To get a selection of idea's for CCP to note I want mercs to post replies with interesting PC features, So starting off I will point out a few things that cou...
- by TheD1CK - at 2014.12.17 02:53:00
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1023. PC Battle Report Network - in Feedback/Requests [original thread]
If PC is where CCP want players to aim for this is what they need to work on PC Highlighs on the 60'' in my Merc Quarters would be much nicer than the shopping channel 24/7 Good idea though, things like this need to be worked on to truly advertis...
- by TheD1CK - at 2014.12.17 02:12:00
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1024. Caldari Assault Bonus.. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: TheD1CK wrote: Benjamin Ciscko wrote: Cal assault bonus blows and should be replaced w/ kick reduction. This skill benefits Slayer Assaults more than Shield tankers, and should not be used The RR kick was increase...
- by TheD1CK - at 2014.12.17 01:42:00
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1025. AMARR/CAL STOMPING IN FW? - in General Discussions [original thread]
I run both Min/Cal factions and love the tough fights you can find, Minmatar is fun, but nothing compared to the whippings Cubs used to give out there But some really good games can be found, smashing through teams using OB's is fun You can rea...
- by TheD1CK - at 2014.12.17 01:23:00
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1026. Caldari Assault Bonus.. - in General Discussions [original thread]
Benjamin Ciscko wrote: Cal assault bonus blows and should be replaced w/ kick reduction. This skill benefits Slayer Assaults more than Shield tankers, and should not be used The RR kick was increased for a reason and should be kept that way ...
- by TheD1CK - at 2014.12.17 00:50:00
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1027. DMG vs SOG - in General Discussions [original thread]
Mortishai Belmont wrote: The fact your having to post with an ALT inspires me to not click your link and walk away~ This guy gets it
- by TheD1CK - at 2014.12.16 20:44:00
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1028. Caldari Assault Bonus.. - in General Discussions [original thread]
Bahirae Serugiusu wrote: The great Caldari Assault bonus comes also from the role bonus of all Commando suits and something you can skill into. The Commando deals extra damage but the Assault has some advantages in mobility and fitting optio...
- by TheD1CK - at 2014.12.16 20:36:00
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1029. Caldari Assault Bonus.. - in General Discussions [original thread]
True Adamance wrote: Even if the Profiling Damage value on Profiling Values on Protofits are correct and the per shot damage is 112....the modifier is only 3.5x for the charged shot. At best the Scr Charged shot deals 392 damage vs Shielded ta...
- by TheD1CK - at 2014.12.16 11:28:00
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1030. Caldari Assault Bonus.. - in General Discussions [original thread]
Have any changes been confirmed by CCP for Caldari Assaults? It would be good to see them balance around it rather than sticky tape a new bonus onto it Several things can help the Caldari Assault be a good option in combat with the other suits. T...
- by TheD1CK - at 2014.12.16 11:09:00
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1031. Caldari Assault Bonus.. - in General Discussions [original thread]
The bonus on Cal Assault is not appreciated by many but adds to the Hit n' Run style of a shield tanked suit the recent changes to Charge time and Kick were put in to balance the Rail Rifle, and worked well. To remove the reload bonus, and add a b...
- by TheD1CK - at 2014.12.14 22:53:00
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1032. CCP, 100+ boxes, and it's getting a little ridiculous. - in General Discussions [original thread]
100 boxes through missions/salvage.. 1 key through EOM salvage.. Nice droprate The scary part is using the sacred keys, do I get a Kubo's or another 27x basic suits
- by TheD1CK - at 2014.12.14 22:11:00
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1033. ROFL @ Cal-Logi - in General Discussions [original thread]
Joseph Ridgeson wrote: The Reload bonus on Caldari Assault is worse. t(-_-t) everybody hating on the Cal Assault bonus !!!! It is a good bonus for the Caldari weapons and is good in combat The Am/Mn bonuses are strong and do outclass it, bu...
- by TheD1CK - at 2014.12.13 18:41:00
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1034. I got 99 boxes and a key ain't one - in General Discussions [original thread]
What the Hell are yhuuu waaaaiittnngg foooo I just got 2 keys, there seems to be no more So for one last time lemme buy some AUR, AUR, AUR and CCP marketing provide a chorus.. 'They've become soo Dumb, we can steal their tears, sell them shiny cr...
- by TheD1CK - at 2014.12.13 11:22:00
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1035. idea to spice up pc : corp assets and larger scale conquests - in General Discussions [original thread]
With 'PC changes' coming SOONtm, now is the time to get these idea's out to the community. This is something Players agreeing on is unlikely, and Rattati should note if all the Players agree then There has likely been a major loophole that can be ...
- by TheD1CK - at 2014.12.09 10:31:00
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1036. Updating the frontline starter fittings - in Feedback/Requests [original thread]
The 'Medic' being altered to a MLT Logistics styled suit would be great.. ie. for Minmatar there is a MLT BPO with 1H/2L 1LW 2EQ this could be used racial versions added (they recieve no skill bonus) With the EQ, I would maybe go with Reptool and ...
- by TheD1CK - at 2014.12.06 11:13:00
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1037. [Feedback] For CCP Rattatatata - in Feedback/Requests [original thread]
Daddrobit wrote: 0.o If I see a heavy of either tank the first thing i bring out is my IP. The IP charge is a heavy killer. It's an instant (one second charge) 315-385 damage based on armor/shields at the basic level, more towards shields if ...
- by TheD1CK - at 2014.12.06 10:52:00
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1038. How feasible is it to make the radar dynamic? - in Feedback/Requests [original thread]
Even with an Amarr Scout fitted with Range Amps leaves a lot of the tacnet untouched.. This proposal could be a nice change, though I would consider .... - Keep the currnet tacnet (large area) for the tacnet displayed when inside a vehicle - Hav...
- by TheD1CK - at 2014.12.03 02:10:00
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1039. Scrambler Rifle - in Feedback/Requests [original thread]
Right above me we have someone pointing out.. A shotgun can equal the OHK of a ScR but does not have overheat : so what?? Are you saying the weapon that needs to be -10m range should have more drawbacks?? The simple fact is a 70m range semi-auto ...
- by TheD1CK - at 2014.11.30 16:01:00
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1040. Fix "Smart Deploy". - in Feedback/Requests [original thread]
Yeah, It can be pretty crazy how the 'smart-deploy' works.. My favorite moments are when I use it , and spawn behind the enemy in my Min.Scout But there is a greater number of times, I appear in the middle of a gunfight
- by TheD1CK - at 2014.11.30 14:38:00
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