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661. Commando colors. - in Feedback/Requests [original thread]
Breakin Stuff wrote: DA RED WUNZ GO FASTA!!!!!!! DAKKADAKKADAKKADAKKADAKKADAKKADAKKA! MOAR DAKKA! lol Orks ...Red is also the color of my favorite battlesuits (which I have noticed seem to roll higher on thrust moves than my ochre ones)....
- by Thaddeus Reynolds - at 2015.01.16 14:18:00
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662. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Could accelerate the projectile speed or tighten the reticle. Other good options
- by Thaddeus Reynolds - at 2015.01.16 14:08:00
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663. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: DRT 99 wrote: What im proposing is a reduction to speed while firing an HMG - similar to charging up a forge gun (as well as potentially for a short while after firing - like 0.5s) They can still s...
- by Thaddeus Reynolds - at 2015.01.16 14:07:00
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664. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: 320 optimal 320 absolute Snipers start at 350-450 and they will cry lime little girls if we bring the forge to equal range. So then Reduce it to 280 meter range, and give the Caldari Sentinel a 3% per level (CalSentine...
- by Thaddeus Reynolds - at 2015.01.16 14:06:00
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665. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
doraa daexploora wrote: Thaddeus Reynolds wrote: Breakin Stuff wrote: No. Making the forge outrange a large rail turret potentially is bad. I dont want to encourage even more idiots to treat it as a ghetto sniper cannon. Also the movemen...
- by Thaddeus Reynolds - at 2015.01.16 13:10:00
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666. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: No. Making the forge outrange a large rail turret potentially is bad. I dont want to encourage even more idiots to treat it as a ghetto sniper cannon. Also the movement penalty would break the balance. The charging movemen...
- by Thaddeus Reynolds - at 2015.01.16 13:04:00
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667. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Splash damage ad dispersion on turrets is literally the difference between vehicles being a dire threat toinfantry and farming infantry for KDR and WP. It's also make or break for the purpose of vehicles and AV fighting fo...
- by Thaddeus Reynolds - at 2015.01.16 12:55:00
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668. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details. I am also having trouble figuring out how to change the missile tur...
- by Thaddeus Reynolds - at 2015.01.16 12:29:00
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669. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: So. Im trying to decide which is better for the mortar. 1 shot, then 1 sec reload or 1 second shot intervals with a magazine. Thoughts? And I figured out appropriate bonusing for sentinels. Will also alter turret splash ...
- by Thaddeus Reynolds - at 2015.01.16 12:11:00
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670. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
Harpyja wrote: Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: Harpyja wrote: If you're not going to be constructive, don't reply. I can make the same stupid comment about how large railguns deal more damage...
- by Thaddeus Reynolds - at 2015.01.16 05:45:00
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671. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: Harpyja wrote: True Adamance wrote: Yes...... lets just give the highest DPS turret in the game by a factor of 3 at the least and 4 at the most have a much shorter reload time........ If ...
- by Thaddeus Reynolds - at 2015.01.16 03:59:00
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672. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
Harpyja wrote: True Adamance wrote: Yes...... lets just give the highest DPS turret in the game by a factor of 3 at the least and 4 at the most have a much shorter reload time........ If you're not going to be constructive, don't reply. I...
- by Thaddeus Reynolds - at 2015.01.16 03:46:00
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673. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Okay these are my initial impressions from the information you have - Blast Radius is insanely big. That's fire mete...
- by Thaddeus Reynolds - at 2015.01.16 03:34:00
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674. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
So, would Experimental Weapons be essentially Craft-able? (if I'm understanding that correctly, that would be awesome...)
- by Thaddeus Reynolds - at 2015.01.16 03:24:00
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675. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: I've put the stats on the Large Turrets Page on my overall Proposal...still hammering out the numbers though Yet Another Link To My Spreads...
- by Thaddeus Reynolds - at 2015.01.16 03:12:00
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676. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: I've put the stats on the Large Turrets Page on my overall Proposal...still hammering out the numbers though Yet Another Link To My Spreadsheets Okay these are my initial impressions from...
- by Thaddeus Reynolds - at 2015.01.16 03:06:00
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677. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Godin Thekiller wrote: I'd like to reiterate that player count and map design are both too small for vehicles to excel, especially transport vehicles, and HAV's, and sl...
- by Thaddeus Reynolds - at 2015.01.16 02:47:00
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678. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: I'd like to reiterate that player count and map design are both too small for vehicles to excel, especially transport vehicles, and HAV's, and slightly for LAV's (as in Tech 1 LAV"s) don't really h...
- by Thaddeus Reynolds - at 2015.01.16 02:19:00
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679. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Logi DS need a kick out button 2. Specalized hulls work on a role bonus and then a racial bonus, this can be upto 3 skills max - Tweek to the LLAV skill 2a. Either 2 bonus skills for its role and 1 racial or vice versa...
- by Thaddeus Reynolds - at 2015.01.15 20:23:00
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680. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: fair enough. used the forge guns as the baseline because LOLswarms. at each level the Scrambler lance is only 50 DPS from the Assault forge at each level. the Autocannon is within 50 of the standard forge at each level ...
- by Thaddeus Reynolds - at 2015.01.15 19:10:00
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