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741. CCP and the CPM failed hard - in General Discussions [original thread]
*popcorn runs out* The Incubus certainly needs a 'buff' most likely to the Overheat so that's not as much of an issue From recent games I have noticed that to keep an ADS in the air the squad have to work with it... How strange that must be for...
- by TheD1CK - at 2014.10.21 08:42:00
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742. Faction Warfare Fight Club - in General Discussions [original thread]
Would it be possible to set this up ?? Essentially it would be communication between mercs for Qsyncing teams to oppose each other, Adding to teamplay content and making FW more interesting for all mercs faction choices. To register for battles, ...
- by TheD1CK - at 2014.10.20 17:31:00
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743. [PCLAS] - Deployments for Amarr Loyalists - in General Discussions [original thread]
For the sake of the shaken Matari Ghetto babies ... I will fight you You cannot show us the light as the light was taken from us by you heretics!!!! But on a serious note, I have not enjoyed MFW since the good ole' days of the crusades Led by C...
- by TheD1CK - at 2014.10.20 12:13:00
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744. nova knife parity - in General Discussions [original thread]
We've seen the concepts for the racial knives, they are all similar to Nova Knives So CCP have to go back on those, if the gladiators here want their shortswords I think any high DMG melee weapon should not exceed current NK range, it would be c...
- by TheD1CK - at 2014.10.20 10:56:00
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745. Combat - tilting the balance - in General Discussions [original thread]
So far I really like gameplay balance, but not happy with gameplay overall ... yet 2 roles are too far behind - Vehicles and Logistics, the others are decent currently Assault being an odd one, not all that useful but not too bad either So.. ...
- by TheD1CK - at 2014.10.16 11:32:00
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746. 1.9 is coming. - in General Discussions [original thread]
damn.. every time I get the torch and pitchfork out... CCP find a way to make peace ... for now
- by TheD1CK - at 2014.10.16 10:20:00
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747. a simple (tm) fix - scouts - in General Discussions [original thread]
Mossellia Delt wrote: Or Have plates and extenders raise the profile without changing the suit. Booooooooooooooooooooooooom
- by TheD1CK - at 2014.10.16 00:17:00
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748. a simple (tm) fix - scouts - in General Discussions [original thread]
I waited a seriously long time to dampen my Min Scout... Until I could stack 3 it was pointless, even 3 can be scanned ... Increasing the db. puts me back where I started.... visible... to that I think.. t(-_-t) The passive bonus? or the HP sta...
- by TheD1CK - at 2014.10.16 00:12:00
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749. How many proto suits do you have? - in General Discussions [original thread]
Lanius Pulvis wrote: I'm not sure you should count those LP suits that are available at Adv. And with that said, his epeen is 2/10 the size he claims
- by TheD1CK - at 2014.10.15 18:20:00
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750. @CCP Please Release a statement about FW startup - in General Discussions [original thread]
10 minutes watching a 00.00 timer...... then re-queuing to try again... and again.... But sometimes after a random amount of time it does deploy you... sometimes.. I can't blame mercs for avoiding FW rather than sitting through that
- by TheD1CK - at 2014.10.14 20:03:00
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751. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
I disagree with lowering WP requirements for OB. It's not that hard for 5 mercs to get 1000WP. But there is one change that would impact this without lowering the required WP for OBs : WP for team defence. 15-25 WP per action. - Killing mercs att...
- by TheD1CK - at 2014.10.09 15:31:00
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752. Oh dear...... - in General Discussions [original thread]
Iron Wolf Saber wrote: Fighter > Gunship > ADS HAV > MAV > SLAV You Sir! please stop mentioning items that might not even be in Legion... nevermind Dust Every second thread I see you in it's a pile of fabled BS. Get the facts......
- by TheD1CK - at 2014.10.09 11:56:00
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753. CCP Logic, guys please look at yourselves. - in General Discussions [original thread]
CCP Rattati wrote: Sgt Kirk wrote: *walks back into thread* *Leaves thread* Not even a reply The points raised about having CCP play the game, would make a big difference.. I don't just mean joining in, deploying, finding a few sq...
- by TheD1CK - at 2014.10.03 11:34:00
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754. Why do you scrubs think... - in General Discussions [original thread]
F*** all of your, 'well Destiny BS' This is Dust514 where scrubs Get Gud via aim assist and mercs lose ISK due to CCPs bullet magnetism Yes AA has been worse (on Dust) and it has been nonexistant (on Dust).. Fact is it's still active And makes ...
- by TheD1CK - at 2014.10.02 11:16:00
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755. An Honest Question. - in General Discussions [original thread]
The rewards have made it tougher for new mercs to get involved (not impossible) I think people have been scared off of PC and without incentive to try get active they won't I think the PC community is happy to see more corps bringing teams into b...
- by TheD1CK - at 2014.10.01 22:14:00
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756. Why do you scrubs think... - in General Discussions [original thread]
Joel II X wrote: TheD1CK wrote: This is why we need to remove AA. So scrubs can't spam hipfire and have their shots land Hipfiring shouldn't be impossible but right now its too easy thanks to Aim Assist ... It's there for ADS, too. Also,...
- by TheD1CK - at 2014.10.01 21:56:00
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757. Dust 514 is slated to close March 31, 2015... - in General Discussions [original thread]
If i could play Slay with mercs while active on Dust I would play 60%less pub matches The Idea of a Lounge with Slay/Poker/ways to waste ISK on friendly competition or gambling and most of all Spirit Boobs and Space Hookers ... my oh my would my ...
- by TheD1CK - at 2014.10.01 21:51:00
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758. Why do you scrubs think... - in General Discussions [original thread]
This is why we need to remove AA. So scrubs can't spam hipfire and have their shots land Hipfiring shouldn't be impossible but right now its too easy thanks to Aim Assist ...
- by TheD1CK - at 2014.10.01 21:38:00
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759. Is this bad? - in General Discussions [original thread]
We are seeing slow progression, which is good if they work to produce Dust to be a pretty standard Lobby-Shooter with a more reasonable balance to the roles in game.. maybe They keep quiet on their overall goal (I assume EVE with more interaction...
- by TheD1CK - at 2014.10.01 12:09:00
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760. Are Assault Dropships viable? - in General Discussions [original thread]
It makes it more benficial to have passengers, as they can assist killing the AV Still good for Assaulting objectives or Highground and covering fire on the team Missiles seem the better option to pick off targets while Rails do not offer the AV ...
- by TheD1CK - at 2014.10.01 11:37:00
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