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721. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: leave the splash alone, I don't think Rattati's going to give you back the infantry bashing potency without some serious begging. Let's not poke the hornet's nest immediately, there are better times ...
- by Thaddeus Reynolds - at 2015.01.10 22:45:00
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722. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin Thekiller wrote: I'd also like to reiterate that HAV's will still need a role to have. Even if they are balanced, they will still only have a single job already done by infantry, and that is shoot at people and oth...
- by Thaddeus Reynolds - at 2015.01.10 19:50:00
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723. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level) If 5% PG, CPU, shield and armor is good for infantry, then it's good f...
- by Thaddeus Reynolds - at 2015.01.10 18:47:00
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724. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level)
- by Thaddeus Reynolds - at 2015.01.10 18:32:00
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725. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: pegasis prime wrote: Breakin Stuff wrote: Bear in mind gunnlogis can be rigged to eat 5-6 proto forge shots while completely passive tanked. No matter HOW you tank a maddy you cap out at 4 unless the forge gunner has...
- by Thaddeus Reynolds - at 2015.01.10 13:10:00
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726. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: Thaddeus Reynolds wrote: Tesfa Alem wrote: Pokey Dravon wrote: Random scribbles, just doing this **** in passes. Assume 3 Main slots (Will be increased later, values adjusted accordingly) Assume Passive Armor Reps (W...
- by Thaddeus Reynolds - at 2015.01.10 12:11:00
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727. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: Pokey Dravon wrote: Random scribbles, just doing this **** in passes. Assume 3 Main slots (Will be increased later, values adjusted accordingly) Assume Passive Armor Reps (Will be changed later, values adjusted accordingly...
- by Thaddeus Reynolds - at 2015.01.10 10:29:00
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728. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey, do you have a skype? I'd very much like some help hammering down my numbers (and ask you a bit about yours)
- by Thaddeus Reynolds - at 2015.01.10 02:17:00
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729. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Updated my numbers with what I think would be pretty good (drawing heavily from EVE and the Dropsuits)...I don't think these will require too m...
- by Thaddeus Reynolds - at 2015.01.09 18:15:00
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730. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: 1) Based on the descriptions that Rattati gave, I came up with the idea of making the Marauders Giant Battle-Buses. The Actual Size of the negative bonus is irrelevant (25% is a bit ridiculous) b...
- by Thaddeus Reynolds - at 2015.01.09 18:08:00
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731. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: Updated my numbers with what I think would be pretty good (drawing heavily from EVE and the Dropsuits)...I don't think these will require too much of an AV Re-balance (other than filling the mis...
- by Thaddeus Reynolds - at 2015.01.09 17:54:00
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732. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Thaddeus Reynolds wrote: Lazer I think you misunderstood what I was talking about in number 3 and 6...but that's a bit irrelevant to the discussion as a whole. You don't have to explain Eve's mechanics to me, I know the...
- by Thaddeus Reynolds - at 2015.01.09 17:48:00
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733. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
So...we're in agreement that we need a less hull-centric model for vehicles, with more of a focus on what modules are fitted, and with skills effecting final stats?
- by Thaddeus Reynolds - at 2015.01.09 16:45:00
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734. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thaddeus Reynolds wrote: Lazer I think you misunderstood what I was talking about in number 3 and 6...but that's a bit irrelevant to the discussion as a whole. You don't have to explain Eve's mechanics to me, I know them...
- by Thaddeus Reynolds - at 2015.01.09 16:02:00
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735. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer I think you misunderstood what I was talking about in number 3 and 6...but that's a bit irrelevant to the discussion as a whole. You don't have to explain Eve's mechanics to me, I know them well. Anyway, so if vehicle v vehicle TTK is too lo...
- by Thaddeus Reynolds - at 2015.01.09 15:45:00
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736. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Before you start yanking numbers from EVE: EVE is not an FPS game. Your ability to aim in the game is calculated purely by server fiat. The firing mechanics in EVE are tethered to the fitting potential and hull speed and m...
- by Thaddeus Reynolds - at 2015.01.09 12:53:00
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737. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Thaddeus Reynolds wrote: Updated my numbers with what I think would be pretty good (drawing heavily from EVE and the Dropsuits)...I don't think these will require too much of an AV Re-balance (other than filling the m...
- by Thaddeus Reynolds - at 2015.01.09 12:40:00
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738. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: A couple questions on the numbers. This isnt meant to be offesnsive, but its sure isnt going to be nice. 1) Why would i run a tank with a negative 25% damage bonus to a very expensive turret? Basically your Sagaris and Suraya...
- by Thaddeus Reynolds - at 2015.01.09 12:23:00
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739. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thaddeus Reynolds wrote: Breakin Stuff wrote: so the numbers are assuming hardeners running, not the base passive tank? If so **** yeah. Having to pull a reload while the hardeners are up is hardly what I'd call unfa...
- by Thaddeus Reynolds - at 2015.01.08 22:58:00
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740. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: so the numbers are assuming hardeners running, not the base passive tank? If so **** yeah. Having to pull a reload while the hardeners are up is hardly what I'd call unfair. HOWEVER. three minutes to regen shields is too m...
- by Thaddeus Reynolds - at 2015.01.08 22:51:00
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