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661. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
JARREL THOMAS wrote: I believe that reptools are close to what reping armor tanks were, (well we don't need them to turn out like those ) and well i believe that they need an overheat mechanic because the core reps what 80 per seconds thats cr...
- by Tesfa Alem - at 2015.02.20 22:19:00
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662. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead[/quote wrote: But that's fair for infantry. Jesus H Christ its not about the f++++++g infantry!! You think for one flipping second i think about rail f*****g rifles vs duvolle ARs when i'm bouncing pythons diving from 600 m to ...
- by Tesfa Alem - at 2015.02.20 22:08:00
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663. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: duster 35000 wrote: Pokey Dravon wrote: Takahiro Kashuken wrote: You want a PG module to give you x% more PG for a tradeoff of something like -% CPU? Well that is an option I suppose but that's not what I was s...
- by Tesfa Alem - at 2015.02.20 22:02:00
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664. Happy Chinese New Year Shanghai - in General Discussions [original thread]
Figures around the other holidays, everybody wishes each other a good one. So, just saying to the shanghai team, have a good year of the sheep/goat. S¦ƒF«+S+ásÅ»S+Ñt+ÖµêæµêætÜäµóªµâ¦t¬üsç+F+ÉF+ôµ£¦n+ƒµêæFç¬s+¦tÜäs«ÿdropsuitn+ƒS+ìFªüsæèF»ëRattati...
- by Tesfa Alem - at 2015.02.20 13:30:00
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665. New War Point Record :D - in General Discussions [original thread]
Its feasable - Logi several heavies in gallente research map, for obvious reasons - blueberries dont bring up links, can get an easy 2K when your side doesn't contibute - Squad leader commision to milk your teams warpoints, - Objective defens...
- by Tesfa Alem - at 2015.02.19 17:25:00
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666. If you stop to think... - in General Discussions [original thread]
Hmmm, in a rep tool vs rep tool fight, might take a while....
- by Tesfa Alem - at 2015.02.19 17:15:00
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667. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: I made some fits with all skills maxed in proto fits that still goes over either cpu or pg, not sure if the 10% per level has been added to electrical and engineering yet, but dropping those at all would m...
- by Tesfa Alem - at 2015.02.19 17:11:00
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668. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
ROMULUS H3X wrote: gustavo acosta wrote: Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Giv...
- by Tesfa Alem - at 2015.02.19 09:22:00
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669. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
On a different note, i've noticed Armor reps have been nerfed a small amount to make up for native tank armor regen. However Armor dropships aren't getting this native regen yet, so it losing those reps is a negative side effect. Less so on the I...
- by Tesfa Alem - at 2015.02.19 05:45:00
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670. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Vesta Opalus wrote: Adipem Nothi wrote: I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves ...
- by Tesfa Alem - at 2015.02.19 05:28:00
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671. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: After conversing with a few folks I think the 10% per level fitting for engineering and electronics on the upgrades is far too generous, 1% Why do you think 1% is enough an 10% too much? Please show your work, very lit...
- by Tesfa Alem - at 2015.02.19 05:13:00
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672. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Vesta Opalus wrote: I've been using the Minmatar assault alot lately and its pretty fun. Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered? My experience is that its fun to run in pub...
- by Tesfa Alem - at 2015.02.18 20:47:00
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673. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
DUST Fiend wrote: Sooo...does that mean you're buffing AV to handle tanks, effectively killing dropships, or leaving AV as is, effectively killing AV vs tanks? How about a comprimise? Introduce the new tanks, see how they perform vs AV an...
- by Tesfa Alem - at 2015.02.18 14:43:00
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674. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: Breakin Stuff wrote: Oh I found out you can't interrupt shield boosters. they only get one pulse for the listed amount. if you take damage, it just eats part (or all) of that benefit entirely. so i...
- by Tesfa Alem - at 2015.02.18 12:44:00
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675. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Oh I found out you can't interrupt shield boosters. they only get one pulse for the listed amount. if you take damage, it just eats part (or all) of that benefit entirely. so instead of 5 pulses that result in say 1950 HP...
- by Tesfa Alem - at 2015.02.18 12:30:00
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676. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making what we have now fair ...
- by Tesfa Alem - at 2015.02.18 10:29:00
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677. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Aeon Amadi wrote: Breakin Stuff wrote: Aeon Amadi wrote: Few things: 1) Can you bring up the profile on these tanks? Little weird that (base) Commandos can't pick up a tank on their passive scans. 2) What are ISK prices looking like f...
- by Tesfa Alem - at 2015.02.18 09:40:00
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678. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I am saying needs to be more in a thoughtful manner instead of screwing one entire race's of HAVs out of elevation. IE shift them to turrets so we can ideally balance them there. However this may not deem possible as ...
- by Tesfa Alem - at 2015.02.17 23:26:00
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679. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Elevation on all HAVs needs to go. Needs to move to the turret base instead. Blasters should have the widest range until other rapid firing weapons make it in that are more suitable for AA work. Missiles and rails shou...
- by Tesfa Alem - at 2015.02.17 21:53:00
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680. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction. Has it already been implemented? If so i couldn't tell, as soon as i ...
- by Tesfa Alem - at 2015.02.17 14:31:00
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